Which looks better

By gambit1977, in X-Wing Squad Lists

E-WING: · Etahn A'baht (32)

Calculation (1)

Fire Control System (2)

· R3-A2 (2)

B-WING: · Ten Numb (31)

"Mangler" Cannon (4)

Hull Upgrade (3)

Z-95 HEADHUNTER: Bandit Squadron Pilot (12)

Z-95 HEADHUNTER: Bandit Squadron Pilot (12)

Or

E-WING: · Etahn A'baht (32)

Fire Control System (2)

· R2-D2 (4)

B-WING: · Ten Numb (31)

"Mangler" Cannon (4)

Hull Upgrade (3)

Z-95 HEADHUNTER: Bandit Squadron Pilot (12)

Z-95 HEADHUNTER: Bandit Squadron Pilot (12)

The first one, as the squad as a whole is not build in direction of being defensive.

If you skip the Hull Upgrade on Ten Nunb and the FCS and droid on Etahn, could you upgrade Etahn to Corran?

I actually played a casual game this weekend (and won) with the following:

Ten + VI + Advanced Sensors

Wedge + Lone Wolf + R2

Etahn + VI

I played against a Sootnir/Whisper/Howlrunner list and didn't lose a ship! The idea is to fly Ten and Etahn together and Wedge off to the side to flank. Worked great!

Since Etahn's ability works for every ship in your squad, I would try to run him alongside even more ships. Especially since his ability is a bit redundant paired with Ten, I would try to drop ten in favor of a Blue and another Z. Then you will have 3 points left over, and you could take PtL on Etahn so he can focus evade and regen every turn while the rest of the list does the heavy lifting.

A friend of mine flew this list to the final table of a store championship. It is a solid squad.

My thoughts with the two aces is that it gives to hi priority targets. With Ten and Etahns ability it should average about 2 critz per turn. One of which cant be cancled.

Fcs gives Ethan at least one reroll

I was also going to point out the potential danger of using Ten, Etahn, and the Mangler. Ten makes one [kaboom] result uncancellable but any other [kaboom] results can be cancelled normally.

I really dont see how that os a danger. Xould you explain?

I don't know about "danger", but giving Ten more than one crit doesn't accomplish anything, since only ONE can't be canceled: the opponent is free to cancel any beyond the first.

I really dont see how that os a danger. Xould you explain?

You want to use Ten so that you can get a [kaboom] result through. That's all great but as long as one gets through any extras are subject to cancellation just like any [boom] results would be. Spending additional points to get multiple [kaboom] results using Ten does little good as they are not protected and subject to cancellation.

Say you are using Ten w/ Mangler supported by Etahn and shoot at an Interceptor. Let's say the initial dice results are [boom] [boom] [blank] for Ten and [evade] [evade] [blank] for the Interceptor. Here are some outcomes:

1. Naked Ten: The Interceptor cancels all attack dice and flies away.

2. Ten used Mangler: One [boom] becomes a [kaboom] that can not be cancelled; one dice cancelled the other gets through. Interceptor takes a face-up card.

3. Ten supported by Etahn: see #2.

4. Ten used Mangler supported by Etahn: Turn BOTH [booms] into [kabooms]. Ten's ability say one [kaboom] can not be cancelled. Intercept cancels one [kaboom] result letting one go through as suffers a face-up card.

The "danger" of using both the Mangler and Etahn is simply that your may be spending additional points for something that may not do you any good. In my example if the Interceptor had only rolled one [evade] result instead of two the ONLY thing that would have changes is result #1 as one [boom] would be uncancelled. If the Interceptor only rolls one [evade] using a pilot other than Ten does not change the results at all so using Ten could be seen as a waste of points.

Etahn with five Headhunters is, without a doubt, some of the most fun I've ever flown in X-Wing.

And heck, it resulted in me getting third in a tournament! If I'd actually ever flown the squad prior to that day, I'm pretty confident I could've won the one game I lost, too.

StevenO has got it. Anything that gives Ten Numb multiple crits is just redundant and not needed.

I can see it being a little redundant but im not useing Etahns ability just for ten the other thing is using the cannon it works at all ranges and i can use it to deny range bonus.

What do you guys think of VI on ten and droping calculation

I can see it being a little redundant but im not useing Etahns ability just for ten the other thing is using the cannon it works at all ranges and i can use it to deny range bonus.

What do you guys think of VI on ten and droping calculation

Etahn's ability is the hardest to use effectively, as it requires that both of your ships are still alive; an improbability in the late-game.

Calculation, I feel, is far better than the Mangler cannon in a vacuum, but not if you're using the Jan Ors Crew option (which you're not, but is a recommendation I'd make).

Ten is in the proper position to get use out of VI, though, with a Barrel-Roll and being pushed to PS 10. I just don't think that's as relevant now that Phantoms aren't seeing as much play as they used to (which is silly, as they're still really good ships).

Also, throwing this out there: R5-P9 > R2-D2 on an E-Wing, in my experience.

R2-D2 encourages you to use green maneuvers, which will often keep you in combat, where you're regenerating.

R5-P9 costs a focus token, but if you didn't need that focus token to mitigate damage anyway, you can regenerate on a 3-Turn, or a 5 forward. And that gets you health back in a reall way.

Also R5-P9 costs 1 point less, so there's that.

I'm also minorly sad that Etahn hasn't been given an Elite Talent upgrade, either. You want Ten and Etahn to both survive into the end-game, so kitting them out for damage entirely isn't necessarily the best option. Still, this has the most flexibility in the game for upgrades, so use it for something ;-)

Since Etahn's ability works for every ship in your squad, I would try to run him alongside even more ships. Especially since his ability is a bit redundant paired with Ten, I would try to drop ten in favor of a Blue and another Z. Then you will have 3 points left over, and you could take PtL on Etahn so he can focus evade and regen every turn while the rest of the list does the heavy lifting.

A friend of mine flew this list to the final table of a store championship. It is a solid squad.

Whoa whoa, EVERYONE can use Etahn's ability? Where's that coming from?

"Everyone" on your team. Read his ability again. It even applies to him :)

Edited by piznit

"Everyone" on your team. Read his ability again. It even applies to him :)

Hell, it doesn't have to be your team. They just have to be shooting at someone not on your team whose in his arc.

Particularly fun in Furball :D

Haha that's true. 1v1v1v1 with him on the table. Wonder who the primary target is...

Haha that's true. 1v1v1v1 with him on the table. Wonder who the primary target is...

Gang up on him? You're faster, and can regen with R5-P9.

So why would they gang up on you, when they can deal more damage to each other, thanks to your ability?

So drop mangler

Drop r2d2 to r5p9

Vi or Calculation on ten

And to put what on Etahn