Surviving the Imperial Tactics: Gladiator Star Destroyer

By Lyraeus, in Star Wars: Armada

Losing a 70 point ship is actually a bad thing. You will lose much of your capacity to mess with the initiative if your first. Next thing to consider is that the Gladiator will not always be in range of return fire or you would have had to move that return fire out for reasons.

The fame is not a vacuum things will change what occurs

I like to keep my fleet together, I dunno why people would split up...

I actually win most of the time when people split, or at least deploy sepratly. When it is 300pts vs 150pts, even if just for a turn, the outcome is generally in my favor. Maybe that's why I don't have any issues with a demolisher, because it ends up being a 300pt vs 88pt slugfest. Now, when the opponent is skilled and has both main fleet plus flankers arrive and hit on the same turn, that usually counters my stratagy and kills me.

So I do my best to avoid those situations and throw off his timing. Doesn't work every time though.

That is what I was talking about actually. You can't assume that you won't have any issues but the a players know to have their task forces hitting at roughly the same time or at the same time. Then you can't deal with the Gladiator because other things are knocking on your door

I like the color scheme. My systems at work are black background on green text and it's just fine.

Well, no one's complaining about the demolisher and the thread + article are devoted to counter strategy

The GSD isn't anything resembling OP but you gotta deal with it because it sure as **** ain't weak :P

Given it acts completely unlike anything else in the game, desires to learn or broadcast specific counters are merited

Consider that any counter can work against all types of ships that act the same way. That's why I love this game such great balance

As soon as I realized it was an "in universe interview" style article I stopped reading. I have zero interest in reading fan fiction. I'd be more interested in a well written essay. So I am clearly not the target audience.

In interview form with actual facts. Yes it is fan fiction but it uses the games upgrades, terms and mechanics put into interview fourm

As soon as I realized it was an "in universe interview" style article I stopped reading. I have zero interest in reading fan fiction. I'd be more interested in a well written essay. So I am clearly not the target audience.

And I've got zero interest in reading an essay on tactics for a game with toys/models. I'd rather something with a bit of character and narrative anecdotes. Ta-da! We're the perfect foil :P

On a more helpful point, Lyraeus... I like it, the new interview is rather pleasant, the names work well and it points out what it needs too. I had a sneaking suspicion that the overshoot thing would work for a Gladiator; I've often been tempted to use engine techs on a Nebulon-B, then bank a manoeuvre command to get that extra 'boost' to clear the terrifying sides of something like that. It's usually a 'do or die' situation, getting closer to back-field Victory's isn't that fun, but it can be slightly more agreeable than taking 4 black hits (or more). Basically, it's all sorta what I wanted to hear.

I ship Lyraeus and ficklegreedice

Uh, I mean. I ship them on a Gladiator. Like, joint command. Yeah, that's the ticket.

With the whole colour of text and who is talking to who it could be a fun presentation to make it work like a smart phones SMS type of thing.

Get some card art for each persons "avatar" and you could make it interesting.

phone.png

I am sure you can find better, but you get the idea.

Hahahaha that would be funny. Sadly I think that would be the kind of thing I do to mess with HNN when I do

I will do a video on it. When a player uses a trip GSD or. Double GSD list the scariest part is Demolisher. If you can distract it or kill it, life gets easier

Well the color is so people don't get lost in who is talking or responding. Knowing that the host is orange, Commander A is green and B blue is a method of keeping up with what's being said.

That is just the easiest way I see it though

I was struggling with the color too... Understood on what you were going for with the colors though. I don't know if I needed the colors to know who was saying what though, it seemed pretty obvious by the way it was written.

I like it. I didn't see the original colour scheme but the current one I have no issues with reading. The basic black background actually reminds me of what we saw on monitor displays in ANH. Nice nostalgic feel to it! However some greater use of fonts as well as possibly indenting the commanders responses to Yavin's questions might have been nice.

Content wise it is nice for a brief overview, both game mechanics wise and narratively. As a writing critique, it did feel a lot like one person having a conversation with themselves rather than three people talking. As a suggestion, write up a 1 sentence description of each character to use as your guide when writing what they say. No more complex than the following as an example: "Commander A is a conservative no-nonsense grizzled veteran of decades of space warfare." "Commander B is a brash young commander and a bit of a glory hound.". Or, pick a movie character to model each one on. Such as Commander A is captain Ramius from Hunt For Red October while Commander B is captain Jack Sparrow.

If you are planning on using these characters repeatedly in the future for further blogs (I hope so, I really enjoyed this one!) maybe give them a bit more of a write up to be your "Writers Bible" on them.

In summation, nice effort, came of well, some room for improvement. I'd give you a 7.5/10. :-)

Edited by Hygric

Thank you Hygric! You should check out the second part of this interview. It will be the latest blog and it will have its own thread on here as well. . . Let me find it