Edit: I'm gonna include the critical tabels for all parts here eventually, so far I have Body and Head.
Hey i've played for some time now with the normal rules, mostly battles involving shooting with bullets. As we know, bullets deal impact damage just like clubs, and the critical tables seem to reflect that. In practice this means that most of the time when the acolytes take people alive it's by shooting at them with shotguns and autoguns until they are knocked out by fatigue damage!
Although I can understand the justification of having bullet shock trauma possibly deal fatige and the possibility of passing out, or bullets fracturing bone, I think the critical tables are lacking to descrive accurate or even cinematic bullet injuries with shock, bleeding, piercing damage that ruptures internal organs causing internal AND external bleeding.
Therefore I propose to make a new critical table for ballistic injuries (sp weapons), possibly for pointed missiles as well (although the Rupture table might still work ok for those).
Anyone agree or want to aid in the creation of new ballistic tables?
Structure: Ballistic Critical Effects - Body
1: The shot grazes the target's chest, causing him to bite down in pain. He can only take a half action on his next turn.
2: The attack hits the target's abdomen with force. Although missing any organs, he gasps as the pain sears through his body, causing 1 level of fatigue. If he has no body armor on this location, he is also stunned one round as the bullet exits the body.
3: The target's ribcage is hit, shattering ribs and lodging projectiles deep within him. He suffers 2 levels of fatigue and is also stunned for 1 round.
4. Spots of blood appears as major blood vessels are ruptured by the attack. The target suffers 1d5 fatigue from blood loss but is otherwise still standing.
5: A projectile damages the targets spine, causing an immediate collapse of the body. The target is stunned for 2 rounds and takes 1d5 levels of fatigue as he struggles to regain his footing.
6:The attack ruptures the targets guts causing significant Blood Loss as the stomach acids mix with the numerous blood vessels. In addition to the normal chance to bleed to death, a target must succeed a WP test to remain fighting unless Fearless, on combat drugs or otherwise unaware of his impending doom.
7: The attack ruptures several internal organs. Effects are as above, and in addition any physical activity on the targets part will cause him to bleed to death on a failed toughness test (made each round in addition to Blood Loss).
8: The target's heart is hit, disrupting the flow of blood to the brain. On a successful Toughness the test that target can function for 1d5 rounds before the brain succumbs to the lack of oxygen, causing immedeate death.
9: The attack severs the spinal cords destroying the central nervous system. The heart stops beating and the body crumbles to the ground instantly. The target is no more.
10+: The target is shred to pieces by a hailstrom of bullets. fragmens of bone, muscles and organs are splattered behind him, causing anyone within 5 meters behind the direction of the attack to be covered in blood and gore, blinding them until a half action is spent wiping it away.
This is my initial writing, based on the tables in the books as well as some FBI ballistic injuries reports. The point is to give it a more fitting to gunshot wounds and less "hammer in the face." Most of the entries are supposed to be somewhat realistic, although 10+ necessarily has to be over the top and detrimental to eventual bystanders
Note that the tables is slightly more deadly than before with increased chance of Blood Loss, but with less stunning effects and overall less fatigue damage. In the extreme this may enable both acolytes and enemies of the Imperium to fight on even as they die.
Comments are appriciated and will be taken into consideration, regarding balance, realism and playability. They should also be somewhat entertaining to read
Later I'll try to make some up for the other hit locations. Headshots will be particularily deadly and incapacitating (more fatigue and stun as well, but less chance of Blood Loss). Limb criticals will be slightly less deadly only killing on 9+ as the main artery is severed, although bone fracure and rendering limb inoperable will be more commonplace.
Ballistic Critical Effects - Head
Critical Damage
1 The shot grazes the target's face, causing 1 level of fatigue from the stinging pain.
2 The bullet slices open the target's scalp, which begins to bleed profusely. Due to blood pouring into the target's eyes, he suffers a -10 penalty to both WS and BS for 1d10 rounds. He is also stunned one round as the bullet tears through the skull.
3 The target's ear is hit, making a large hole in it. He suffers 2 levels of fatigue and is also deafened for 1 round as his ears fill with blood. After this he is at -10 to hearing based perception tests until treated or healed.
4 A bullet rips through the target's jaw, destroying several teeth and crushing part of the jawbone. The target is stunned for 2 rounds as he chokes on his own fractured teeth. He also takes 1d5 levels of fatigue.
5 The shot drives through the target's eye socket, rupturing the optical nerves and destroying the eye (1-5 left, 6-10 right). The target suffers a -10 to BS tests and loses his sense of in depth vision until a replacement can be found. The target is also stunned for 1 round and take 1d5 levels of fatigue.
6 Drain Bramage! The bullets enters the target's brain (if any). On a successful Toughness test he survives, but some important function of the brain is damaged. The subject's Intellligence is halved and other impediments in speech or muscle control may occur.
7 "A bullet hits squarely in the neck, destroying the windpipe and causing massive blood loss. The target falls on his knees, stunned for 1 round and suffocates on his own blood in TB rounds.
"
8 The attack enters the brain making a third eye. It tumbles through the central cortex of the brain and exits through the back of the head, spraying the contents of the brain behind. The target crumbles to the ground like a dummy.
9 The target is shot with such force that it takes the head clean off. Guess he was feeling lucky.
10 + As above, except the bullets continue on. Roll a new attack with the same modifier against any target standing directly behind the target and within range of the gun.