Spark of Rebellion Full Release!

By Drathen, in Star Wars: Edge of the Empire RPG

Bravo chaps. Bravo.

Inspirational quality.

Very nice indeed :)

While not everyone will possibly get much use from this, I am sure some will. And you should ALL be very proud of what you have done. Congratulations :)

Great work

I just have a few questions/critiques on the equipment section.

First, what is the built-in suppressor mod? I can't find one anywhere.

Some of these weapons are just too good, particularly the X-8 Night Sniper Blaster and the WESTAR-35 Blaster. These have very high damage for their encumbrance value of 1, and high HP to boot. These make the DR-45 Dragoon from Stay on Target look bad, and the Dragoon is (in my opinion) quite the over powered weapon in its own right. The Dragoon is more expensive than these guns.

Last, is the T7 Ion Disruptor supposed to say Stun Damage (Droid's Only) rather than stun setting like the ion blaster in the core book does?

Sorry if I'm coming off as nitpicking, but equipment and game balance theory are things I love to think about.

The Blaster Suppressor is a mod from Lords of Nal Hutta. The X-8 just has one built in.

As for the T7 - the Weapon Qualities box is incorrect. Here's the proper weapon:

T7 ION DISRUPTOR

The Ion Disruptor was developed as an anti-vehicle weapon, to provide ground troops with an efficient method of disabling enemy vehicles, aircraft and even starfighters without necessarily destroying them. A selector switch disables the final magnetic charge chamber, causing the weapon to fire a ball of superheated plasma rather than the ionised anti-vehicle blast. In this way the weapon can also be used to gruesome effect against organic targets.

The weapon was deployed for the first time during the suppression of the uprising on Lasan, but it's widespread anti-personnel use horrified the Imperial Senate to such a degree that their use was banned within the bounds of the Empire.

Models include: Garel HyperDynamics T7

Weapon Qualities - Breach 1, Slow-firing 1, Ion setting, Vicious 3, Limited ammo 10

Hey all,

Thanks for all the feedback so far! Glad to see that a lot of people are enjoying the content, and we appreciate the constructive criticism as well. :) I’ve got a few thoughts on what I’ve read so far:

- Regarding exploring new material versus statting out or revisiting known entities, I think this is one of the best points I’ve read so far. We tried to provide a nice balance of both. As some feedback here has indicated, a good amount of people do want to see familiar items from the show in contents like this. (Note the number of comments along the lines of, “Why wasn’t iconic item/place/person included?!” ) On the flip side, being able to be creative and invent new places and things is a lot of fun for the writers. I think MrDodger did an awesome job expanding upon Lothal and giving it a ton of new depth. Yes, Lothal itself is familiar, but many of the details about it being explored here are brand new. The modular encounters chapter is another area where we were able to be the most creative and provide brand new material. I think it’s a very good point, and I’d love to do more “totally new and unexplored” type material in the future.

- The Disruptor gun descriptive text omission is my mistake. I will take the floggings I deserve for that one. We’ll get this corrected in the next version. Thanks for pointing this out!

- The Inquisitor not having any Lightsaber skill was indeed something we missed. He’s working on that skill right now and it will be on display in the next version.

- As far as the “Why wasn’t X included?” comments, this mostly came down to judgment calls on where to draw the line for completing this project. Some things that didn’t make the cut may be missed, while others probably won’t. (I haven’t seen any outcries yet about not having stats for the puffer pig, something we did write up but didn’t make the cut. ;P) If there are certain things that are consistently requested by multiple people, we’ll certainly consider that for either updates to this book or future releases.

- Writing up the crew members and giving them stats was something that was debated quite a bit. Not only what the stats and skills should be for each character, but also if it’s worth trying to do considering the wide range of abilities each character shows. We also knew there would be people out there who didn’t agree with what we came up with, and we’re okay with that. In the end, what we published was the consensus of the group and we felt it was worth publishing. If you plan on introducing these characters in your adventures, there’s nothing preventing you from using this as a basis and tweaking things as you prefer. :)

- Also keep in mind that some of the debate going on are between people who have and have not actually contributed to the book, which is fine and encouraged! I just want to make people aware that some people who may be saying, “I totally disagree with you,” are just other community members and not the writers being stubborn about something. While we can all debate the Lightsaber skill rating of the Inquisitor for pages and pages, I’d rather talk about stuff that’s a little bit less subjective. ;P

