Does anyone know what the logic behind system strain and not being able to recover more than one each round with an action? I don't understand why it's an action for only one SS, and why you can't spend advantages to get it back.
It costs 2SS to preform a second manoeuvre, and it costs 1+ to do things like Punch It, and ion weapons hit it hard. Why is it so difficult to recover? Is it supposed to be a losing battle? Or are pilots suppose to use advantages on their rolls to get that second manoeuvre during their turn?
I know that there are talents that allow you to recover more system strain, but that's not what I'm asking about. System strain is the outlier. For every other "health" pool—wounds, strain, and hull trauma—you can recover more than one with additional successes. Why is system strain different?
-EF