The Yavin Legacy - report on a campaign event

By malladin.ben, in X-Wing

Last weekend I was TO for a very different kind of event. The Yavin Legacy was a two-day campaign event for Xwing. Everyone who took part played the role of one of the main characters from the movies or "legends". In attendance were Darth Vader, Soontir Fel, Chiraneau, Han Solo, Kyle Katarn, Admiral Ackbar (new special crew card for the event), Dash Rendar, Bob Fett, Jabba the Hutt (another new crew card) and IG-88.

Over the event players had to play a number of missions and epic games to earn different types of campaign points for their faction, which then fed into espionage and resource levels for the campaign. In some games they developed their own personal storyline, earning plot points that gave them boosts to their pilot's abilities. For each game they could build their squad to meet the needs of the mission, but as it was a campaign event, every unique pilot and upgrade was assigned to each main character, so each player was restricted in what they could choose to field (no Han and C3PO for example)

... (more to follow)

To give you an idea of the plots each character developed over the event, here are some examples:

Darth Vader found himself stranded in an asteroid field at the start of the event, trying to escape before the rebels hunted him down. Then he went to observe the rest flight of the new model TIE advanced, only to find some pirates trying to steal the prototype. Finally he tried to find out about that young force sensitive pilot who blew up the death star, with his investigations leading him to the outer rim where he ran up against Jabba the Hutt.

In addition, all of the game boards represented different planets, with their own special obstacle ruled. We even had a Tatooine board with a beggars canyon to fly down...

The event seemed to go really well from my point of view as TO. I'll try and encourage some of the players to post here and leave their thoughts so that you get a more balanced view. There were some negatives, but plenty of positives, and overall I think everyone enjoyed themselves. As for me it met most of what I'd hoped for from the event. Everyone got into the full spirit of the event and enjoyed the special upgrade cards I'd created for the event, the missions on the whole proved balanced and playable, and the laser cut freebies and prizes I'd created went down well.

From the feedback, the biggest winner seems to have been mission play in general. everyone seemed to find the idea of playing out games with different special rules and win criteria a real breath of fresh air.

Overall I think I can call the event a success and plan to run one again. I'll probably try and make it work as a one day event, and simplify some of my scoring systems, but I definitely think there's a market for something other than the standard 100pt death match.

Pics .. or it never happened.

Sounds awesome!! I'm all for scenarios.

That sounds really cool!

Was this all X-Wing? Or did you integrate Imperial Assault games, too?

That sounds like a great time! I look forward to some further details from your players! :)

I've got plenty of pictures, round by round except for the ones that I had to chip in and play in (the hard life of a TO :-) ), so I'll post those later. I didn't integrate imperial assault as I'd only just bought it myself, but I did have the option for evening games of it. However, as we'd over-run on the timings of the day (15 minutes before a game for dynamic squad building wasn't enough) everyone just wanted to go home and rest up for day 2.