Vassal x-wing module v5.3.3 is out - punisher playable

By Mu0n729, in X-Wing

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Usual links

X-Wing guide to installing and playing: http://s93768914.onlinehome.us/xwing/

Module download page: http://www.vassalengine.org/wiki/Module:Star_Wars:_X-Wing_Miniatures_Game

Tip jar: http://s93768914.onlinehome.us/pub2/500release/index.html

Cliffsnotes of what's new with this one?

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Playable TIE Punisher after FFG's June 6th preview article on it. 3 Pilot cards are in, the dial is in and a special shortcut for "Deathrain"'s special ability is in - Ctrl-Shift-B (spawn a bomb spawner in front of the ship instead of in the back).

Cluster Mines (Ctrl-L from a bomb spawner) are approximate, deduced from low resolution FFG preview top down images. I must stress that they are a beta version and will be fixed pixel perfect when I can finally scan those in with the real ship in hand.

Ion Bombs (Ctrl-i from a bomb spawner) are added as well, pixel perfect, since they have the same form factor as seismic and proton.

Reference Maneuver cards added for: Kihraxz, Hound's Tooth and TIE Punisher. (not the K-Wing, its dial isn't known yet), thanks to radarman5 (who also cobbled the TIE Punisher ship art).

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Should I update now or wait? How does it all work?


The bare minimum you should be on right now is v5.3.0, which had a major addition to semi-automating collision management, bomb token dropping, barrel roll template dropping, etc.

Series 5.3.1, 5.3.2 and now 5.3.3 are wave 7 "fast releases" (for wave 7 enthusiasts and early testers) that add up one new ship each. They only carry additions, so you can safely load up your v5.3.0 squads without any worry. A player sticking with v5.3.0 can safely play against someone using v5.3.1 through v5.3.3 who doesn't use the new wave 7 stuff. The only time to worry is if someone uses a version after v5.3.0, loads up a wave 7 using squad and tried to play with a v5.3.0 player - the latter will not see the cards, ships, dials, etc that are related to wave 7.

Here's a timetable of the past releases and future ones, starting from Not aware of it?

  • Collision management with 'C' -- v5.3.0 and up
  • Bomb spawner drop with CTRL-B (1) (2) -- v5.3.0 and up
  • Hound's Tooth -- v.5.3.1 and up
  • Kihraxz -- v5.3.2 and up
  • K-Wing -- v5.4.0 and up (unreleased yet)
  • TIE Punisher -- v5.3.3 and up
  • Raider (3) -- v5.4.0 and up (unreleased yet)

Notes:

(1) Bomb Spawner is incomplete: the Conner Net's exact shape and size isn't known, so it's not included. Cluster Mines are approximate, based on FFG's preview image. Ion Bombs and Cluster Mines are added in 5.3.3, but not present before.

(2) Conner Net will be added as accurately as possible. Cluster Mines will be rechecked and adjusted if necessary.

(3): The raider is currently in (ship is in, dial is not, so you have to guess it or use the CR90's dial), but its size matches the size of the CR90 exactly. We don't know yet if it's the case. Signs point to the raider being slightly longer, based on some FFG's perspective shots in the preview articles.

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Happy bombings and ordnance launchings everyone!

Full list of changes in v5.3.3

@Mu0n:

Additions

  • Cards
  1. Warden Squadron Pilot (K-Wing Pilot)
  2. Esege Tuketu (K-Wing Pilot)
  3. Miranda Doni (K-Wing Pilot)
  4. Bombardier (Crew upgrade)
  5. Plasma Torpedoes (Torpedo upgrade)
  6. Twin Laser Turret (Turret upgrade)
  7. Conner Net (Bomb upgrade)
  8. Ion Bombs (Bomb upgrade)
  9. Advanced SLAM (Modification upgrade)
  10. Cutlass Squadron Pilot (TIE Punisher Pilot)
  11. Deathrain (TIE Punisher Pilot)
  12. Redline (TIE Punisher Pilot)
  13. Cluster Mines (Bomb upgrade)
  14. Twin Ion Engine Mk. II (Modification upgrade)
  • Ship
  1. K-Wing (art there, but not playable yet, no filled in dial)
  2. TIE Punisher (ship and 100% revealed dial, now playable)
  • Reference Cards
  1. Added Bombs 3 (Ion Bombs and Conner Net)
  2. Added Bombs 4 (Ion Bombs and Cluster Mines)
  3. Added a small description in the titles of Bombs 1, 2 and 3
  4. Replaced the old Decloak with the new revised one from the March 2015 FAQ (this was long due)
  • Bomb Spawner
  1. Now supports Ion Bombs with CTRL-i
  2. Now supports Cluster Mines with CTRL-L (warning: size approximate)
  3. Frontal Bomb Spawner drop for “Deathrain” with Shift-Ctrl-B

  • New art:

  1. Cobbled together a K-Wing from the FFG preview
  2. SLAM green icon on the ship
  3. K-Wing dial art and dial mask art
  4. TIE Punisher dial art and dial mask art
  5. SLAM action side icon for K-Wings
  6. Ion Bombs token
  7. Cluster Mines

  • Bug squashing:

  1. I think I figured out the dial ownership issue that prevented people from making logfiles in advance for all ships. It should be restored to v5.2.3 status and before and not create any issue anymore.


@Radarman5:

  • Graphics:

  1. TIE Punisher extraction from FFG preview
  2. Kihraxz Movement Reference Card
  3. YV-666 Movement Reference Card
  4. TIE Punisher Movement Reference Card
  5. K-Wing Movement Reference Card (groundwork done)
  6. Further work on a universal Movement Reference Card photoshop .psd

Thanks Mu0n and Radarman5!

Do we know what Cluster mines do for damage?

Cluster mine reference cards (second one explains the damage):

https://images-cdn.fantasyflightgames.com/filer_public/bb/fa/bbfadc7a-1a60-4d2e-8a92-3c9020824755/cluster-mines-reference1.png

https://images-cdn.fantasyflightgames.com/filer_public/59/e6/59e69e56-cdf4-4590-9803-78ae53504815/cluster-mines-reference2.png

These were accessible through the recent preview because they were included in the image gallery, even though they weren't directly linked to.

Do we know what Cluster mines do for damage?

It was in the preview. Two red dice per mine, deals damage only on hits (No crits).

The cluster mine reference card (the one about damage) is in my v5.3.3 module under the pulldown menu that pops with the "X-Wing Reference cards" button in vassal.