- The "Incredibly Thorough Tester" Award goes to bradknowles for doing an amazing job finding things that needed a bit of final polishing that we had grown a little blind to after staring at this for so long. Although I'd say his total issue count is closer to 70 than 80 after disregarding all the "I would like more art!" items on his list, hehe. ;P

I’ve seen a lot of broad “This is great!” statements (which are most appreciated) and a bunch of “This could be better!” comments (which are appreciated as well). What I’d love to hear at this point is which specific parts or features do people really like. I think each person on the team has their own personal favorite parts, and we’d like to hear what you guys enjoy the most.

And my favorite quote from this thread so far:

Bachelor's wives and maiden's children are well trained.

;)

Haven't had a chance to check it out, but I look forward to it.

Just wanted to say thanks for the hard work! This kind of dedication is amazing.

3) no it isnt just the top it is 3 parts, and it makes it "concealed". Prior to Kannan's weapon there were NO lightsabers that could come apart. Normally if you take apart a lightsaber it is broken (as shown by Luke doing this in Heir to the Jedi).

Um... no. It's only two parts and the top simply screws off. Easily seen multiple times in the series and backed up by reference material.

words

Edited by GM Knowledge Rhino

What an astounding piece of work!

Thanks to the creators for this awesome work. Initiatives like this one make this community great.

Congratulations!!

I wish they had gone more for the "feel" of the characters from Rebels rather than specifics. Like if they showed how to build a rebel cell, or went through the jedi trial that Ezra did, or even the lightsaber making process. These were iconic things that my Players wanted to recreate. They didn't want to be Ezra or fight Ezra they wanted a part here and there.

Ezra's and Kannan's lightsabers are perfect examples. Ezra's with the stun-pistol hilt, or Kannan's collapsible saber. Those were ironic things people wanted. Also ever since episode 3 of the show people wanted the Inquisitor's Light Saber, but they didn't stat the parts, they only did the whole thing as equipment of an adversary and even then they left out one of the most iconic parts of it.

I am not trying to criticize, but I do feel it missed what I would have liked to have seen out of it. As it stands it will be useful for ideas in play I guess, but if it had the parts I pointed out above, I could have used those directly in my games.

What do you mean "feel"? Fluff? Fiction? Because it seems it's not the stats as such you're after, which is fair enough. Are you asking for some specific mechanical benefit/drawback from the spinning lightsabre? Or is it more the fluff? It's quite unclear what you mean and yet you seem to mean it quite strongly, so it'd be nice to understand. Could you be more precise?

When it comes to creating rebel cells and bases for your games, there are already stuff out in official sources, and more on the way, so (re)inventing that would be pointless (there's also this series of articles.) Unless of course you're talking about a specific scenario/modular encounter for something like that? It's unclear to me what you believe is missing.

As for the Inquisitor's spinning lightsabre. That's more fluff/flavour than anything else I'd say (at least in this system, in d20, Rolemaster/Spacemaster, BRP or HARP SF it'd probably be distinguished in some way, but this system doesn't need that, luckily). As a GM I'd possible make opponents make a Fear check, but that's me and not something I'd think needed to be part of the stat block or a description text, as this is up to the individual gaming groups and the GM. We need to let them run and control their own games right? :)

Most sourcebooks, in my opinion and experience, are a sources for ideas, even modular encounters and adventures books serves more as a framework than something I'd ever consider using directly and unmodified in my game(s). Of course, people are different here, different desires, different needs. Walking the line between a vague bullet point list of suggestions and rigid premade stuff and stuff that can serve as the basis for ideas and inspiration for original content made by the GM him/herself for his/her group isn't always easy. Either it can get too rigid and railroady, or it can become too vague.

A few more questions (sorry, vehicles again):

  • the TIE Advanced v1 is listed as "The Inquisitor's". Would there be any difference between a mundane version and his?
  • The vehicle you call a Corellian Cargo Shuttle seems to have an official designation (VCX-series auxiliary starfighter, sourced from Ultimate Star Wars). Did you know about that... or what?

