Who's excited for 6 dice Homing Missiles?!

By n3ctaris, in X-Wing

R2-D2 Crew or Chewbacca would help for damage mitigation. Also, you have to remember that Miranda can roll less dice to gain shields back. With Jan Ors you can essentially get a wash in attack dice and get a shield back.

Exactly this... it's not just a cost in shield all the time, after this big hits (homing missiles), you can take some time to recharge then come back around for big damage passes.

A wings supported by Jan are still king at 8 dice.

Green Squadron Pilot — A-Wing 19

Opportunist 4

Proton Rockets 3

Expose 4

A-Wing Test Pilot 0

Ship Total: 30

Jan Ors — HWK-290 25

Squad Leader 2

Ship Total: 27

Add garven, kyle or the other named K and you can fully modify it too!

I'm not saying it is a good idea, but you can.

A wings supported by Jan are still king at 8 dice.

Green Squadron Pilot — A-Wing 19

Opportunist 4

Proton Rockets 3

Expose 4

A-Wing Test Pilot 0

Ship Total: 30

Jan Ors — HWK-290 25

Squad Leader 2

Ship Total: 27

Expose only affects your primary weapon; swap it out for Opportunist.

EDIT: Derp. You already have Opportunist.

Edited by Vorpal Sword

And if you could Expose and use a Procket, you reduced your agility so the effect of Expose would be a wash with Prockets.

Still 7 dice and I think that's the only way to throw that many.

And if you could Expose and use a Procket, you reduced your agility so the effect of Expose would be a wash with Prockets.

Still 7 dice and I think that's the only way to throw that many.

Advanced Proton Torpedoes with Opportunist and Jan's buff are also 7 dice.

Yup, 7 dice is the maximum right now (in a single throw), and it can be achieved in several ways, all of which are rebel, since Jan is required for all of them.

A wing w/ Prockets, Opportunist, Jan

APT w/ Opportunist, Jan

APT w/ Miranda, Jan

6 Dice is a bit easier for folks to get:

Phantom w/ Opportunist

Phantom w/ Expose

HLC w/ Opportunist, Jan

Ndru w/ Homing/Concussion, Opportunist

APT w/ Opportunist

APT w/ Miranda

APT w/ Jan

Prockets w/ Opportunist

Prockets w/ Jan

Scum Kath w/ Opp/Expose out the rear

Note that with cluster missiles and Opportunist, Nd'ru can throw 9 dice total, but over 2 separate attacks. And Corran can technically throw 12 dice w/ 2 APT, Jan, Opportunist and double tap, though this would probably not be recommended.

Edited by Khyros

Tested it a bit with the Y dial as K proxy. It's very solid, but getting arc after acquiring a lock on Fel is not easy. Really the predator TLT is how you get Fel. That's surprising, but it's impossible for Fel to always get into all the golden spots.

I'll let you know if I run across a counter...

That advanced Homing Missile might make this list top tier if it allows shots out of arcs and has any other effect.

Edited by TasteTheRainbow

Yup, 7 dice is the maximum right now (in a single throw), and it can be achieved in several ways, all of which are rebel, since Jan is required for all of them.

A wing w/ Prockets, Opportunist, Jan

APT w/ Opportunist, Jan

APT w/ Miranda, Jan

6 Dice is a bit easier for folks to get:

Phantom w/ Opportunist

Phantom w/ Expose

HLC w/ Opportunist, Jan

Ndru w/ Homing/Concussion, Opportunist

APT w/ Opportunist

APT w/ Miranda

APT w/ Jan

Prockets w/ Opportunist

Prockets w/ Jan

Note that with cluster missiles and Opportunist, Nd'ru can throw 9 dice total, but over 2 separate attacks. And Corran can technically throw 12 dice w/ 2 APT, Jan, Opportunist and double tap, though this would probably not be recommended.

You forgot Kath + Opportunist range 1 at the rear. Corran can throw 11 dice. 7 on the first attack w/ Opp, Jan, and APTs. Then on the second attack he's only throwing Primary.

Edited by Jo Jo

Yup, 7 dice is the maximum right now (in a single throw), and it can be achieved in several ways, all of which are rebel, since Jan is required for all of them.

A wing w/ Prockets, Opportunist, Jan

APT w/ Opportunist, Jan

APT w/ Miranda, Jan

6 Dice is a bit easier for folks to get:

Phantom w/ Opportunist

Phantom w/ Expose

HLC w/ Opportunist, Jan

Ndru w/ Homing/Concussion, Opportunist

APT w/ Opportunist

APT w/ Miranda

APT w/ Jan

Prockets w/ Opportunist

Prockets w/ Jan

Note that with cluster missiles and Opportunist, Nd'ru can throw 9 dice total, but over 2 separate attacks. And Corran can technically throw 12 dice w/ 2 APT, Jan, Opportunist and double tap, though this would probably not be recommended.

Talonbane Cobra with opp/exp is 6 dice.

You can also get 8 dice + 2 crits over two attacks in one turn with:

Kath/Fett, opportunist, clusters, Vader + Yorr

Edited by Koshinn

I think one thing that's important about Miranda vs Opportunist is; there is no way for your opponent to play around it.

