Is Kathol part of the official SW universe in Edge of the Empire? (Or AoR, or FaD) I cannot find any reference to it in my EofE corebook.
Kathol in Edge of The Empire?
I am pretty sure it isn't.
And I am pretty sure that is a good thing...
no its not,
You can make it part of your own universe but it is not official.
My personal opinion is they were an abomination like the YZong and should be left to fade into obscurity.
Edited by AtraangelisYeah, excpet that the Kathol never really left obscurity in the first place and were only ever invented as part of the old RPG for people wanting to combine CoC and SW...
Is Kathol part of the official SW universe in Edge of the Empire? (Or AoR, or FaD) I cannot find any reference to it in my EofE corebook.
Kal'Shebbol, (misspelled Kal'sebbol), the capital world of the Kathol Sector, is mentioned in Fly Casual. So the Sector is still right where it always was.
Bear in mind the Kathol sector, and most things relating to it were originally designed for the Darkstryder Campaign under WEG. While the front third of the Sector is pretty reasonable, and appropriate for Rebellion era play, the farther out you go, you weirder it gets as it was designed around the adventures contained within the 1box a 3 support book long campaign, and not really intended as an independent campaign setting. You could do it if you really wanted to, it just wasn't intended as such.
Originally it was supposed to be a dead end as far as the galaxy at large was concerned. It was so far out, so weird, and so dangerous, the Empire didn't know much about it, and the New Republic classified everything top secret, leaving almost everything about it to remain just another obscure spacer's legend.
Over the years EU writers looking for ways to tie in their ever more desperate storylines into the official canon of the time found the Darkstryder Campaign and warped it's contents to fit their dark goals.
If you're interested I'm currently running the campaign using modern rules, so feel free to PM me with any specific questions.
Edited by Ghostofman
Kal'Shebbol, (misspelled Kal'sebbol), the capital world of the Kathol Sector, is mentioned in Fly Casual. So the Sector is still right where it always was.
Well, there you go. I feel like a fool now!
Thank you Ghost. Tbh, I needed just a remote, VERY remote location to set a mini-adventure in. I recalled about Kathol because I own Darkstrider campaign but just perused over it back at the time - never got to play it.
It's just a mini-adventure for a convention, so no much detail is needed. Just thought Kathol would be far enough xD
Btw, I found that Kal'Shebbol is in the map in the corerulebook.
Thank you Ghost. Tbh, I needed just a remote, VERY remote location to set a mini-adventure in. I recalled about Kathol because I own Darkstrider campaign but just perused over it back at the time - never got to play it.
It's just a mini-adventure for a convention, so no much detail is needed. Just thought Kathol would be far enough xD
Btw, I found that Kal'Shebbol is in the map in the corerulebook.
You can take the world info and re-write everything else if you like. Easy to do. I might even be interested in what you do with it.
If you're interested I'm currently running the campaign using modern rules, so feel free to PM me with any specific questions.
Please join up with others who love this old school campaign and help me convert it to EotE!
I've heard of this mythical adventure and I'd love to be able to run it in the Edge system one day.
I'm only a little ways in, but so far so good. Biggest challenge so far is larger battle play, though I've got that about 90% locked down, just gotta make some final tweaks and make sure all the players are read up on how it works. I'm intentionally staying almost completely RAW specifically so that I can not only master the system as much as possible, but also so that I can explain how things work to anyone interested in running the campaign themselves without needing a 20 page houserule document.
So far my only house rules have to do almost entirely with managing multiple characters.
- Duty/Obligation is there to help define characters. You don't make checks, just because you've got so many characters involved it gets out of hand.
- Players select a core set of characters they have 100% control over (Original was 3 but I had to up it to 4) Some character selections will lock out others due to story reasons (To avoid one player selecting the guy with the deep dark secret AND the only other guy that knows it)
- Command crew are at Knight level XP (+150), and support at "Padawan" XP (+75) and are made by the GM. Player made "redshirts" start at +20 XP Every player takes at least 1 of each. Assume a party count of 5 when determining Ob/Duty.
- Player controlled characters share XP rewards. (so each adventure might net you 25XP, but that's total for everyone you control, sounds weird but it seems to be working fine)
- Players can take out "loaner" characters from the unclaimed list if they find they don't have a character with the skills needed for a scene/encounter/adventure when appropriate (Like if you don't have a ground pounder, really really want one, and are intentionally assembling a combat landing party), but will not have full access to the back story and bio for obvious reasons.
- Players can switch between characters whenever appropriate. (So if everyone is on the Farstar and they need a mechanic for a single roll, they can use their mechanic for the check. If everyone is on the ship except the mechanic, then they obvioulsy can't make the check)
- While some characters are required for the campaign... I know that list, and it's a really really small one. So I won't pull the punches I normally do in conventional campaigns. Player characters can die. (Haven't actually done this yet, but it's true, and motivation for the players to really think about XP purchases)
- If your character dies, you may select a new one, or have one assigned to you. XP bonuses will be determined on a case-by-case basis.
- Some characters will be required to take special actions for the story. This will be very very rare, but it will happen. When this is set to occur the controlling player will be briefed offline about it prior to adventure to make sure they understand what and why and will then be expected to execute to the best of their abilities.
That last one sounds odd, but it's needed in a few points if you follow the official campaign. I think it only happens maybe... 2 or 3 times over the course of the entire campaign though. So it's not like a constant railroad and more like a sudden but inevitable betrayal. So it works, because if you tease it to the player in question they usually get excited enough that by the time it happens they are totally on board.
I am planning on running a campaign there without the Darkstrider campaign. I am planning on using the first third of the sector and the Minos Cluster. I'm not going to include anything in the Outback or beyond. The rift is pretty much a wall. I will run it before the fall of the Empire.
One neat feature of the sector is that it has a shadowport named Tanquilla Beach. This adds much possibility to a smuggler campaign.
Two of my PCs are from Galtea (mining agricultural planet next to the Marcol void, a system over from Pembric II), they met crev bombaasa on Pembric II. And ran a shipment of bootleg Moff Sarne bobble head dolls from Pembric II to Kal'Shebbol on their way out of the sector.