Post-Wave 7 TIE Bomber Fun

By Comradebot, in X-Wing Squad Lists

Because I will never, ever stop getting as much mileage out of TIE Bombers as I can...

Captain Jonus

Squad Leader

Scimitar Squadron Pilot

Cluster Missiles

Flechette Torpedoes

Extra Munitions

Scimitar Squadron Pilot

Cluster Missiles

Ion Pulse Missiles

Extra Munitions

Scimitar Squadron Pilot

Cluster Missiles

Homing Missiles

Extra Munitions

100pts

No bombs on my bombers, but enough Cluster Missiles to ruin any Fat Turret's day, and a wide array of other munitions for a variety of good causes, from throwing out stress and ion to the dealing with annoying high agility evaders with Homing Missiles. Non-clusters all also cover the Range 3 blindspot of Cluster Missiles, allowing the Bombers to throw silly dice at short range while causing headaches at long range.

Interesting that you include variation in your ordnance.
I go with Jonus and 3x Scimitars with EM and 2x Clusters, m'self.

That's 4 rounds' worth of triple-Jonus-cluster madness, which will melt things.

Something that we have in common, the most important part of our fleets (Jonus) is also the least expensive, meaning the kill they need to cripple us is the least important for MoV.

Interesting that you include variation in your ordnance.

I go with Jonus and 3x Scimitars with EM and 2x Clusters, m'self.

That's 4 rounds' worth of triple-Jonus-cluster madness, which will melt things.

Something that we have in common, the most important part of our fleets (Jonus) is also the least expensive, meaning the kill they need to cripple us is the least important for MoV.

My thought process is that I have six attacks worth of Cluster Missiles: that should be more than enough to melt most of the big, low agility ships that are everywhere. By varying the rest of it up, I've now got some specialized tools to deal with all the crap that Cluster Missiles have issue with and to help set up those nice Cluster shots.

With that said, i absolutely plan to try and fly a bunch of Scimitars with Jonus and load em' out with nothing but Cluster Missiles. I just, you know, need to actually own that many copies of em' first.

I like it, the variety of missiles makes it interesting, even if I would stick with cluster missiles.

Since you aren't taking bombs, I'd seriously consider 2x Assault Missiles over the Homing.

Since you aren't taking bombs, I'd seriously consider 2x Assault Missiles over the Homing.

Considering the typical state of my local meta, I wouldn't.

I've been playing something similar to this without the extra munitions, so this looks good to me :D

Since you aren't taking bombs, I'd seriously consider 2x Assault Missiles over the Homing.

Considering the typical state of my local meta, I wouldn't.

Can you elaborate? It's an interesting comment you make.

Since you aren't taking bombs, I'd seriously consider 2x Assault Missiles over the Homing.

Considering the typical state of my local meta, I wouldn't.

Can you elaborate? It's an interesting comment you make.

Assault Missiles: Great vs Swarms, Not great vs 2-ship

Since you aren't taking bombs, I'd seriously consider 2x Assault Missiles over the Homing.

Considering the typical state of my local meta, I wouldn't.

Can you elaborate? It's an interesting comment you make.

Assault Missiles: Great vs Swarms, Not great vs 2-ship

Also no evade for Mr fel (if your lucky to catch him

Since you aren't taking bombs, I'd seriously consider 2x Assault Missiles over the Homing.

Considering the typical state of my local meta, I wouldn't.

Can you elaborate? It's an interesting comment you make.

Assault Missiles: Great vs Swarms, Not great vs 2-ship

Pretty much this. In my local meta (which is a sizable one in a major city, for the record), I think I've seen a total of three swarms at organized events. Not played against, seen. And it should be noted that one of those swarms was me... with a squad that I decided to use at the last minute and had never practiced with before and resulted in me getting the highest ranking I've ever achieved in a store tournament.

But there are oodles of two ship lists, including lots of Soontir Fel, IG-88s, Ysanne Isard on Decimators, Corran Horn, Fat Falcons, even Jan Ors crew shenanigans, all of which Homing Missiles might be able to give me some help against if I want them dead dead dead and they still have that evade token. Or in the case of Soontir and I really want to rid him of that obnoxious fourth dice.

Interesting that you include variation in your ordnance.

I go with Jonus and 3x Scimitars with EM and 2x Clusters, m'self.

That's 4 rounds' worth of triple-Jonus-cluster madness, which will melt things.

Something that we have in common, the most important part of our fleets (Jonus) is also the least expensive, meaning the kill they need to cripple us is the least important for MoV.

Agree with the above!

But really interesing choice. My sort-of-regular gaming group likes to test new stuff in Epic fights, which mean you never know what your opponent brings to the table. Your squad might cover several options and still keep the cluster punch.

Though I wouldn't dismiss a quadruple load of clusters either :D

On the other hand; bombs; bombs do nice in epic, but I still have to test them in a normal 100 points match.

Anyone tried this yet?

I love running 4 bombers with EM. I think it is a great way to counter the meta. I think I prefer Determination on Jonus though. Squad leader leaves him defenseless, and very vulnerable to crits. Determination A) makes him one point cheaper *MOV yay!* and B) Makes him a little more resilient, and he will never lose his pilot ability :)

Plus, a 1 point initiative bid will give you a great chance to move after other PS2 swarms, so you can grab those TLs ASAP.

Clusters and seismics for the win.

I do prefer Determination on Captain Jonus as well.

It lets him keep his ability against pilot-directed critical hits and it might make him live longer for just one punt.

As a side note: MOV?

MOV is margin of victory. When you're in a tournament and your game goes to time, MOV is the first tiebreaker. If you have killed more points than your opponent has, you get the win. Jonus is the primary target, so it is best to keep him cheap.

Aye, I tend to run Jonus with Determination. I've been hit once before by Injured Pilot, very early in the game no less.... it's powerfully un-fun.

At the same time, Squad Leader means a Bomber can get a TL later in the round (slightly, Jonus only has the 6 PS after all) and it means as soon as I'm in missile range there should be at least one ship getting double actions to help with its ordnance.

But Determination on a Bomber is always so snazzy... last game I played using it, Jonus shrugged off two damage.

Whenever i fly Jonus I also prefer to keep the focus for defense, so no Squad Leader for me, as much as I'd love to.

He simply attracts too much fire.

....

Why am I stuck at work, unable to play a game with my Bombers....

Should download Vassal on my work laptop. Ain't like I'm in an office surrounded by co-workers, could totally get away with it.