RtL: Do Heroes get the CT if they don't enter a dungeon?

By jwdenzel, in Descent: Journeys in the Dark

Scenario: The Heroes arrive at a dungeon on the map that they've never been to. But they decide NOT to go inside.

1) Do they still get a CT for visiting a new location? (I would think YES)

2) The dungeon remains unexplored. But how do you mark that on your campaign sheet that it has been visited but not explored? I guess I'll just get creative with how I mark it.

jwdenzel said:

Scenario: The Heroes arrive at a dungeon on the map that they've never been to. But they decide NOT to go inside.

1) Do they still get a CT for visiting a new location? (I would think YES)

2) The dungeon remains unexplored. But how do you mark that on your campaign sheet that it has been visited but not explored? I guess I'll just get creative with how I mark it.

Yes to both. They still get the 1CT for going there, and you can just put like a V or something on the Dungeon. I know for space reasons why they didn't, but they really should have put like 4 squares next to the dungeon name for Visit, 1st, 2nd, 3rd level.

We use slashes:

1 = Visited
2 = 1st level
3 = 2nd level
4 = 3rd level
line-through = dungeon complete (fled or truly completed)

-shnar

I kinda like the fact that the heroes can not reenter dungeons they have visited before, it makes them "more travel happy" and kind of forces them to go deeper in there, instead of just rushing a level, then heading out, and reenter the next week again without those pesky Powercards. Only reason why the third level should actually give them a bonus of 2 cp [more rewarding boss.]

On top of that, do you save the dungeon lvl 3 = dungeon 32, Shnar, or can the heroes just see lvl 3, decide its to hot, and try another level 3 in the same dungeon next week, for a weaker 4cp boss?

Only reason i could think of for the heroes to visit the "explored and fled from" dungeon again would be "logic".. and logic woudl want tthem to find the same dungeon they fled again, so translate to "work" by writing down from which dungeonlevel containing what dungeon card, they fled.

Apart from that the english and the german [pretty new run] print of the RtL manuals seem in contradiction.

In english: If the heroes end their movement in a dungeon area, they
receive one conquest token if they’ve never been to that area
before. They may then may enter the dungeon

In german, freely translated: If the heroes end their movement in a dungeon area, they
may enter the dungeon. If they do they receive one conquest token.

Both to find on Page 10 of the respective Versions. The german version makes the "v" we used pretty much obsolete. Now to decide with which rule to go.

I believe the rule to go with is the English version, and I haven't seen an errata to it on the FAQ to say otherwise. They get the 1 CQ just for passing through, whether they enter or not. Although I'm pretty certain that they wouldn't get any CQ for the dungeon they pass over using the Staff of the Wild, only the space they land on.

And once the heroes have chosen to enter a dungeon, if they then flee back to Tamalir, that dungeon is closed to them, unless they get a rumour sending them there again, although if they return for that rumour, they won't get a second exploration CQ.

Sinso said:

I kinda like the fact that the heroes can not reenter dungeons they have visited before, it makes them "more travel happy" and kind of forces them to go deeper in there, instead of just rushing a level, then heading out, and reenter the next week again without those pesky Powercards. Only reason why the third level should actually give them a bonus of 2 cp [more rewarding boss.]

I don't think you understand how the exploration works.

When the heroes move onto a dungeon the first time they receive 1CP. Has nothing to do if they enter the dungeon or not. It's here that I mark a 1 slash on the campaign sheet.

Heroes can enter a dungeon only once and once they either A) flee or B) kill the 3rd level boss, they can never enter the dungeon again.

The extra lines are for storing the game. I put a vertical slash for each level they complete, then one horizontal slash when they finish the dungeon (so next session when we setup the game, we know that these dungeons are done, but this one with 2 lines has been visited and they've completed the first level, so we start on a second level).

-shnar