Only one large ship?!?!

By DerErlkoenig, in Star Wars: Armada

Sorry for the alarmist title, but not sorry enough to put something else.

My cousin (scum that he is) has been theorizing (based on only his hopes and dreams) that FFG might limit large-base ships to 1 per list. Until recently I just dismissed it as his own fantasy. Then I saw someone had mentioned something similar in the forum tonight.

Is the ISD such a terrifying prospect that Rebels want the entire scope of the game limited?

It just seems so ridiculous to produce such a massive scale fleet game (massive is relative) and limit large ships to one per list.

Of course without any evidence supporting that interpretation, I have no idea why people are drawing that conclusion. I mean, if the ISD is significantly overpowered (and I've spoken with some devs who have assured me that it is not) even allowing one isn't much of a comfort. I just don't get the line of thought, any explanations for why people would think this with no evidence?

Edited by DerErlkoenig

The calamari cruiser is also a large ship too.

Right. But it seems like it's mostly fear of the ISD that is prompting this reaction.

Like, I'm pretty terrified of the MC80...but I don't want or hope for only one allowed per list.

I just don't get the line of thought, any explanations for why people would think this with no evidence?

All the better to troll you with my dear.

What evidence are you basing this on exactly?

Even if the ISD is very powerful (as it should be), its a point based game so that power will be reflected in its cost. The Rebels also have a large ship, the MC80, so even though it is probably not quite as powerful, it gives both factions a large ship.

There is no reason, or evidence, that there will be any limitation on large ships.

What's worse theorizing with no basis for that theoey, or theorizing about theorizing with no basis?

What evidence are you basing this on exactly?

Even if the ISD is very powerful (as it should be), its a point based game so that power will be reflected in its cost. The Rebels also have a large ship, the MC80, so even though it is probably not quite as powerful, it gives both factions a large ship.

There is no reason, or evidence, that there will be any limitation on large ships.

Could I ask you a favor, and have you read the OP please?

Buddy you are making next to no sense to begin with, so asking him to reread the OP is going to get anywhere.

You've got yourself all wound up that your cousin and some guy on the forums, with absolutely no basis for this, asserted that FFG is going to limit Armada to one large ship? Why would a completely unsubstantiated claim even give you pause?

People have said that it would be around 95-110 points from the spoilers/speculation thread.

Remember, fleet sizes will be increased from 300 to 400!

That should give you enough points to run THREE whole star destroyers!!!

Besides, this game makes money by selling units. Restricing a certian unit cuts a lot into their profit margin!

Think of how many people will buy 3-4 ISD's just because they could potentially run that many and so feel the need to gwt as many as they can. They are probably the same people who buy 8 Z95's in Xwing.

All in All, you can run all the capital ships you want!

ROTFLMA

For the second time in 20 minutes I get to say. Well, that's the ineternet for you! :D

Buddy you are making next to no sense to begin with, so asking him to reread the OP is going to get anywhere.

You've got yourself all wound up that your cousin and some guy on the forums, with absolutely no basis for this, asserted that FFG is going to limit Armada to one large ship? Why would a completely unsubstantiated claim even give you pause?

Not all wound up, I discounted it when I heard it once. Now that I've heard it twice, from very disparate sources I figured I'd see if anyone had anything they could input.

I'm sorry that my question bothered you so much that you couldn't just ignore it. (I'm not sorry, I'm patronizing you because you deserve it, "buddy".)

Edited by DerErlkoenig

Sorry, folks. Only one Executor. And one Death Star.

Sorry, folks. Only one Executor. And one Death Star.

I better be able to fit at least 2 of each in my 400 point list! :P

4 naked ISDs will be a thing...but they will suck ;)

I currently run an all ship list, but the Demolisher gives so much flexibility. I think that 4 ISDs would lack the ability to react to changing field conditions.

I currently run an all ship list, but the Demolisher gives so much flexibility. I think that 4 ISDs would lack the ability to react to changing field conditions.

Mainly their turn radius I would suspect..something the Demolisher excels at. What kinds of lists do you play against? I'm just curious who's not exploiting you with STDs TRDs :D

In tournaments we see a lot of rebel action. I'm not seeing the Rebel Aces, but usually a decent smattering of fighters. Not a ton of bomber heavy lists, and a few lists that are all ship. I've also played against 1 Corvette Swarm, and a few Imps who run the "standard" 1 VSD, 1 GSD, Rhymer, plus some fighters.

The last two tournaments went really well for me, but part of that is absolute luck.

In tournaments we see a lot of rebel action. I'm not seeing the Rebel Aces, but usually a decent smattering of fighters. Not a ton of bomber heavy lists, and a few lists that are all ship. I've also played against 1 Corvette Swarm, and a few Imps who run the "standard" 1 VSD, 1 GSD, Rhymer, plus some fighters.

The last two tournaments went really well for me, but part of that is absolute luck.

Luck has no place in Armada, back to X-Wing with you heathen!

If they have under 90 points in fighters they're having bad-wrong-fun...burn them at the stake imo.

