Bombs vs. Huge Ships

By CapnDash, in X-Wing Rules Questions

Hi all,

New to the forums, somewhat new to the game (2 months) and I'm going to be having my first epic match in the very near future. I think I put together a pretty decent Scum deck for the match, and I've already thought out a strategy after watching the corvette in action, but I didn't get to read my friend's copy of the rules for huge ship combat, and I've thus far been unsuccessful in finding some clarification on what could potentially make or break my strategy.

As it stands, in regular play, bombs detonate at the end of the activation phase, and I know that huge ships get their own phase for movement and energy allocation. Does a bomb that I drop still detonate at the end of the activation phase before the huge ship moves? If it does, that would mean that the huge ship has to resolve the effect before it can move, correct?

Bombs detonate as stated on the card itself. Some bombs go off at the end of the activation phase, others don't.

To clarify. Huge ships don't have their own movement phase, they gave a separate movement step within the activation phase.

https://images-cdn.fantasyflightgames.com/filer_public/2d/47/2d47a35a-6ec7-4d4b-a262-efacde97dfa3/huge_ship_rules.pdf

Here is a copy of the huge ship rules. But as far as bombs, they blow up at the end of the activation phase, after all ships, huge or otherwise, have activated.

Thanks for that, Fade. Although looking at the rules for assault missiles, it raises another question: what's the ruling for a weapon that doesn't declare a target? Like, let's say I drop a proton bomb, and the huge ship winds up moving into such a position that both Fore and Aft tiles are both in range 1 of the detonation. Will both sides be dealt a damage up card, or will this be held to the same ruling as the assault missile?

Nope. That's covered under the Damage section on page 3. The opponent would choose which section of the ship takes the effect of the proton bomb.