Philanthropist was having a bad day, and with only one home planet with 3 ships, started an encounter against Squee, risking everything he could spare (2 ships). Being so low on ships, he didn't dare
not
invite Animal, so Animal joined in with 2 more ships. Squee's power then required Philanthropist to throw 3 ships into the Warp to continue the attack. Philanthropist chose yes, and threw
all
his ships into the Warp!
We then had an attack where:
Offense has 0 ships
Offensive
ally
has 2 ships
Defense has 3 ships
This raises many questions:
1. Can a player remove ships from the hyperspace gate when taking losses (for any reason)?
2. Can Squee's Power cause this to happen?
3. Can attacks (
in general
) continue if the Offensive Player loses all ships
before
cards are revealed?
4. Can attacks (
in general
) continue if
only
Offensive Allies have ships remaining
before
cards are revealed?
5. If no, does the Encounter end?
6. If the Encounter ends
in this way
, do the Offensive Allies return the ships to their Colonies (as if the Main Players started a Negotiation, and Allies go home)
(This is how we resolved it the interest of finishing the game quickly).
I believe these are important questions because they cut to the core mechanics.
I would love to hear an official ruling from FFG on this.