There you have another version of the tractor beam:
Tractor Beam Weapon
Cannon, TIE Defender only
Attack 3, Range 1-2
If this attack hits, the defender is assigned an ion token and a stress token;
then cancel all dice results; and you may perform a primary weapon attack.
Cost: 7
A. Tractor Beams weren't limited to Defenders.
B. Defenders carried Tractor Beams and Ion Cannons. Making the Tractor Beam a cannon means it can only have one.
Personally, I would like it if the Tractor Beam made it so that it made a ship's Green maneuvers were White, White maneuvers were Red, and Red maneuvers were disabled.
That way, the ship could still maneuver somewhat, but not without taking Stress.
The only reason why I put there TIE Defender only was to make it a "price fix", by having the low price of 7 points. Because even when it looks expensive, that version I proposed brings much more to the table than the Heavy Laser Cannon.
I have always wanted the Tractor Beam to be a Systems upgrade, and so the T/D should get a Systems upgrade slot. But that makes it too much like the T/A fix, and it's popular knowledge that FFG doesn't repeat themselves.
And seriously nobody would want to equip both the ion cannon and my proposed tractor beam, as the beam would have the same effect (actually better) than an ion shot.
Actually, the Defender would have been 3/3/3/8 if it went by the 200SBD shields that it had in the original TIE Fighter game, or 3/3/3/4 going by the nerfed version (100 SBD Shields, and significantly lower maneuverability) in X-wing Alliance and later.
But those stats are from the TIE Fighter game, major. And the T/D there had the same shield rating than the B-Wing. As I said, it was a beast, but not as much as our memory seems to colorize it.
I actually have no idea what rating it had in XWA.
Edited by Azrapse