I’ve been looking at this game since it came out and just recently bought in, mostly because I love the concept of S&V. After playing a few games and learning the rules I’ve decided to focus on making double Star Vipers work. My first attempt was last night.
Star Viper (Black Sun Enforcer) 25
Star Viper (Black Sun Enforcer) 25
HWK (Palob) Blaster Turret, VI 25
Z-95 (N’Dru) Lone Wolf, Homing, Munitions Failsafe 25
Against (apologies don’t have complete info)
VT-49 (Kenrick) + many upgrades
Tie Phantom (Shadow?)
Tie Fighter (Academy)
My opponent was, well… not very good. However, I still got a lot from the game. Palob didn’t get any opportunities to steal focus, and it was much harder than I thought to keep N’Dru outside of range 2 for his passive. The Star Vipers were able to pound the VT-49 and held up very well.
Next iterations:
Star Viper (Black Sun Enforcer) 25
Star Viper (Black Sun Enforcer) 25
Z-95 (N’Dru) Lone Wolf, Cluster, Munitions Failsafe, Inertial Dampeners 25
HWK (Torkil) Ion Cannon Turret, Intelligence Agent 25
Same concept as the original list, figure I can get more out of Torkil though
Star Viper (Black Sun Enforcer) 25
Star Viper (Black Sun Enforcer) 25
(Serissu) PtL, Mangler, Stealth, Heavy 32
Z-95 (Black Sun Soldier) Concussion, Munitions Failsafe 18
Thinking here is that Serissu will provide additional survivability
Star Viper (Black Sun Enforcer) Autothrusters 27
Star Viper (Black Sun Enforcer) Autothrusters 27
Z-95 (Black Sun Soldier) Hot Shot 16
Z-95 (Black Sun Soldier) Hot Shot 16
Z-95 (Black Sun Soldier) 13
I’ve seen a few places on various forums that “arc dodger” centric lists start having problems with 5+ ships
Anyway, I am going to start working with this and post some battle reports when I get some quality games in. Please provide feedback on what may work better, keeping with the double Viper theme.