R4-B11

By Kilkakon, in X-Wing

I was trying this astromech out the other night. Seems interesting.

It was on Drea, so I assume that my infinite use of the astromech is correct? Just keep putting a stress token on Drea until the opponent has rolled all blanks.

List building wise, is this a good astromech at all, and what turret should it accompany?

It was on Drea, so I assume that my infinite use of the astromech is correct? Just keep putting a stress token on Drea until the opponent has rolled all blanks.

Just as with attack dice, you can only reroll any die once.

It is a great astromech on Drea, and very effective, but not quite as good as you're thinking.

It was on Drea, so I assume that my infinite use of the astromech is correct? Just keep putting a stress token on Drea until the opponent has rolled all blanks.

No, because dice cannot be re-rolled more than once per attack.

It can be used well with any turret, as it scales directly with the opponent's attack value, rather than with your own.

However, it works particularly well with an Ion Cannon Turret, with which you are less concerned with spending your Target Lock defensively.

Drea + R4-B11 (+ BTL-A4, because why not) can doggedly chase a single target, halving its damage while keeping her damage high, all for a pile of stress tokens otherwise only seen on Tycho Celchu.

However, once that target is slain or otherwise bucks the Target Lock, you're far too stressed to ever acquire a target on anyone else, which is why most folks prefer to fly her with an Unhinged to manage her stress.

In other news, Drea's ability makes her one of the best vectors for Torpedoes in the game as well; granting the re-roll on the attack for a stress basically acts as a free Push the Limit.

I have always considered Y-Wings as the workhorse of the independent faction, able to serve as a bomber (especially when Wave 7 drops due to extra munitions), turret ship, heavy fighter (A4 title) and torpedo carrier.

Personally I do not like the A4 title, but I did want to experiment a bit with my astromechs last game. Blaster Turret Y-Wings are chained to R4 Agromech (Exception: Kavil w/ Unhinged + PTL) and Unhinged is too good to pass up for any other Y-Wing.

So I had a game with 1 Y-Wing with Salvaged Astromech and Drea with the R4-B11. I liked both of the Astromechs--Salvaged meant my Y-Wing literally got 3 extra turns to live by blocking a key crit and I used (misplayed by the sounds of it) R4-B11 with devastating results, haha.

Still I'm curious. If there's ways R4-B11 can be used effectively that could be great on shutting down some of the more evasive foes. I'm not a huge fan of Drea due to no EPT but her ability is pretty solid.

It was on Drea, so I assume that my infinite use of the astromech is correct? Just keep putting a stress token on Drea until the opponent has rolled all blanks.

No, because dice cannot be re-rolled more than once per attack.

It can be used well with any turret, as it scales directly with the opponent's attack value, rather than with your own.

However, it works particularly well with an Ion Cannon Turret, with which you are less concerned with spending your Target Lock defensively.

Drea + R4-B11 (+ BTL-A4, because why not) can doggedly chase a single target, halving its damage while keeping her damage high, all for a pile of stress tokens otherwise only seen on Tycho Celchu.

However, once that target is slain or otherwise bucks the Target Lock, you're far too stressed to ever acquire a target on anyone else, which is why most folks prefer to fly her with an Unhinged to manage her stress.

You appear to be making the classic R4-B11 is R7 mistake.

R4-B11 allows you to force your opponent to reroll green dice. Which is great since there is a higher chance of blanks on green dice (don't we know it), though currently not super effective given the relatively weak offense of the Y-wing.

Drea is indeed one of the best torp carriers, but it is slightly combotastic and results in a mountain of stress.

Drea with Ion Torpedoes and R4-B11 can take get Focus/TL shoot the torp, take stress keep the TL, use the TL to reroll blanks, take a stress to keep the TL, focus for damage and then use the TL to force you opponent reroll green dice hoping for more blanks. Then keep if the TL if you still need it. When the attack hits you can use Dace to add an extra damage due to the Ion Token and you have a pretty good shot (probably the highest probability of doing so) at causing 5 damage to a single target in one hit. Sure you aren't all that good after that, but it was probably a lot of fun to do.

Honestly, until there is a 3 Attack dice ship with the Salvaged Astro slot you aren't gonna see R4-B11 much at all.

I've used Drea with that salvaged astromech to great success. Shooting perfect proton torps. She gets expensive if you also put in an ion turret. The trick is to time your target lock *switch* to another ship. People are under the impression her ability forces you to stay on the same target, kind of like fire control system, but nothing in the text of her pilot ability forces you to do that.

You can send in a good torp to your target, evaluate if it's close to death or not, and switch your TL at any time you suspect it'll die very soon. You can even do it at the defender roll modification step if you know for sure the ship can't defend enough against your attack result. Then, pursue the new target with your fresh new TL.

Edited by Mu0n

If you can fire at someone who doesn't have a Focus, a Proton Torpedo against a high agility target is pretty nice. You wouldn't even need the Focus.

Let's say that someone else shoots at Stealth Soontir or he uses his Focus in the attack. So he has no Focus action. Attack with 4 red dice and one eyeball is a crit. Use TL if you need to to re-roll any damage. Soontir gets 4 green dice, but no range modifier. He does get AutoThrusters. So....4 green dice with no modifier means how many evades? OK...then force a re-roll on all those evades. Chances of them coming back? Throw in a free evade from AutoThrusters. Most likely, there won't be many evades. You will get hits through, and most likely one of them will be a crit. Worst case is 3 stress and best case is 1 stress.

Works for me!

Too bad she doesn't have an EPT or she can take Deadeye and R4.

It was on Drea, so I assume that my infinite use of the astromech is correct? Just keep putting a stress token on Drea until the opponent has rolled all blanks.

No, because dice cannot be re-rolled more than once per attack.

It can be used well with any turret, as it scales directly with the opponent's attack value, rather than with your own.

However, it works particularly well with an Ion Cannon Turret, with which you are less concerned with spending your Target Lock defensively.

Drea + R4-B11 (+ BTL-A4, because why not) can doggedly chase a single target, halving its damage while keeping her damage high, all for a pile of stress tokens otherwise only seen on Tycho Celchu.

However, once that target is slain or otherwise bucks the Target Lock, you're far too stressed to ever acquire a target on anyone else, which is why most folks prefer to fly her with an Unhinged to manage her stress.

You appear to be making the classic R4-B11 is R7 mistake.

...Yes. Yes I am.

Derp.

Okay, with the Assassin-Bot, the combo is DAMAGE!!!!, and not so much survivability.

I've never seen a R4-B11 before needed to find out what it does, and then swiftly needed to find out if the YV-666 had an astromech slot, because Latts Razzi would have been the most overpowered **** in the game if it did.

"oh my friendly is attacking? take 4 stress you have no evade sorry m8"

Too bad she doesn't have an EPT or she can take Deadeye and R4.

Wouldn't Deadeye work against her ability? After she starts stacking stress, she isn't going to be able to take any focus actions.

Well, it's really for the first one, but now that you say it, yeah. It's not so good.

I was really thinking more of generics using it with R4 Agromech, but none of them have EPTs.