I was wondering what sort of stats might be appropriate for automated defence turrets?
I'm thinking something like an AP of about 6 and then:
WS BS S T Ag Int Per WP Fel
- 60 - 30 - - 60 - -
Obiously, unable to move with a high Ballistic skill and Perception.
My plan is to have the players NOT directly attack them but to find a solution around them or fool them. IDEALLY they will pick up on an investigation clue earlier in the session and have a special IFF transponder.