I think the list doesn't have as many neat tricks, and only gets to use basic play skills to win, so it either isn't as fun, or it doesn't have a built-in tactic that it can use to help win some matchups. Some squads can get outplayed and still win due to some mechanic that makes the matchup easier (stress, turret, arc dodging), Swarms cannot do that, and ONLY get to use the basics.
Also, when you start playing squads with tons of attack action modifiers, playing "classic" squads suddenly feels "unreliable". With no easy way to stack up Rerolls + Focus (besides spending rounds setting up TL), it can be a pain when attack dice aren't average to above average.
I think people are just gravitating more to reliability more than anything, and BBBBZ sometimes fails in that department.
This is a much nicer way of stating that normal ship builds have been completely outshined by broken 2 ship power builds that promote nuanceless game play and losing in the list building phase situations. Matches end up being determined by single upgrade cards like whether or not someone has VI to move after Dash or if someone has gunner deci Vader and you brought Fel, or a single lucky evade roll prevents an opponent from getting SIXTY points. You end up with situations where Corran skates by on one health and then your 48 points of TIE Fighters have lost the game right then.
There also used to be measured PS bids. Is everyone flying Academies? I'm going to fly Rookies and blues. Everyone is flying PS 2 rebels? I'm going to fly Obsidians, etc. Now PS bidding is in this annoying binary situation where it matters tremendously if you can outbid your opponent while simultaneously not mattering at all if you're flying normal ships as it's 100% a waste of points to bid for low-mid PS unless you really want to shut down predator.
Why don't you just play Wave 1-2 or Core set exclusively then?
There isn't some ideal way to play X-Wing. The metagame changes. I was bored to tears of 4 ship lists and swarms by the end of wave 3.
I think the list doesn't have as many neat tricks, and only gets to use basic play skills to win, so it either isn't as fun, or it doesn't have a built-in tactic that it can use to help win some matchups. Some squads can get outplayed and still win due to some mechanic that makes the matchup easier (stress, turret, arc dodging), Swarms cannot do that, and ONLY get to use the basics.
Also, when you start playing squads with tons of attack action modifiers, playing "classic" squads suddenly feels "unreliable". With no easy way to stack up Rerolls + Focus (besides spending rounds setting up TL), it can be a pain when attack dice aren't average to above average.
I think people are just gravitating more to reliability more than anything, and BBBBZ sometimes fails in that department.
This is a much nicer way of stating that normal ship builds have been completely outshined by broken 2 ship power builds that promote nuanceless game play and losing in the list building phase situations. Matches end up being determined by single upgrade cards like whether or not someone has VI to move after Dash or if someone has gunner deci Vader and you brought Fel, or a single lucky evade roll prevents an opponent from getting SIXTY points. You end up with situations where Corran skates by on one health and then your 48 points of TIE Fighters have lost the game right then.
There also used to be measured PS bids. Is everyone flying Academies? I'm going to fly Rookies and blues. Everyone is flying PS 2 rebels? I'm going to fly Obsidians, etc. Now PS bidding is in this annoying binary situation where it matters tremendously if you can outbid your opponent while simultaneously not mattering at all if you're flying normal ships as it's 100% a waste of points to bid for low-mid PS unless you really want to shut down predator.
Why don't you just play Wave 1-2 or Core set exclusively then?
There isn't some ideal way to play X-Wing. The metagame changes. I was bored to tears of 4 ship lists and swarms by the end of wave 3.
I normally play conventional lists, it's my opponents that fly obnoxious Turretwing lists, more often than not I have to face one of those as opposed to a normal list where maneuvers actually matter. Also, there are post wave 3 ships and upgrades I like a lot, most new ships are normal non-game breaking ones, it's the handful of broken ships and upgrade combos like gunner FCS or the Super Phantom or wave 5 that I don't like.
I got into this game just as wave 4 came out. For a while I got to play against conventional lists before everyone caught on to the Phantom and then turrets. I miss maneuvers mattering and ships not always having TL + Focus + 4 dice gunner. It seemed like every list had a decent chance and it came down to flying ability as opposed to list building.

