Yep. Hold on to your britches, boyos.
This has been one of my favorite crafts to study, as it combines great stats, a good action bar, great upgrade options, and the weirdest dial in the game.
In short, it is all that and a bag of chips.
Sadly, the chips cost extra squad-points, which (when combined with the dial), make most people balk at playing the thing. However: With the Twin Ion Engines Mk. II, the tricky dial becomes astonishing.
It's dial with the Mark II modification most closely resembles that of the Aggressor, if you view the dials in a vacuum.
They both have all of their forward and bank options in green, and are the two best ships for "reversal maneuvers" (koiograns and segnors) in the game.
Similarly, both have 3 agility, 3 native attack dice, and a good bit of shields and hull, meaning they're very similar to each other stat-wise.
Their named pilots exist in similar price-ranges, and all have Elite Talents, Cannonry, and a pre-determined modification.
There are three main differences that make the comparison problematic.
The Defender has a Small Base, vs the Aggressor's Large
The Defender has a Sm Barrel Roll, vs the Aggressor's Lg Boost
The Defender has generics, vs the Aggressor's Title and System options.
Note that in each dichotomy, they are simply differences, rather than having one be strictly superior to the other.
- Small bases are capable of playing far more slowly than are large bases,trading the raw speed of a Large ship for being more nimble; a small ship has a tighter turning radius and is less likely to collide than a large, but cannot cover the same amount of distance with a maneuver.
- BR is more inherently defensive than Boost, while being less inherently offensive. This is compounded by the size difference.
- The Defender can be as cheap as 30 points, and have a PS of as low as 1, whereas the Aggressor actively improves in multiples and has additional access to one of the best upgrade slots in the game.
So they don't fly exactly alike, and you cannot simply clone a Brobot fleet with Defenders.
Three Delta Defenders with the T.I.E. Mk.II are 7 points shy of 100, so you have options of anything from 2 Flechettes and an Ion, Promotion of all 3 to Onyx, to promoting just one all the way up to Rexler Brath!
The two Named Defenders leave you with 26 points. Each with HLC and Opportunist still leaves you with a 4 point initiative bid, and is not a build I recommend anyway.
Therefore, you're going to want a third ship of some sort.
It strikes me that, even though the Defender is a really good ship with the Mark II modification, the 100 point format does it ill, unless you use it sparingly.
However, I am thoroughly looking forward to using it in Escalation!
Edited by DraconPyrothayan