Large creatures and tight spaces

By James McMurray, in Descent: Journeys in the Dark

I can't find any rules for how a large creature moves through a 1-square-wide space. Is it not possible?

James McMurray said:

I can't find any rules for how a large creature moves through a 1-square-wide space. Is it not possible?

There are no rules for that because they can't. Unless of course its like rubble or some other obstacle and the large creature happens to have Fly.

Here also ends the only clear and common sense section of the Large Monsters and Terrain rules.

I disagree with it being common sense, as the idea of an ogre being unable to turn and walk sideways seems to be the exact opposite, but thanks for the info.

James McMurray said:

I disagree with it being common sense, as the idea of an ogre being unable to turn and walk sideways seems to be the exact opposite, but thanks for the info.

It looks like common sense compared to the rest of the rules for large monsters and terrain.

Besides, who is to say the ogre isn't as wide as he is long?

Afterall, I don't think that ogres have lipitol and are likely to be quite robust about the midsection.

Makes sense compared to the rule that a six space dragon can have 1 space in a tree and get shadow cloak, great for the OL (that's me just now), but really is a stupid rule.

I think the real problem was that the trees were pre-printed on the tiles, and it ended up being impossible for large creatures to move around on the maps without suffer movement penalties for the trees. Since they unavoidably suffer from the negatives, they should also get the positives, even if it seems comical that a dragon is trying to squeeze themselves behind a small birch tree.

SamVimes said:

I think the real problem was that the trees were pre-printed on the tiles, and it ended up being impossible for large creatures to move around on the maps without suffer movement penalties for the trees. Since they unavoidably suffer from the negatives, they should also get the positives, even if it seems comical that a dragon is trying to squeeze themselves behind a small birch tree.

Even more ridiculous than squeezing behind a tiny birch tree for cover, is squeezing in front of it and still getting cover. It doesn't matter which square he shares with the tree, it could be the one in the back from the hero's perspective, it still gives him shadowcloack. The hero can't see the dragon due to the tree, nor can he see the tree due to the dragon..

Hammerdal said:

SamVimes said:

I think the real problem was that the trees were pre-printed on the tiles, and it ended up being impossible for large creatures to move around on the maps without suffer movement penalties for the trees. Since they unavoidably suffer from the negatives, they should also get the positives, even if it seems comical that a dragon is trying to squeeze themselves behind a small birch tree.

Even more ridiculous than squeezing behind a tiny birch tree for cover, is squeezing in front of it and still getting cover. It doesn't matter which square he shares with the tree, it could be the one in the back from the hero's perspective, it still gives him shadowcloack. The hero can't see the dragon due to the tree, nor can he see the tree due to the dragon..

Its called "over hanging branches". gran_risa.gif