Strictly speaking we don't know if there exists a "mundane" version of it. I looked to the TIE Interceptor mainly. In my mind the Interceptor is the mass produced result of the V1 (and possibly the X1), made more economical by dropping shields and so on. Although, as already mentioned, if introducing the V1 elsewhere I'd use these stats for it, with one or two types of shells. So no, I don't think there'd be any difference, except I think the tracer shell would be quite rare for a fighter squadron.

See, you guys don't even know how privileged you are! ;) We may have great social welfare, equality and history, but we don't have that ease of access to Star Wars stuff! It's unfair I say! ;):ph34r:

Thanks for the contribution to the community!

Very nice. Congratulations on a job well done. It is quite obvious that a lot of work and effort went into the book.

WOW! Well done!

A few more questions (sorry, vehicles again):

  • the TIE Advanced v1 is listed as "The Inquisitor's". Would there be any difference between a mundane version and his?

I had this to say about the V1 (and X1 for that matter) in another thread.

  • The Star Wars Rebels: The Visual Guide (page 108) refers the ship as the TIE advanced V1. The Ultimate Star Wars book refers to it as prototype TIE advanced X1.
  • It also states that it has a hyperdrive and basic shields.
  • The Inqisitor's TIE Advanced canon entry has nothing about a hyperdrive but the TIE advanced V1 canon entry does mention them in the information text.
  • Although the stats to side on the TIE advanced V1 says it does not have a hyperdrive.
  • The Inquisitor's is equipped with laser cannons while the V1 entry has it with dual turbolasers while calling them out as laser cannons in the text.
  • The biggest difference between the V1 and the X1 is the fact that the V1's wings fold.
  • There are differences between the the TIE advanced X1 and Vader's TIE advanced as well.
  • The TIE advanced is equipped with blaster cannons while Vader's has laser cannons.
  • All have missiles.
  • It seems that a majority of TIE advanced were prototypes for other ships whether they be the exclusive ships of the Inquisitor or Darth Vader or future lines like the Interceptor or Defender or the TIE Avenger.

Personally I'd just use the TIE/IN Interceptor; add a hyperdrive, add shields of 1, drop two laser cannons and add a linked missile launcher.

I tried to use a text to voice reader to read the PDF because it isn't images but it does a weird thing where it just reads the letters individually instead of the words. I have no clue why but I have to wait on my tech (Dad!) to fix it. Even if they can't, it was mentioned during the development process that a text version would be available at some point so I'll be patient...

But, tbh, what I'm reading has me pretty excited. I think that if this was just a plain ol' "Nice job, guys!" thread, I wouldn't be nearly as excited. But people tend to complain and wish things were covered differently when the book is a real, official publication rather than a free fan-made book. The comments are much more like that I would expect if this was from FFG.

Maybe my goofball logic is more goofball than logic but, as a certain beloved scoundrel once said, "Hey... it's me!"

I tried to use a text to voice reader to read the PDF because it isn't images but it does a weird thing where it just reads the letters individually instead of the words. I have no clue why but I have to wait on my tech (Dad!) to fix it. Even if they can't, it was mentioned during the development process that a text version would be available at some point so I'll be patient...

But, tbh, what I'm reading has me pretty excited. I think that if this was just a plain ol' "Nice job, guys!" thread, I wouldn't be nearly as excited. But people tend to complain and wish things were covered differently when the book is a real, official publication rather than a free fan-made book. The comments are much more like that I would expect if this was from FFG.

Maybe my goofball logic is more goofball than logic but, as a certain beloved scoundrel once said, "Hey... it's me!"

Thanks for the feedback, Haley. I was hopeful that the PDF would work okay for you since the text is something that can be copied and pasted into other text documents and is searchable and stuff, but maybe the background image is screwing it up. We do have a text only version that we used for editing, but I'm not sure it's ready for mass consumption considering the style of it is all over the place given it was pieced together from the different authors. What I'll do is shoot you a DM with the link to it so you can try it out, and if everything works well for you, I'll put some time into making it look nicer before unleashing it to the public. :)

Edited by Jaspor

I'm a happy girl. :)

Nice job I really like it.

It amazes me that a group of strangers would selflessly give their time to produce such a high quality supplement for the good of the community.... and that people would complain at the result.

My heartfelt thanks to all those involved.

I only wish there were more of this kind of supplement.

It amazes me that a group of strangers would selflessly give their time to produce such a high quality supplement for the good of the community.... and that people would complain at the result.

