I posted this on bgg and though I would leave it here as well.
I thought I would post a space marine build that I've been working on. I would love to get some feedback, and some great strategy discussion.
This post is for a specific build, if you want to see an overview of the space marine faction, checkout UmbralAeronaut's amazing faction overview here in the strategy forums.
Onto the build:
This strategy relies on the marine's dominate ability to gain quick access to tier 2 ground units (land raiders) and using direct the faithful to amass a very powerful push in the second round of the game.
Starting setup:
A few important things have to happen during tile setup to make this strategy viable. Number one, you need to be able to dominate for a cache token on the first round. Number two, warp storms and tile placement have to allow you some breathing room. That is to say, make sure your opponent can't do too much damage to you on the first round. And number three, place your space marine in a position to be aggressive on round two.
Edit: you will want to start your home sector with the two reinforcement token side up for help with early aggression.
How does it work:
Turn one: dominate the system with your marine to gain s cache token and upgrade your marine to a land raider. ( five materiel remaining)
Turn two: build a city using your cache token. (Four materiel remaining)
Turn three: strategize to buy direct the faithful. If you are sure you will have at least five materiel for round two, then go ahead and grab a combat upgrade*(see the edit at the bottom) as well.
Turn four: this one you will have to play by ear, I would either dominate for more cache or reinforcement tokens, or advance to increase your materiel supply or to set up your turn two attack.
Round two:
Strategize in the system with your starting factory. Turn the factory into a city using direct the faithful, and purchase armored advance or break the line. Collect a few reinforcement tokens and then attack using your very powerful land raider and its upgrade card. Make sure to send in reinforcements so it won't be routed. (Edit: if you can send a scout with this first push it becomes much stronger as you can commit up to two reinforcement tokens rather than one.) This is a very powerful turn two army, and you should be able to claim an objective, or advance to a very powerful position.
After the attack:
Continue to use dominate action to upgrade scouts to marine to land raiders.
Use strategize actions and direct the faithful to transform your cities into factories (or bastions if you want recruitment worlds).
The rests of the game should look like this, use strategize to turn a city into a factory and purchase a command level 0 upgrade card. Build from your factory. Then, next round strategize again turning your factory back into a city and buying another command level two combat upgrade.
Using this strategy, you can gain a powerful combat deck and ground army very quickly.
*Edit: I would suggest skipping the drop pods combat upgrade for the first few rounds as your marines should be quickly turned into land raiders using your dominate ability. It might be best to take the level 0 scout combat upgrades as you can trigger them with reinforcement tokens.
Let me hear your comments! If this gets some positive attention, I'll post my quick tech orcs build. It's somewhat similar to this build, but it focuses on transitioning into gargantuan on round 3.
Thanks for reading!