List for regionals

By ONEnONLY1, in X-Wing Squad Lists

So I've decided to go to regionals along with 2 regular tournaments coming up. After passing around and tweaking my scum dual firespray list I'm currently looking at these option 1

FIRESPRAY-31: · Boba Fett (39)

Veteran Instincts (1)

Seismic Charges (2)

Engine Upgrade (4)

K4 Security Droid (3)

Feedback Array (2)

FIRESPRAY-31: · Kath Scarlet (38)

Predator (3)

Engine Upgrade (4)

Recon Specialist (3)

Inertial Dampeners (1)

Option 2

FIRESPRAY-31: · Boba Fett (39)

Veteran Instincts (1)

Autoblaster (5)

Engine Upgrade (4)

Tactician (2)

FIRESPRAY-31: · Kath Scarlet (38)

Predator (3)

Engine Upgrade (4)

Recon Specialist (3)

Inertial Dampeners (1)

Option 3

FIRESPRAY-31: · Boba Fett (39)

Veteran Instincts (1)

Seismic Charges (2)

Engine Upgrade (4)

Tactician (2)

Inertial Dampeners (1)

FIRESPRAY-31: · Kath Scarlet (38)

Predator (3)

Seismic Charges (2)

Engine Upgrade (4)

Recon Specialist (3)

Inertial Dampeners (1)

Please comment and critique and let me know if what you think or things to think about with the list

if boba has Auto Blaster he should be the one to have ID so that he stays at range one and because he will typically be moving last and can better decide when to pop it.

Alright: Firstly, I'm going to fix your formatting.
A Wall-of-Text is more difficult to instantly understand, and will therefore consume effort that would otherwise be spent considering your thoughts and replying to them.

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Option 1

Boba Fett

Veteran Instincts

Seismic Charges
Engine Upgrade
K4 Security Droid
Feedback Array

.-=51=-.

Kath Scarlet

Predator
Engine Upgrade
Recon Specialist
Inertial Dampeners

.-=49=-.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Option 2

Boba Fett

Veteran Instincts
Autoblaster
Engine Upgrade
Tactician

.-=51=-.

Kath Scarlet

Predator
Engine Upgrade
Recon Specialist
Inertial Dampeners

.-=49=-.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Option 3

Boba Fett

Veteran Instincts

Seismic Charges
Engine Upgrade
Tactician
Inertial Dampeners

.-=49=-.

Kath Scarlet

Predator
Seismic Charges
Engine Upgrade
Recon Specialist
Inertial Dampeners

.-=51=-.

See? Isn't that more swiftly internalized?

Biggest problem with List 1 is your Feedback Array.

If your PS 10 Fett has an enemy he wants to kill at Range 1 and can't, you have seriously misplayed.

Moreover, if you ever activate it, you've done your opponent a far greater service than you've hurt them.

Biggest problem with List 2 is your Autoblaster.

You're sacrificing a die to negate their agility, at Range 1. Where that die is strongest. Moreover, it can only be used in Range 1 of your front arc. When at best it's a 5 point sidegrade, with so little ability to pay off... yeah.

Biggest problem with List 3... doesn't exist.

This one's workable, though it could probably be stronger.

Of the three, List 3's the one in which you haven't made a particularly glaring error.

So I'm thinking about changing my option 1 to look like this

Boba Fett

Veteran Instincts

Seismic Charges

Engine Upgrade

K4 Security Droid

Veteran Instincts

Seismic Charges

.-=51=-.

Kath Scarlet

Predator

Engine Upgrade

Recon Specialist

Inertial Dampeners

.-=49=-.

Edited by ONEnONLY1

So I'm thinking about changing my option 1 to look like this

Boba Fett

Veteran Instincts

Seismic Charges

Engine Upgrade

K4 Security Droid

Veteran Instincts

Seismic Charges

.-=51=-.

Kath Scarlet

Predator

Engine Upgrade

Recon Specialist

Inertial Dampeners

.-=49=-.

You've given Boba 2 sets of Seismic Charges.

Did you mean to give them to Kath?

I used the andrasta title to give ps10 Boba 2 bombs

if you give either pilot bombs, for me it would be Kath and Ill show you why...bear with me its a bit unorthodox:

I load out Scum Kath with Adrenaline Rush, Proximity mine, seismic, tactician, engine upgrade, and yes...feedback array (ill get to that one in a minute). her wingmen are a couple of BTL thugs ( i dont own two firesprays...butid still run the two thugs. their damage economy is astounding).

so I try to set up Kath in a jousting position with the thugs flanking. I usually go 2 or 3 (depending on my opponent's ship size) straight with my opening move. if my opponent continued the joust i then do one of my K-turns and pop my AR. then my action is to drop my proximity mine. If my opponent's PS is lower then mine i dropped the mine right on top of them. If its greater than mine its right in their jousting path. Moreover, i know have my rear arc at range 1-2 with my thugs flanking. let me tell you how this played out the other day. set Kath up just off center right with thugs to my right at range 2. opponent decided to set up across me with RAC and Fel on the right (my left). i did the strategy i described. the proximity mine hit three times, my 5 rear arc range one dice all hit (lucky i know) and my thugs (one at range one the other at range two) finished off RAC. that's right i one shotted RAC.

now the feeedbacka rray. in another RAC build (this time with three ties in support, i did the same manuver. the prox mine hit for one, kath's guns hit for two and my thugs did a total of two damage and one ion token. not the best but that ion token was key. I was so close with kath to RAC i knew that (even with only one shield left) this was going to be a walk in the park (pun intended). so i one straight with kath. of course RAC bumps so he gets no shot on kath. he lays into one of my thugs and actually does a lot of damage. however, i ion him again and do four total damage after i feedback array with kath. so now he has to go one straight

so my kath does as well. i continue to allow him to bump me as my thugs tie him up and i feedback array him. i eventually finish him off. kath has four hull left , a full up thug, and a thug with 2 hull left against three ties, two of which are damaged from kath. ill take those odds.

i have found that the seismics are good for a couple of reasons

reason the A: my opponent forgets that i have them

reason the 2: i use them to to control where my opponent flies his nimble ships.

Edited by cubby09

heres the list if youre curious