Juno Eclipse

By piznit, in X-Wing

So, Juno's pilot skill only lists a minimum value (1), but no max value. What are the odds of a 4 Hard Turn or a 6 Straight template being in the Raider box? :)

One can only hope

Yeah, not gonna happen. Those manoeuvres effectively don't exist in the game, and as such I don't see her being able to perform them.

HOWEVER! I was already super excited for Juno, and now that woman is taking PtL, ATC, and the engine MkII ALL DAY EVERY DAY. Probably Prockets too if I can squeeze them in, but not a necessity.

Dont get your hopes up to high...

Maybe in 2.0 if that ever happens but not in this version of the game.

Maybe this happens right now in an otherwise 99,99% identical parallel universe.

This was discussed previously and the simple answer is as others stated, not happening as there are nonsuch moves.

Also when they released the info on her they gave a chart of all her possible moves and they didn't include them in it... so there's that..

So, Juno's pilot ability only lists a minimum value (1), but no max value. What are the odds of a 4 Hard Turn or a 6 Straight template being in the Raider box? :)

One can only hope

Fixed it for ya ;) .

I think the motif is that if there are no maneuver templates in the core set for it then it is an illegal maneuver. The minimum of 1 is to prevent from trying to do any 0 stop maneuvers because the flight path system depends on (almost) every ship moving. There are rooms for exceptions aka the shuttle.

So essentially this does take maneuvers off the dial because why would you ever reveal a 3 bank, or a 5 straight? However being able to adjust the speed does allow for some great flexibility.

Here is a graphic of essentially what the dial and possible maneuvers will be.

Juno_Actual.png

So, Juno's pilot skill only lists a minimum value (1), but no max value. What are the odds of a 4 Hard Turn or a 6 Straight template being in the Raider box? :)

One can only hope

You can't do maneuvers that don't exist.

It even gave a diagram of Junos dial in the article, which is the same as the one Marinealver did above. This still comes up every so often though, no idea why.

Because rules as written would allow it, which is why they had to include the movement diagram.

I am going to make speed 4 and speed 0 turns and banks and speed 6 straight and sell them on eBay.

I am going to make speed 4 and speed 0 turns and banks and speed 6 straight and sell them on eBay.

How much will you charge for just the speed 0 turn template? ;)

"So you're saying there's a chance...yea"!!!

-Lloyd Christmas

It even gave a diagram of Junos dial in the article, which is the same as the one Marinealver did above. This still comes up every so often though, no idea why.

Yeah but I didn't think that diagram was that accurate. For one it made every 2 bank green. Now I know they wanted to show the best advantage possible so if it could be performed as a green maneuver it would show on the diagram as green, but if you selected 2 bank. Then your 2 bank would be white. If you went down to 1 bank which is a green maneuver then it would be white.

Just because you could do a 2 bank that is green by selecting 1 bank and moving up to 2 doesn't mean that every 2 bank will be a green maneuver. It is sort of like a Phantom, good performance and maneuvering will make the phantoms stat line a 4,4,2,2, but bad maneuvering and choices will make it a 0,2,2,2. Good planning in the planning phase will make white maneuvers green, bad planning will make green maneuvers white. Not too terrible of a thing as a maneuver being green or white only matters if you have stress or not.

Edited by Marinealver

It even gave a diagram of Junos dial in the article, which is the same as the one Marinealver did above. This still comes up every so often though, no idea why.

Yeah but I didn't think that diagram was that accurate. For one it made every 2 bank green. Now I know they wanted to show the best advantage possible so if it could be performed as a green maneuver it would show on the diagram as green, but if you selected 2 bank. Then your 2 bank would be white. If you went down to 1 bank which is a green maneuver then it would be white.

Just because you could do a 2 bank that is green by selecting 1 bank and moving up to 2 doesn't mean that every 2 bank will be a green maneuver. It is sort of like a Phantom, good performance and maneuvering will make the phantoms stat line a 4,4,2,2, but bad maneuvering and choices will make it a 0,2,2,2. Good planning in the planning phase will make white maneuvers green, bad planning will make green maneuvers white. Not too terrible of a thing as a maneuver being green or white only matters if you have stress or not.

I actually like his diagram because it shows the maneuvers that won't always be green as "half" green

I've seen suggestions to put the mkII upgrade on her. Now that would essentially cut the 1 banks from selection and make all bank green all the time but I'm not sure that is the modification I'd be giving her.

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It even gave a diagram of Junos dial in the article, which is the same as the one Marinealver did above. This still comes up every so often though, no idea why.

