I honestly feel both in lore and in gameplay that if you aren't fielding an Ace for your defender then you are doing it wrong. They are supposed to be supper elite ships and their aces can be devastating if played in a synergistic list. Personally I like the idea of adding new aces for them like a lot of the wave 1-3 are getting. Though I do really like the idea of an upgrade or ace for them that lets them fire a secondary weapon immediately after firing their primary. It would also make missiles a viable option for them as they can shoot, strip off tokens and or shields then fire a procket, cluster missiles or an ion pulse to pile on the damage or set them up for another shot the next turn.
I built my list around Vessery and had a FCS shuttle, doom shuttle and one tie advanced (without title), so target locks were aplenty. At 45 points I would expect Vessery to play a larger role, but I can't afford to sink that many points into something without a lot of hit points and a turret. Not big news as everyone has been saying it, but I don't think I can make him work despite wanting to constantly field him. On a side note, ruthlessness was amazing for a 150 point match, I will need to take it more often.