Parry with a Brawl Weapon?

By EldritchFire, in Star Wars: Force and Destiny RPG

If someone has the full book, can you tell me if the Parry talent works with Brawl weapons? The beta says you have to be wielding a Lightsaber or Melee weapon, but the updates to the Parry (Improved) talent allow for Brawl weapons to be used.

I've always wanted to build a brawler character who uses their fists—and maybe some brass/vibro knuckles—and figured that Warrior/Shii-Cho Knight with the Enhance power would be a great way to do that. However, as it stands, with just fisticuffs, you can't Parry incoming melee attacks.

If the final Parry talent does not allow for Brawl weapons, do y'all think allowing it with Brawl would be too much?

-EF

Has the finished book even been spotted in the wild yet?

Has the finished book even been spotted in the wild yet?

I don't know. I've heard tell of the beginner box in the wild, and they were both listed as "on the boat" together. I assumed/hoped they'd both be available at the same time.

-EF

I don't know. I've heard tell of the beginner box in the wild, and they were both listed as "on the boat" together. I assumed/hoped they'd both be available at the same time.

The beginner box is widely available, I have one. The CRB is not available, they're still releasing dev notes.

I don't think it's overpowered to use brawl to patry non lightsabers. I would say to parry lightsabers would require. Cortosis gauntlet or Cortosis like material on a gauntlet

We'll know in a month for sure but I think Parry is only available for Brawl weapons at the Improved level (which makes sense in a way because it's going to be significantly more difficult to do effectively than with a melee weapon). I would suggest holding off.

In the mean time if you do choose to take the Parry Talent now or it turns out that it's not available for Brawn weapons, then I'd allow it but require the flipping of a DP to activate it for Brawl weapons until reaching the Improved level. I think this would be a reasonable compromise to cover the extra difficulty until being fully trained.

Edited by FuriousGreg

At least in the Beta, you need weapon from either the Melee or Lightsaber category (i.e. uses those skills to attack) in order to use the Parry talent.

Personally, I'd waive that restriction for certain Brawl weapons, such as the vamblades from Dangerous Covenants or the refined cortosis gauntlets from the FaD Beta, but that'd probably be the extent of it.

As for using Improved Parry, I think you can use a Brawl weapon to make the counterattack... but why would you want to? Let's be honest, attacks based around the Brawl skill pretty much suck in terms of damage, and Improved Parry restricts you to inflicting damage. Unless you've got a character with a huge Brawn score and some seriously beefy Brawl weapons, you're not going to get very much damage past the soak value of your opponent. Most combat-worthy adversaries have a soak value of at least 4, which means that for most characters with a set of brass knuckles, they wouldn't get any damage through and the use of Improved Parry would be wasted.

I was thinking Brawn of 4 with the Enhance power so I can swap Force pips for successes on Brawl rolls. Add that to brass knuckles (upgrade to cortosis gauntlets when I can afford them) and I have a base damage of 6: 4 for Brawn + 1 for knuckles/gauntlets + 1 for a basic success. That's on-par with a blaster pistol. Throw in the Force die for Enhance for up to two additional damage. For an extra kick, use the two-weapon rules for a second hit for equal damage.

Cross-spec into Maurader for some Feral Strength—20XP for +2 damage.

I know brawlers aren't mechanically the best, but I've always wanted to play an unarmed fighter who uses the Force.

-EF

We'll know in a month for sure but I think Parry is only available for Brawl weapons at the Improved level (which makes sense in a way because it's going to be significantly more difficult to do effectively than with a melee weapon). I would suggest holding off.

In the mean time if you do choose to take the Parry Talent now or it turns out that it's not available for Brawn weapons, then I'd allow it but require the flipping of a DP to activate it for Brawl weapons until reaching the Improved level. I think this would be a reasonable compromise to cover the extra difficulty until being fully trained.

I really don't think this is a game breaker or in anyway effecting balance. I think improved shouldn't work with parry against lightsabers but normal parry really is no big deal

I was thinking Brawn of 4 with the Enhance power so I can swap Force pips for successes on Brawl rolls. Add that to brass knuckles (upgrade to cortosis gauntlets when I can afford them) and I have a base damage of 6: 4 for Brawn + 1 for knuckles/gauntlets + 1 for a basic success. That's on-par with a blaster pistol. Throw in the Force die for Enhance for up to two additional damage. For an extra kick, use the two-weapon rules for a second hit for equal damage.

Cross-spec into Maurader for some Feral Strength—20XP for +2 damage.

I know brawlers aren't mechanically the best, but I've always wanted to play an unarmed fighter who uses the Force.

-EF

Improved parry isn't a roll so you couldn't add force dice. You also don't add successes since there is no roll. You only get your base damage plus talents that can be applied like Feral Strength. I agree why would you do parry with a brawl, but if I'm a jedi in hiding or without access to a saber and I invested in parry and improved parry why wouldn't I take the possible one or two damage from parry since it's still better than nothing g. Also still parry absorbs The damage. I also have a Force using brawler who only pulls a saber out if he sees another saber user so he would use this

I wasn't talking about doing damage with Parry (Improved), but for normal attacks. I was just wondering if the non-improved Parry talent would work wit a Brawl weapon, then proceeded to flesh out my character idea.

Sorry for the confusion!

-EF

The system doesn't allow for it but I would

We'll know in a month for sure but I think Parry is only available for Brawl weapons at the Improved level (which makes sense in a way because it's going to be significantly more difficult to do effectively than with a melee weapon). I would suggest holding off.

In the mean time if you do choose to take the Parry Talent now or it turns out that it's not available for Brawn weapons, then I'd allow it but require the flipping of a DP to activate it for Brawl weapons until reaching the Improved level. I think this would be a reasonable compromise to cover the extra difficulty until being fully trained.

I really don't think this is a game breaker or in anyway effecting balance. I think improved shouldn't work with parry against lightsabers but normal parry really is no big deal

As DM mentions below the Parry and Improved doesn't currently work with Brawn weapons at all, thats the rule and it's not likely to change.

It may not be a game breaker to allow it and there is a reason for this as well as a cost in EXP to get the ability. If you want to allow it the system gives you a way to bend rules already with the Destiny Point mechanic; you can spend a Destiny Point to allow an action that would otherwise not be possible. It's pretty strait forward, no need to hand wave or House Rule it.

Edited by FuriousGreg

At least going by the Beta Updates, the only thing that Improved Parry does is let you make a counterattack using a Brawl, Melee, or Lightsaber weapon. It has no impact on what weapons can be used with the Parry talent, so by that RAW you'd still need either a Melee or Lightsaber weapon in hand to use the Parry talent in the first place.

Again, it's ultimately up to the GM, and Parry may in fact be changed in the actual core rulebook to allow a character to use a Brawl weapon to employ the talent, but as things stand, Brawl weapons don't qualify for being able to use the Parry talent.

At least going by the Beta Updates, the only thing that Improved Parry does is let you make a counterattack using a Brawl, Melee, or Lightsaber weapon. It has no impact on what weapons can be used with the Parry talent, so by that RAW you'd still need either a Melee or Lightsaber weapon in hand to use the Parry talent in the first place.

Again, it's ultimately up to the GM, and Parry may in fact be changed in the actual core rulebook to allow a character to use a Brawl weapon to employ the talent, but as things stand, Brawl weapons don't qualify for being able to use the Parry talent.

Thanks for the clarification I didn't have the Beta IFM.

I amended my comment.

Edited by FuriousGreg