Tips of tracking dice in combat?

By Darth Poopdeck, in Game Masters

Any good tips on keeping track of who has what setback/boost dice during combat? That's my biggest hurdle GMing right now. I have 6, maybe soon 7 PCs to game, so my GM cumbersome level is getting over my brawn rating. This GM has some setbacks!

Dice being rolled against them or they have setbacks they all have to roll?

I use colored post-it notes. I'll stick a few on the map for environmental effects (adding/removing from threats/advantages) and give the players their setback/bonuses so they can "give" the advantage boost from their action to another player.

Blue post-it for boost die, a number on it for how many. I use white post-it with a fat black marker for setback. Red ones are crits. Etc.

You could use OggDude's generator and print the party out (in the GM tools program) and mark it on that.

You can also use colored tokens (actual tokens or glass "stones" in any floral department). Give it to the player when something is going to boost their next roll and they turn it back in to use the boost roll. If they forget, they don't get to roll it... most won't...

Cheap and easy to use without cluttering up everything.

my GM cumbersome level is getting over my brawn rating.

This made me giggle!

I literally give my players the die. Otherwise, I squiggle a + or - sign next to the next available slot on a doodle turn/round tracker (I draw columns for PC/NPCs, dot them all off and then connect them as turns are taken).

My current EotE group is small enough that physically giving them the die works. Were it otherwise, I might take the glass bead route (which is how I keep track of Light Side/Dark Side destiny points).

Dice or tokens work well for me. For single-use options, I suggest tokens (the magic life counter glass beads work well as you can get them in a multitude of colors). For 'encounter' dice, having them put a die of the appropriate type in front of them where they normally roll can do a good job of reminding them, for multi-roll boosts (Inspiring Rhetoric, etc.) a D10 with the appropriate number of rolls/rounds on it next to the appropriate die can serve the same purpose. Just have to get them to dial down the die after they've made the roll or the round ends.

Use pennies. I hear they're cheap.

You can also use colored tokens (actual tokens or glass "stones" in any floral department). Give it to the player when something is going to boost their next roll and they turn it back in to use the boost roll. If they forget, they don't get to roll it... most won't...

Cheap and easy to use without cluttering up everything.

I have a stack of Alea Tools magnets from my D&D/Saga days. When a PC gets a setback die, I toss him a black token. Boost die, Light Blue token. Upgrade skill; Yellow token. Upgrade difficulty; red token.

Works pretty well.

I have some little condition markers ( http://dungeonwerksga.com/ConditionMarkers.html ) that I use to remind myself of these things. They're like Alea Tools, but made of foam and considerably cheaper.

I too have been trying to slim down my GMing kit (mostly digitally) and I'm in the process of creating a dashboard in Scapple that will allow me to track all this stuff, right on my monitor.

Another technique we've used at our table is to offload that recordkeeping to a player and reward them with experience. We do the same with initiative. That might work particularly well in OP's group since it's so large.

Token, markers, or trackers

Tokens.jpg

Image: Character tokens with setback, aiming, on target ect. tokens placed next to them.

We use different colour poker chips to track wounds, strain, boost and setback dice, works well

Boost die for the PCs? Why would they get those. I only ever give my PCs setback dice, it keeps the workload down on me. I only ever give my GM PC boost dice to save those sorry a*% PCs that I have that can never do anything right and always need saving by my uber god GMPCs!

-written in Sarcasim font-

I just usually set a boost die/setback dice in front of them, and we /usually/ remember to roll them. Most of my guys have their own dice, so if a PC can grant a boost to the group, everyone will set that in front of them, and we just kind of start building a mini dice pool up from there.