We played and enjoyed Tanhauser at our local game club in Brooklyn, NY. One common comment from all players (aside from "Cool", 'Neat", "Let's play that again") was that smoke grenades seem like a game killer: it is just too easy for the Union to toss a few and completely foul up the board. Yes I know both sides are impacted (save Cpt. O'Neal) but still...
Has anyone given thought to having the grenades expire after a certain number of turns? I'd put a victory point marker (say 3) under the smoke and decrement it every turn and remove it after three. Also, I thought I saw a piece of equipment that was an arm or something that could pick up a smoke grenade. Or, was I just wishful thinking, and should get used to fighting in smoke shrouded buildings?