Lack of Aces is...troubling. The tokens alone are often worth having 1-2 just to draw some fire, esp with the beasts that are Luke and Wedge with escort.

Standard imp list (as listed) should smash apart an all-ship imp list fairly readily...it's the pesky corvettes that give it problems, mostly due to lack of reliable 10-0 potential.

The last guy I played did have a mighty impressive list. 3 Nebs, each title, and one of each unnamed squadron (2 X). He just had two VSD IIs with Gunnery Team shoved into his face, so basically 4 VSDs as far as dice were concerned. That and my GSD swung in heroically from the side, and that didn't do him any favors.

4 naked ISDs will be a thing...but they will suck ;)

Large ships are not likely to be limiter, some people can think they will be simply because they hope it is so. To limit a Wave 2 ship that is coming out would kill the game. 90%+ of players (including me) would be very very mad.

Now think about the balance that large base brings to the table. It is almost half the maneuver tool long and the base is wider than range 1. This is likely going to precipitate people fielding their terrain better. An ISD and likely the MC80 will have the maneuver speed of a Assault Frigate. (though it would be interesting to see FFG change things up and add more "-" to other speeds than just 1), at 5" that thing is going to run over everything

Sorry for the alarmist title, but not sorry enough to put something else.

My cousin (scum that he is) has been theorizing (based on only his hopes and dreams) that FFG might limit large-base ships to 1 per list. Until recently I just dismissed it as his own fantasy. Then I saw someone had mentioned something similar in the forum tonight.

Is the ISD such a terrifying prospect that Rebels want the entire scope of the game limited?

It just seems so ridiculous to produce such a massive scale fleet game (massive is relative) and limit large ships to one per list.

Of course without any evidence supporting that interpretation, I have no idea why people are drawing that conclusion. I mean, if the ISD is significantly overpowered (and I've spoken with some devs who have assured me that it is not) even allowing one isn't much of a comfort. I just don't get the line of thought, any explanations for why people would think this with no evidence?

It's just your own fantasies. Move along.

What scares me the most is two mc-80's with gunnery teams skirting the edge. Get close they say. I dare you, they taunt.

As has been thoroughly explained, there is no reason to limit large ships

Having a large base is, in itself, already a huge weakness because it'll draw fire like a magnet and get obstacles wedge in its fat arse

Furthermore, unless the cost is far too low, the VSD should be designed to be the more efficient buy into raw stats. Sure squadron 3, extra hull, and the extra dice seem impressive, but if the isd clocks anywhere near 73 points I'd be very worried.

Large models like these are often designed to concentrate a lot of power and flexibility in one spot at the cost of bodies and stat/point efficiency.

Large bases in xwing are a good example (though they're a little skewed by horrible turret rules and the advantage of mov in competitive environments). They are very reliable and quite flexible , but you catch them with a few crappy ships they'll dissapear with worrying speed.

A less parralel example is in warmahordes, where only a few colossal warjacks are considered auto include (both of them in factions that had problems with high armor before their fifty foot semi-sentient robot showed up). Everyone else found marginal use in armies that catered to their specific strengths; never shouldering out the smaller "heavy" chassis of jack out of competitive use (except in the cases were a heavy jack just wasn't very good to begin with...looking at you, cyclone!)

In hordes, the first wave of gargantuan warbeasts have all been largely flops because Warlocks generate resources from their beasts' fury and every faction had a good stable of terrifying heavies that could rip even Colossals apart with a little support.

In Armada, the closest thing we have to a resource is Squadron and I can tell you two vsds (or a vsd + gsd) will be far more effective at moving squadrons than a lone ISD despite its higher value. Multiple ships simply provide more coverage and will throw more squadrons per round, especially if specialized. What the isd will do is exert a lot of influence in a limited area around itself (you trade raw force for a concentrated, precision punch).

As for strength, well we all know that all variants of destroyer are going to hate taking each others' attacks. Nothing survives a star destroyer, not even a star destroyet, and these large ships are about the only things you'll reliably bring vsds to bear on (except other vsds, of course)

TL;DR: these large, powerful models exist in almost every wargame.

In the properly balanced ones, they're a lot of power and flexibility concentrated into one package. They're vulnerable to being overwhelmed by an equal points value of smaller models concentrating their attacks. The big guys will live and die based on your ability to keep that from happening.

There's no reason I can see (from what we have seen) to limit isd to one (unless they're special ISDs, but that's why we have titles)

At a baseless (instinctual?) guess, I'd imagine the isd 1 being around the range of two GSD-1s. Two VSD-1s should have approximate cost to an ISD-1 and a raider.

You didn't hear anything from any sources, you heard two people speculating wildly. Why that would that have any credibility in your view? It certainly seems to have wound you up.

For comparison if I came on the forums saying FFG is going to change the Tournament Rules so that you have to run 1/3rd of your list in fighters, would that one other person agrees with my out of left field decree make it anymore then me just making things up? It certainly wouldn't warrent losing sleep over or sensationalizing.

Edited by ScottieATF

It would be a lousy business practice too!

You can only use and so will only need to buy one if our large ship models.

Nah, ain't gonna happen.