So I've been running a game group with a bunch of my friends/family for a couple months now, but something keeps nagging at me with one of the player's characters. Everyone else has obligation but this one character and I feel like it's all positive while everyone else is dealing with negatives (from a game mechanics point of view).
The character is a Givin and his backstory, basically, is that he was working on tech for The Body Calculus (the dudes in charge) when The Empire shut down his experiments. Like any good mad scientist type, he went and continued his work regardless to prove that his theories were right all along. To facilitate his research, he took money from a local hutt lord who he eventually betrayed and had locked up (this was playing into the beginner game and the follow up scenario with Teemo the Hutt).
I rather liked his backstory and honestly it's one of the more thought out backgrounds in the group. The problem that I have now is that once the group eliminated Teemo as a threat at the end of the second adventure this player has no more obligation and is the only player in the group with duty. I don't necessarily have a problem with this for the most part, but it seems like everyone else in the group has this negative thing they're dealing with (obligation) while he only has positives. That, and his duty is tech procurement for The Body Calculus, which means every time they get near a computer he's scanning for anything he can use to send back to get more duty points. Actually, since he purchased a handheld scanner at character creation he scans pretty much anything and everything looking for "stuff".
I just don't know how to deal with it at this point and honestly, when we started I was mostly unfamiliar with the duty mechanic and that's only compounded by the fact that his duty isn't to the rebellion, which most things that talk about dealing with duty refer to, it's to something else. I'm just not sure how to deal with this, especially with consideration to other players and what could happen down the road. What if someone wants to join the rebellion or for some reason wants to have a duty to something else? Do I do two separate duty ranks or combine them as it says in the AoR rulebook? Again, that's all referring to everyone's duty being to the rebellion and doesn't at all discuss dealing with players with duties to different factions in the same group.
Eh, maybe I'm just fundamentally not understanding how to use duty as a GM. Maybe I'm letting a player munchkin up a bit but I don't feel like he's doing it to min/max but because it fits his idea of his character more.
Anyway, what do you guys think? Am I just over reacting because I just don't get it? How do you handle duty in groups where not everyone has it or has it to different factions from other players in the group? Thanks ahead of time for any assistance.