Help with my list

By ONEnONLY1, in X-Wing Squad Lists

So after looking over my options for my tournament list, I'm thinking I will be going with this

FIRESPRAY-31: · Boba Fett (39)

Veteran Instincts (1)

Seismic Charges (2)

Engine Upgrade (4)

Tactician (2)

Inertial Dampeners (1)

FIRESPRAY-31: · Kath Scarlet (38)

Predator (3)

Seismic Charges (2)

Engine Upgrade (4)

Recon Specialist (3)

Inertial Dampeners (1)

Please let me know what you think about the list, and any changes or concerns to think about

Looking at the list there really isn’t much that you have available to tweak, mainly the 8 points invested in the EPTs and Seismics.

You could look at bumping VI from Boba for Predator and sticking Lone Wolf on Kath, leaving you with 3 points for 1 seismic and 1 point initiative or possibly a proximity mine maybe

Other than that the list looks pretty solid

Edited by Mace Windu

What about dumping the seismic and trying to put an autoblaster on fett

If these are Scum firesprays then I would put the autoblaster on the Fett. he really uses it well

Yes these are scum firesprays

So I decided to try autoblaster and am currently looking like thisFIRESPRAY-31: · Boba Fett (39)

Veteran Instincts (1)

Autoblaster (5)

Engine Upgrade (4)

Tactician (2)

FIRESPRAY-31: · Kath Scarlet (38)

Predator (3)

Engine Upgrade (4)

Recon Specialist (3)

Inertial Dampeners (1)

If these are Scum firesprays then I would put the autoblaster on the Fett. he really uses it well

He does? If Boba using a 5 point upgrade that is only good at R1 in the front instead of his 4 dice of normal offense at R1 I wonder what using it poorly would be. It also has no interaction with that Tactician upgrade. The range where Autoblaster could "well used" is pretty small compared to the points it consumes.

The original would generally be more effective.

If these are Scum firesprays then I would put the autoblaster on the Fett. he really uses it well

He does? If Boba using a 5 point upgrade that is only good at R1 in the front instead of his 4 dice of normal offense at R1 I wonder what using it poorly would be. It also has no interaction with that Tactician upgrade. The range where Autoblaster could "well used" is pretty small compared to the points it consumes.

The original would generally be more effective.

I have found that his three dice with the autoblaster and his innate ability to reroll because of targets at range one plus predator has yielded A LOT of three hit conclusions in which the defender is powerless to do anything. Against targets such as Y's or Deci i have just used his primary weapon since they wont be canceling much with green dice and lack of evade tokens. The autoblaster laughs at evade tokens and multiple evade dice/lonewolf

I have one-shotted many an interceptor or tie with the build and put a hurt on many phantoms

Edited by cubby09

What about running PTL on Kath giving her the option to boost take 2 focuses with recon specialist then do a green next turn and get to fire out of the back arc?