Hello,
I'm new to the game (less than 1 week) and 1 game only under my belt but I have a few rule changes that my wife and I are considering. I'd like to have the opinion of more experienced players:
- Random move of asteroids/debris: Nothing in space is motionless. I suggest asteroid/debris could have random moves. Between planning phase and activation phase, the asteroid/debris could be moved. Create a move wheel with 8 directions, place it in the centre of the item to be moved (no particular orientation), roll a 1D8 and move the item by about 2.5 cm in the direction given by the wheel, resolving collisions with ships.
- Evade token: it seems weird that with an evade token, the number of attack dice is not reduced and the pilot can have a focus token too (if he has a free action) (my understanding of evade is the pilot taking evasion maneuvers to avoid being targeted). Would it be better if a pilot gets an evade that they should not be allowed a focus/target lock and have the attack dice number reduced by 1 or 2?
- Upgrade/Pilot cards are know by the opponent at the start of the game. Would it be better to have them revealed at first use. Some of them would not be obvious to the opponent until the upgrade is used the first time. How would you know who's piloting that TIE fighter, an ace or a rooky, or that this x-wing is equipped with an advanced sensor?