I figure TIE Advanced Title upgrade is pretty much used 100% on those ships (or will be), so I'd call that one pretty strong
I was going to say that but it only affects one ship so to me that kinda limits it in terms of usefulness just like any of the individual ship titles. I agree with the posters saying VI warped things. I find myself putting that at least once in almost every build and not because I want to but because it has an amazing benefit vs its cost, 1 point for a turn speed boost what? I guess in no particular order my personal list would be,
1. Auto Thrusters (Needs to not have a boost requirement)
2. PTL (Honestly this is too good of a card but I love it and so does everyone else)
3. VI (See above)
4. Lone Wolf (It's a pretty awesome card for a pretty awesome price it just doesn't have synergy with anything)
5. Darth Vader Crew (It's Darth Freaking Vader and guaranteed damage is crazy good)
6. FCS (Had to add this cause I really love this card)
I think some cards are either over or under rated or are just plain garbage so I guess an honorable mention list for good and bad:
Predator-over rated
Expert Handling-under rated
Expose-under rated
Stealth Device-over rated
Saboteur-garbage (seriously this card exists why?)
All in all sometimes I wish there were limits or something besides unique to upgrade cards so people would be forced to add variety to lists and not have lists of great cards with a pile of bench warmer cards. That would only cement the 2 ship only club even further though so what are you gonna do? I do love this game and love theory crafting/squad building as much as playing but there is room for improvement and will buy the second version of this crack like a good junkie ![]()