So, mostly just toying around at the moment - I have the potential of a tournament or two coming up, and my games are still coming along slowly at the moment...
Wondering if its possible to build an Empire force that really flips a lot of "useless" dice to punish the use of Command Tokens... And wether or not such a build is worthwhile. Such as:
[ EMPIRE FLEET (288 points)
1 • Victory II-class Star Destroyer - Admiral Screed - Intel Officer - Overload Pulse (126)
2 • Victory II-class Star Destroyer - Intel Officer - Expanded Hangar Bay - Overload Pulse - H9 Turbolasers (113)
3 • Major Rhymer TIE Bomber Squadron (16)
4 • TIE Bomber Squadron (9)
5 • TIE Advanced Squadron (12)
6 • TIE Advanced Squadron (12)
http://armada.fabpsb.net/permalink.php?sq=e2c6o5i1e2o5g1i1t2e8e9e12e12 ]
e2c6o5i1e2o5g1i1t2e8e9e12e12
Two fairly upgraded VSDs. Blue/Red for their attacking, and between Overload Pulses, Screed and the one set of the Turbos, there should be lots of opportunity to punish token defence.
The Rhymer ball should discourage some flanking, but as it is, its still an Imp List based around 2 VSDs, and thus, its board control is Limited, and it wants to drive forward to punish.
Thoughts on improving, what's superfelous, what's useless and also what sort of objectives to take? I don't expect to be getting the choice very often... Its at 288 right now, and I don't mind if it goes all the way to 300... Unless, of course, there is a grander strategy I should look at.