Yeah but I didn't think that diagram was that accurate. For one it made every 2 bank green. Now I know they wanted to show the best advantage possible so if it could be performed as a green maneuver it would show on the diagram as green, but if you selected 2 bank. Then your 2 bank would be white. If you went down to 1 bank which is a green maneuver then it would be white.

Just because you could do a 2 bank that is green by selecting 1 bank and moving up to 2 doesn't mean that every 2 bank will be a green maneuver. It is sort of like a Phantom, good performance and maneuvering will make the phantoms stat line a 4,4,2,2, but bad maneuvering and choices will make it a 0,2,2,2. Good planning in the planning phase will make white maneuvers green, bad planning will make green maneuvers white. Not too terrible of a thing as a maneuver being green or white only matters if you have stress or not.

I actually like his diagram because it shows the maneuvers that won't always be green as "half" green

Green maneuvers that could be turned into to white have white arrow heads.

White maneuvers that could be turned into green have green arrowheads.

And red Xs are for sub-optimal selections.

I'd figure it would be simple.

Edited by Marinealver

I've seen suggestions to put the mkII upgrade on her. Now that would essentially cut the 1 banks from selection and make all bank green all the time but I'm not sure that is the modification I'd be giving her.

Of course, if you go with an Engine Upgrade instead, well, it must be nice to have the extra points in your list haha.

What would you consider for her mod slot?

I understand the utility of Mk II on her, but I don't think she needs that much green. She's not like an interceptor with PtL, has no the green turns, no boost action, nor the innate damage of the interceptor.

I think Lone wolf or Predator are the way to go with her so she can use that awesome ability on the full dial.

I understand the utility of Mk II on her, but I don't think she needs that much green. She's not like an interceptor with PtL, has no the green turns, no boost action, nor the innate damage of the interceptor.

I think Lone wolf or Predator are the way to go with her so she can use that awesome ability on the full dial.

Errr does not have the innate damage of the interceptor?

Yeah give Juno PtL, Mk II, X1, Adv TC, and not only can she TL/F as needed for damage adjustment and the ATC crit, but she can Focus/Evade to turtle, TL/BR for arc dodging while setting up the ATC on a new target, and she gains four green manoeuvres; just because she's stressed doesn't mean you really know where she's going to wind up next turn, since she can do any speed Bank, a 3-Straight, or a 1-Straight and then still Roll as needed. I think she's got just as much to offer as your everyday PtL Squint, but her manoeuvre flexibility means she'll almost always keep those actions. This will keep her damage a bit more consistent, I think.

Edited by Tsiegtiez

I understand the utility of Mk II on her, but I don't think she needs that much green. She's not like an interceptor with PtL, has no the green turns, no boost action, nor the innate damage of the interceptor.

I think Lone wolf or Predator are the way to go with her so she can use that awesome ability on the full dial.

Errr does not have the innate damage of the interceptor?

That's correct. She has 2 attack dice, and interceptor has 3.

With PtL, ATC, and Mk II you're talking about a very action dependent ship that can change it's facing by at most 45 degrees a turn. That's an easy ship to avoid.

She basically only works if she's chasing ships because she can control her range from the target. But without an engine upgrade she's not hard to force into a joust--which she's bad at. Either she uses one action to TL and can only focus OR evade, or she can just have 2 dice attacks.

Mathematically speaking with ATC, if she already has a TL, here is how it compares to a squint:

Range 1 unmodified

Juno: 2.5

Squint: 2

Range 1 focus

Juno: 3.25

Squint: 3

Range 1 focus+TL

Juno: 3.25 (can't spend TL)

Squint: 3.7ish

Range 2+ unmodified

Juno: 2

Squint: 1.5

Range 2 focus

Juno: 2.5

Squint: 2.25

Range 2 focus+tl

Juno: 2.5

Squint: 2.8ish

With PTL, she can easily get TL on whatever target she wants. And if she is able to stay on her target, that TL does not have to be reacquired. So in the initial joust, she could easily do the following:

Round 1 (range 3): TL + focus. Focus can be used for defense depending on the situation.

Round 2 (range 1/2): green 1 straight. Focus / Evade.

Round 3: 3/4/5 kturn, whatever works best. Vulnerable, but still has TL. Keep in mind the 5 kturn is the same distance as range 2. Adv's have 2 shields and the same agility as squints so they are not 100% reliant on arc dodging.

Edited by treybert

That's all well and good but assuming you ALWAYS have ATC working is more than a little optimistic. Sometimes you get bumped, sometimes you overshoot your enemies, sometimes you're double stressed, sometimes you need to use other actions and you don't have one for TL, sometimes you have a shot of opportunity but no TL on a higher PS ship, etc. There are many cases where you might not have ATC working. And if she has PtL she's limiting her ability and making those situations all the more likely.