Opportunist has a clear way that your opponent can be successful at shutting down the points you've spent. Also, the targets that you REALLY want to hit with huge dice numbers are the targets that can easily generate lots of tokens.

This is the key reason that I think you'll see more instances of massive dice ordinance as a viable strategy in Wave 7.

Ordnance

zeig heil.

The real question is - is it fixed?

I think one thing that's important about Miranda vs Opportunist is; there is no way for your opponent to play around it.

Opportunist has a clear way that your opponent can be successful at shutting down the points you've spent. Also, the targets that you REALLY want to hit with huge dice numbers are the targets that can easily generate lots of tokens.

This is the key reason that I think you'll see more instances of massive dice ordinance as a viable strategy in Wave 7.

Ordnance.

Also, besides HLC, Miranda is one of the only ships able to get range 2 or 3 huge dice attacks. I don't see people loading up on APTs any time in the near future, and the success of procket awings you can already judge for yourself.

Koshinn, keep in mind Yorr cannot take the stress from Opportunist. It's worded as take a stress to roll an extra die, similiar to Fel's when you receive a stress, take a focus. It is not 'Roll an extra die. Then receive 1 stress," like most abilities are. I found this out as I was trying to show that it was possible for Brath to 1 shot (via clusters) a Decimator in theory.

Ordnance

zeig heil.

The real question is - is it fixed?

I'm not sure Ordinance was that far off 'viable', I think the introduction of a couple of things in this wave will make it a strong contender to be a part of any list.

EM is clearly the winner for ordinance carriers.

Advanced Homing at 3 points (I think I've seen it at that), and the new shield-removing torp at 3 points will both offer possibilities to non-ordinance focused ships (advanced, bwings, etc).

Finally, the new pilots on the new ships will do a lot for ordinance viability on top tables. Looking at Redline, with clusters x2 and FCS: possibility of throwing out 12 attack dice on 2 rounds of combat with TL on all of the attacks, deadly. And Miranda with the ability to push any ordinance through defense dice and defensive actions, even if you look at playing her with 5 dice homing missiles, those are terrifying for any glass cannon, even the big fatties will be scared. Even some of the old 'dead' pilots will get life back; Rhymer with push, MK2, EM and APT will be terrifying to see across the table.

ordnance was very far off viable, and still is for the grand majority of the cast

It'd need to have unlimited uses to even be considered next to the likes of HLC simply because unmodified shots, turns out, aren't that great and overall reliance on low PS target-locks doesn't help matters. The only one that's powerful enough to be broken by unlimited uses would have been ion pulse missiles.

Wave 7 has done very little to fix ordnance. Rather, it has introduced two new pilots that can make halfway decent use of them (Redline's double TL to actually modify his shots; Miranada for her 5 dice homing missiles :o)

It has, however, "fixed" bombs by adding the conner net and ion bombs in addition to some very unique bombers :)

Edited by ficklegreendice

ordnance was very far off viable, and still is for the grand majority of the cast

It'd need to have unlimited uses to even be considered next to the likes of HLC simply because unmodified shots, turns out, aren't that great and overall reliance on low PS target-locks doesn't help matters. The only one that's powerful enough to be broken by unlimited uses would have been ion pulse missiles.

Wave 7 has done very little to fix ordnance. Rather, it has introduced two new pilots that can make halfway decent use of them (Redline's double TL to actually modify his shots; Miranada for her 5 dice homing missiles :o)

It has, however, "fixed" bombs by adding the conner net and ion bombs in addition to some very unique bombers :)

I guess time will tell which opinion is correct... I think we'll see ordinance on ships that have different roles than HLC carriers, and those ships will now have a place in the meta.

Edited by n3ctaris

I think one thing that's important about Miranda vs Opportunist is; there is no way for your opponent to play around it.

Opportunist has a clear way that your opponent can be successful at shutting down the points you've spent. Also, the targets that you REALLY want to hit with huge dice numbers are the targets that can easily generate lots of tokens.

This is the key reason that I think you'll see more instances of massive dice ordinance as a viable strategy in Wave 7.

A PS8+ Plasma Torpedo Could be a good way to shut Miranda down

ordnance was very far off viable, and still is for the grand majority of the cast

It'd need to have unlimited uses to even be considered next to the likes of HLC simply because unmodified shots, turns out, aren't that great and overall reliance on low PS target-locks doesn't help matters. The only one that's powerful enough to be broken by unlimited uses would have been ion pulse missiles.

Wave 7 has done very little to fix ordnance. Rather, it has introduced two new pilots that can make halfway decent use of them (Redline's double TL to actually modify his shots; Miranada for her 5 dice homing missiles :o)

It has, however, "fixed" bombs by adding the conner net and ion bombs in addition to some very unique bombers :)

I think this is a common mentality but one that is sort of thinking about things wrong. Sure no missile is as good as hlc, but no tie advanced, xwing, or ewing (etc.) can take hlc. The point of ordnance is to add something to your ship that is useful at the right time, similar to something like inertial dampeners or adrenaline rush. Not every game you take a missile will present you with the option to use it, and sometimes that's just how the game plays. Certainly some ordnance sucks eggs, but a solid handful of missiles are actually pretty good in the right spot.

I'd never load up a normal fighter with missiles first, but I'd also never not load missiles if I had some room.