My heartfelt thanks to all those involved.

I only wish there were more of this kind of supplement.

"I only wish there were more of this kind of supplement."

Give it time....we only just begun :)

Visually, this looks great.

Like DoctorXerox, I've got a number of concerns on the new equipment chapter, but I'll post those at a later date when I've had time to really sit down and analyze them. I posted my own take on the Lasat species on my blog, but that I think is simply a matter of opinion on which version is better, though I do think the Mandalorian species is just as unnecessary as FFG's Corellian Humans entry was in Suns of Fortune. If kept, I'd drop the "get Mandoralorian gear at lower Rarity" portion, as the bonus rank in Ranged: Light and having Knowledge: Warfare as a bonus career skill are pretty solid benefits already, especially if the PC is taking an EotE career that otherwise would never have access to Know: Warfare.

For the crew of the Ghost, to be honest I would have just left them out entirely. As you've said, there's never really going to be a consensus on the stats; personally I found most of them to be sub-par compared to what we see and the crew really not much better than a starting PC with a couple adventures under their belt. Ezra's really the only one that seems about right in terms of his stats, while Kanan and Hera seem under par. I also think Kanan's ligthsaber is too butch, and that it should probably be scaled back to Damage 8, Crit 1, Vicious 1, giving him four successful modifications to the Ilum crystal instead of just using the EotE/AoR lightsaber stats as you did.

For the Inquisitor, I figure he'd have two ranks in the Lightsaber skill, which combined with his Agility 5 gives him a dice pool of 2P/3A which is more than enough to overwhelm Kanan's initial pool of 2P/1A during their first encounter. By the second fight in Gathering Darkness, Kanan's improved his dice pool to 3P, giving him slightly better odds in the fight, but he's still outclassed. By the time of their final confrontation above Mustafar, Kanan's likely pushed himself up to 4 ranks in Lightsaber, and between that, forcing the Inquisitor to burn strain with Reflect using the blaster mode of Ezra's lightsaber, and simply beating Inqy down with two-weapon fighting, was probably enough to beat the dark sider.

Is there any way I can sign up for alerts for when you release new stuff. I don't want to have to constantly check this forum.

Is there any way I can sign up for alerts for when you release new stuff. I don't want to have to constantly check this forum.

Constantly checking this forum is one of life's little pleasures ;)

Is there any way I can sign up for alerts for when you release new stuff. I don't want to have to constantly check this forum.

That might be a little beyond our current abilities, but I'll look into it.

I have a new version ready, it's just a matter of it being made available on the D20Radio site.

Perhaps we can ask the inquisitor as the subject of the next "you build the character"?!

Ask and you shall receive!

Okay, so here's a breakdown of the problems I see with the equipment chapter:

Energy Slingshot - given the low damage and inability to crit, Inaccurate seems really unnecessary. Instead, I'd drop the Hard Points to zero and probably change the Disorient from 2 to 1, as we don't really see anyone tagged by Ezra's use of the weapon be seriously debilitated for very long.

X-8 Night Sniper Blaster - I'd either include a book and page reference to the Blaster Suppressor Mod itself, or scrap the "built-in" mod part and just give it game text in the description that offers something similar but not as good.

WESTAR-35 Blaster - this thing is a game breaker, to the point I have to wonder if the author saw the DR-45 Dragoon and felt that weapon wasn't broken enough and so had to create something even more broken. Main change needed is to drop the damage down to 6 and increase the Encumbrance to 2; these things are pretty much heavy blaster pistols in terms of looks and appearance.

Blurrg-1120 Holdout - I think the author took the Wookieepedia article and visual guide way too literally. Drop the "dual fire" mode entirely and instead have it do an extra point of damage, as Linked 1 in a character-scale weapon is incredibly powerful.

Mandalorian Armor - really no need for this, as the special benefit would probably be better handled as a zero HP attachment called "distinctive styling" or even just "Mandalorian styling" that provides the free Advantage on Coercion checks. It's pretty obvious that Sabine's armor is a custom job, so her stat-block can just reflect that she's got a set of armor (wouldn't call it heavy battle armor by any stretch) that's got the Mandalorian styling and helmet comlink attachments rather than create a separate suit of armor.

I did like how you handled the shuttle add-on for the VCX-100, as well a the liquid detonate.