Am I the only one feeling like the Rebels have an huge number of crew options compared to the Empire?
when will they level that out. I know the scum have the least but the next wave is the 2nd wave to include them, so not that concerned, (but that being said, Boba crew card?)
Like Thrawn, the grand admiral = discard this card at the start of the combat phase. Then choose to either give all friendly ships an evade and focus token or prevent all enemy ships from using evade and focus tokens
Tarkin = when the ship Tarkin is on loses its last hull point, do not remove the ship. it is not destroyed. instead roll 1 attack per damage point above the ships starting hull value at the end of every turn. if any of these dice come up crit. then the ship is destroyed.


