When a weapon is set to stun and delivers a critical hit how is that handled? Do you roll anyway and make something up as GM if the result wouldn't make sense for stun; for example, a limb blown off or a death roll?
Thanks for the assistance folks!
When a weapon is set to stun and delivers a critical hit how is that handled? Do you roll anyway and make something up as GM if the result wouldn't make sense for stun; for example, a limb blown off or a death roll?
Thanks for the assistance folks!
On page 230 of the AoR CRB, there's a sidebar called "Strain Damage and Critical Injuries" that talks about this. And you are correct; if a rolled crit doesn't make sense in the context, you can choose not to trigger them.
Some adversaries like minions don't suffer critical injuries. They pretty much just straight up perish, regardless if it's wounds or strain taken.
Critical injuries on everything else could be quite feasible though.
Minor Nick: the blast hits you awkwardly and you bang your knee on the wall.
Stunned: self-explanatory.
Hamstrung: the blast catches you mid-stride and your leg convulses.
The End Is Nigh: you are stunned, fall off the platform and land on top of a pre-menstrual rancor.
EDIT: In the EotE book, it's on page 218.
Edited by QuinnDxSome adversaries like minions don't suffer critical injuries. They pretty much just straight up perish, regardless if it's wounds or strain taken.
They don't perish. They are effectively out of the fight due to the Crit. Not quite the same thing as a minion can be cured of injury, but can't be cured of DEAD.
Some adversaries like minions don't suffer critical injuries. They pretty much just straight up perish, regardless if it's wounds or strain taken.
They don't perish. They are effectively out of the fight due to the Crit. Not quite the same thing as a minion can be cured of injury, but can't be cured of DEAD.
Minions don't suffer/can't be cured of critical injuries. When they take one, they're effectively dead.
The interpretation of what actually happens to the minion (dies/incapacitated/whatever) is, as ever, up to the narrative and the GM though.
When a weapon is set to stun and delivers a critical hit how is that handled? Do you roll anyway and make something up as GM if the result wouldn't make sense for stun; for example, a limb blown off or a death roll?
Thanks for the assistance folks!
Your call. Loss of a limb might be a narrative stretch but death is actually easier narratively I think. Someone has a bad cardiac reaction and dies isnt as much of a leap narratively.
When a weapon is set to stun and delivers a critical hit how is that handled? Do you roll anyway and make something up as GM if the result wouldn't make sense for stun; for example, a limb blown off or a death roll?
Thanks for the assistance folks!
Your call. Loss of a limb might be a narrative stretch but death is actually easier narratively I think. Someone has a bad cardiac reaction and dies isnt as much of a leap narratively.
And has happened to people exposed to "less lethal" types of weapons, like a TASER.
Loss of a limb we would just call that temporary paralysis due to the stun. When we were using stun our crits were temporary effects in that they lasted through the battle but faded after that.
When a weapon is set to stun and delivers a critical hit how is that handled? Do you roll anyway and make something up as GM if the result wouldn't make sense for stun; for example, a limb blown off or a death roll?
Thanks for the assistance folks!
Your call. Loss of a limb might be a narrative stretch but death is actually easier narratively I think. Someone has a bad cardiac reaction and dies isnt as much of a leap narratively.
And has happened to people exposed to "less lethal" types of weapons, like a TASER.
That strikes me as a bit fussy for a black-and-white morality play like Star Wars . If a critical injury would remove the use of a body part, assume it has gone completely numb or is paralyzed for the encounter. Death roll would be a "pass out" roll, assuming the character isn't already unconscious.
Most critical injury rolls are pretty easy to convert to non-lethal damage.