Ok, where to start with this.
The results of the first illegal roll, are irrelevant if you can never keep them in whole or in part. There is an equal chance that you are going to erase a positive roll as you will a negative one. What you erase is irrelevant as you have no option not to erase it, and Stat 101 will tell you that events independent of each other don't alter probability.
As I already stated a re-roll is only beneficial to you if you can choose whether or not to make it. Otherwise it in no way alters the probability of the real roll, for better or worse. You thinking that it does is you just not understanding statistics In a basic sense. I will give you an example.
Flipping a coin is a 50/50 proposition. Lets say heads is positive and tails is negative. Now let us say that someone will pay you $100 if over the course of two flips you can get at least one positive result. What are you odds of getting at least one positive result across two flips? The answer is 75% (1- .5 x .5). Now instead you still get two flips, but the first one can't ever count. What are your odds now? The 50/50 of the basic flip of course. That first flip doesn't have any effect on your chances.
That is exactly why a forced re-roll is in no way beneficial and the optional re-rolls in this game are.
There is no need to penalize a player for an error that is so easily corrected, unless it becomes a habit of the player. Doing so is needlessly punitive, specifically because your reason for being punitive is based on your misconceptions of how the probability in this game functions.
Can you in anyway provide any actual reasoning as to how making a roll that won't ever be kept , in whole or in part, is in anyway going to beneficially alter the statistics of the subsequent roll?
The comparisons you are making are not at all relevant. The rulings in regards to how to handle a red maneuver when stressed are in place because you can not, in most circumstances, correct the misplay without benefiting the player that made the misplay. Allowing a player to pick a maneuver outside of the normal phase for doing so is going to allow him to do so with undue information. Forcing a re-roll for the correct number of dice, as I have repeatedly highlighted, is in no way beneficial to the player that made the illegal roll. You only think it is, but you are very much incorrect in that belief.
Again, there is no need to be punitive on the basis of a few players completely unsubstantiated belief that a roll you can't ever keep can ever be beneficial.
Edited by ScottieATF