Juno Eclipse

By piznit, in X-Wing

Treybert nailed it for me. Just because Juno can't turn 90° and then Boost another 45° doesn't make her useless; it just means she's not Fel. Instead, she often has a greater base damage with ATC, never mind the impact (psychological or otherwise) of a crit on every attack, plus she has greater resilience due to the TIE/ad shielding and equal agility, plus plus PtL token turtling. And then, on top of all of that, she doesn't waste a Mod slot on the Targeting Computer; most of us feel more comfortable giving Fel a Shield or Stealth alongside 'Thrusters, right? Never mind the slow-roll approach of 1-Bank, BR, then TL/Focus/Evade as needed.

Being able to 3-Bank or 1-Straight to drop stress feels great, and even then Juno being able to change speed makes her drastically better than an Interceptor for me. Her damage is fine, she's harder to force into a bump, and since she doesn't always have to Push and stress, her 4-K (or 3, or 5) makes her solid enough at jousting (and then recovering from the K-Turn, again, she's got options upon options). I think she's going to be a nimble, persistent, evasive powerhouse. I can't wait.

But, Sekac, you're listing an awful lot of corner cases where for some reason she isn't able to have a Target Lock in effect. Bumping is the easy one: dial back her speed or shoot past. Done. Overshooting your enemies? That's hardly an issue; take a TL and come around for the next approach. There's no need for you to use both actions and not TL if you have a shot (if you're going to say Barrel Roll and Evade, it's kind of one or the other: BR out of arc, and if you can't then take the Evade). A shot of opportunity on a higher PS ship? What, did Fel somehow park himself in front of you? Always take the stronger shot, no matter how tempting a "chance" shot may be. Shoot at Fel if you've already got a TL on Fel (which you totally should! Approach Fel by making it impossible for him to take a shot at you, TL, and then watch him BR/Boost out of arc, but then you don't need to take the TL ever again). Finally, PtL doesn't limit her ability whatsoever if you know when to Push and when to hold off. Fel is a terrible way to learn how to PtL because he can turn 135° in a round and gets a third token for the stress; he does it every opportunity he gets. Someone like Juno will make that call turn-to-turn. PS8 isn't exactly a bad place to be for that!

I think she has her place, I just don't think PtL is a very good upgrade. No matter how you slice it, you're actively limiting her dial.

If you want a PtL, ATC, TIE why not take Darth Vader? No stress cost and higher PS.

I think Juno is better with built in re-rolls so she can use her whole dial and use the best action for the turn. Predator or Lone Wolf benefit her far more than PtL.

I think she has her place, I just don't think PtL is a very good upgrade. No matter how you slice it, you're actively limiting her dial.

If you want a PtL, ATC, TIE why not take Darth Vader? No stress cost and higher PS.

I think Juno is better with built in re-rolls so she can use her whole dial and use the best action for the turn. Predator or Lone Wolf benefit her far more than PtL.

I like to run Vader with ATC, Engine, and Predator, Lone Wolf, or Outmaneuver depending. He can get wherever I want him to, he has the power output he deserves, and all three of those EPTs are actionless dice-efficiency. I love it.

But (and this is probably because my main X-Wing gaming buddy is a fantastic player) Vader has the same problem as Fel and other High-PS non-turrets: he can be blocked. Those actions, tokens, and post-manoeuvre movements mean absolutely nothing if you slam into a B-Wing. I'm super excited for Juno because she represents a way to get around this. Yes, some Large ships may well still be able to force a bump, but she's not weak to bumping and Intelligence Agent the way most Aces are. To supplement this capacity, I feel the PtL/MkII combo is a very strong, very cheap way to offer her more options each turn to seek the absolute best position while still maintaining the all-important damage output.

I think you're absolutely correct that Predator and Lone Wolf are great on her. However, my preference lies with PtL and the options given me with two actions occurring at PS8; I felt similarly concerned about the limitations of her dial until the Mk II was revealed. Now I think she may very well have one of the best pilot skills/dials in the game! To take advantage of that, I feel PtL is a good way to go. She won't use it every turn, but I think it's a solid choice. Especially in that PtL/ATC/MkII on Juno is four points cheaper than Vader with Pred/ATC/EU. I'll gladly take three of those points and give Juno a Proton Rocket as well, and still come in a point under with a greater damage potential and initiative to boot.

Vader will also fly differently; there's absolutely nothing wrong with a ship that can Boost, Barrel Roll, and reroll an attack die in the same round without stress at all. If he's already got the Target Lock for ATC, he's a real and dangerous hunter. Juno is going to be a little less aggressive and a little more of a team player, I think, given her pilot ability. She has adaptiveness like no other (except maybe Stay On Target Keyan Farlander, but that jerk is most certainly the exception to the rule). Plus, unless the opponent is only running PS8+ ships, her ability will most certainly see some use in every game. Overall, I think she's just another option, but a very potent one that I'm very excited to put on the table.

Edited by Tsiegtiez

Thank you people for finally getting this thread off the LETS DO A SIX STRAIGHT again. oh my gods. not again.

Anyway, how many ppl are putting VI instead of PTL. I feel like I just want that PS10 to see RAC VI and fel and get into better position. Though, I really do want those actions too.

Juno with PtL + Adv Sensor for stress clear shenanigans. I can see her built a few ways, but none makes me say "oh shi-."

Oh yeah, Prockets, because why not...

Because rules as written would allow it, which is why they had to include the movement diagram.

Well, no, the rules as written do not allow speed 4 turns, ever. There are no templates for such turns, there are no rules for such turns, and so there is no need to explicitly disallow them. The rules do allow a zero speed maneuver, which is why the pilot card needed to explicitly disallow that.

Yet as soon as they spoiled the card people asked if they could go six forward now.

So you mean i can't go 6 forward???

The horror....

I really think Engine Upgrade will often be the best option for the Advanced, even with Push on Juno because she has much more green already, but will need a way to clear stress and also make a 90 degree turn. In fact, I'd say that's the case for most or all of them. Juno has a flexible dial, so staying at R1 is probably the easiest for her, especially with EU. Darth Vader doesn't need Push because he gets 2 actions as is, but he wants to be at R1 for damage. Zertik and Alozen both want to be at R1. Engine Upgrade is great for that. MAYBE Maarek? Any ship can benefit from more greens. But, most of the Advanced pilots will, in my opinion, benefit more from Engine Upgrade than Mk2. This being said, ATC jiggers with their action economy, so they want more actions. A green 1 bank plus a boost is ABOUT the same as a 3 turn, a little wider actually, but it's not exactly optimal every turn.

So I guess my real opinion is, I'll have to wait til I play it. I did proxy the Defender with Mk2, and it's WAY better. I felt like I could turn without regretting it the rest of the game.

Yet as soon as they spoiled the card people asked if they could go six forward now.

People ask lots of questions that have no bearing on the RAW

I just taped my 1 straight to my 5 straight so now my 6 straight is working great

I just told my opponent it was a fuscia manuver

I just taped my 1 straight to my 5 straight so now my 6 straight is working great

I just told my opponent it was a fuscia manuver

okay now try that with a 3 bank or a 3 turn. <_<

Yet as soon as they spoiled the card people asked if they could go six forward now.

People ask lots of questions that have no bearing on the RAW

Citation needed.

I just taped my 1 straight to my 5 straight so now my 6 straight is working great

I just told my opponent it was a fuscia manuver

okay now try that with a 3 bank or a 3 turn. <_<

I just taped my 1 bank to my 3 bank, and now I have almost no templates left :)