The biggest result of the phantom rule change is it opened up the field for Dash. The main reason I didn't play Dash is Whisper could chase Dash quite well and Echo... man she lives in that range 1 bubble. Now that Dash can see where those two ships are starting from Dash has enough information to use that BR and Boost to keep distance from those Phantoms.
The Dashing Menace as I like to call it, destroys non range 3 turreted ships so well large ships continue to do well in the meta. Dash has replaced the Phantom in keeping small ship swarms/miniswarms from doing well (as a whole) which keeps large ship turrets able to deal with just about everything else. At least that's how I see it and more and more people are catching on to the power of Dash.
Yeah, I played against Super Dash and Jan Ors last night with 4 Obsidians, a Patrol Leader, Vader, and Gunner. What happened was I lost a TIE Fighter a turn against 5 attack dice with a TL and focus. I killed the HWK and by then I had lost 2 TIEs and I had 4 health left on my Deci.
There was nothing I could do, that's what I get for flying more than 2 ships. Dumb nuanceless **** where you lose in the list building phase instead of actually getting outflown.
I think next time I have to face Super Dash I'm just going to immediately concede. Would rather not have to pretend to have fun for an hour straight as my maneuvers with sub PS 7 ships are made completely irrelevant because of large ship boost, barrel roll, and broken HLC turret that denies range bonuses with Kyle Katarn so he still gets to modify dice anyways.