So, the rules for finding and buying items in the CR really bother me. I understand that these rules are supposed to be streamlined, abstract and keep dice rolling to a minimum, but this aspect of things just feels like it's been taken too far, and that things have been made a bit too easy.
This is an alternative version I've come up with. I'd love to get some feedback on whether or not it would work, and also some suggestions for the role that advantages and threats could play (you'll notice there's some gaps below where I've drawn a blank on this). All opinions welcome.
[sidenote: obviously these rules are very general. There are specific occasions when they might not work, or might not be relevant, or when the GM wants to do something else.]
To find an item, make a Knowledge check: normally Core Worlds or Outer Rim, depending on what planet you are visiting, but use Underworld for black market or restricted items (or other Knowledge skills if they are more relevant). The difficulty should be dependent on the rarity of the item you're looking for, as per CR p150, and be adjusted depending on your location.
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Success means you are able to locate a dealer with the item you're after.
- Additional successes...
- Advantage can be used to add Boost dice when buying the item (below).
- Threat can be used to add Setback dice when buying the item (below).
- Triumph could mean you make contact with a very reliable dealer on the planet. Add a Boost die whenever looking for items on this planet in the future. Alternatively, it could mean that the weapon you buy is Superior, or has some other upgrade.
- Despair could mean you alienate the dealer, and must increase the Difficulty when buying the item (below). Alternatively, it could mean that the weapon you buy is Inferior, or is damaged.
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Failure means you aren't able to locate a dealer with the item you're after on this planet during this visit.
- Advantage...
- Threat...
- Triumph could mean that even though you cannot find this item, you find something just as good (or even better).
- Despair...
- Success means you can successfully buy the item at base price.
- Additional successes decrease the price (10% per success?).
- Failure means the dealer increases the price. Additional failures increase the cost in the same way as successes do for selling on CR p150.
- Advantage... (for items with the Limited Ammo rule, Advantage could mean that you receive some ammunition free of charge).
- Threat...
- Triumph could mean you make contact with a very reliable dealer on the planet. Add a Boost die whenever looking for items on this planet in the future. Alternatively, it could mean that the weapon you buy is Superior, or has some other upgrade.
- Despair might mean the dealer refuses to sell the weapon to you, or that the weapon he sells you is Inferior, or is damaged.
What do people think?