Potential Regional build

By iPanterra, in X-Wing Squad Lists

Hi guys let me know what you think.

These 2 builds are my potential regional builds.

65pts

Decimator: Rear Admiral Chirpy

Predator

Engine Upgrade

Gunner

Rebel Captive

Merc Co pilot

Dauntless

35pts

Interceptor: Soontir Fel

PTL

Auto Thrusters

Royal Guard Tie

Stealth Device

Was contemplating to switching merc co pilot with something else but its worked extremely well for me to guarantee a crit.

Currently 4Wins 0 Losses with this build

Second build

50pts

IG2000: BotB

PTL

HLC

FCS

Auto Thrusters

IG-2000 title

50pts

IG2000: Bot C/D

PTL

HLC

FCS

Auto Thrusters

IG-2000 title

Currently 14Wins 4 Losses with this build 2 of these losses were due to my lack of understanding and bad strategy which I have since fixed.

I mean, they're both top-tier lists.
On the first one, I'm not sold on Merc Copilot + Dauntless title. Could trade that for Ysanne, and be even more annoying.

Isard to me is an auto-include if I'm going to run a loaded up Decimator. She can be the difference from surviving another round or not. She's nearly worth her price if she procs even once, 2 or 3 times and its all gravy.

Edited by Jo Jo

Deleted.

Edited by moppers

I mean, they're both top-tier lists.

On the first one, I'm not sold on Merc Copilot + Dauntless title. Could trade that for Ysanne, and be even more annoying.

I was thinking that however, Dauntless compliments engine upgrade.

Also dauntless and merc co pilot are kind of at opposite ends, dauntless wants to be up close to trigger, merc wants range 3.

So a bit of an ineffective mix there.

I like the classic,

Pred

Isard

Gunner

Reb captive ( or vader)

Engine

Also dauntless and merc co pilot are kind of at opposite ends, dauntless wants to be up close to trigger, merc wants range 3.

So a bit of an ineffective mix there.

I agree that both contradicts each other however, you cant always be certain that you are going to be in range 3, 2 or 1 you have to prepare for all circumstances should they befall you.

I mean, they're both top-tier lists.

On the first one, I'm not sold on Merc Copilot + Dauntless title. Could trade that for Ysanne, and be even more annoying.

I was thinking that however, Dauntless compliments engine upgrade.

You can't boost if that makes your ship bump though.

Yes, if you read Dauntless it allows you to take an action when your ship bumps another ship... and take a stress for it.

The cool thing about it is that if you perform a green maneuver and land or bump a corner of a ship, you can use dauntless boost off the ship base take a stress and then remove the stress because you completed a "Green" Maneuver.

What would you exchange for rebel captive on the deci?

I personally wouldn't, it encourages people to shoot at your second ship

I don't have the card, that is why

Yes, if you read Dauntless it allows you to take an action when your ship bumps another ship... and take a stress for it.

The cool thing about it is that if you perform a green maneuver and land or bump a corner of a ship, you can use dauntless boost off the ship base take a stress and then remove the stress because you completed a "Green" Maneuver.

Yes, OK, I thought you originally meant to use the boost action to bump again...

This is my Bro Bot Build from another thread:

Aggressor(36)

IG-88B

-Stay on Target (2)

-Fire Control System(2)

-Heavy Laser Cannon(7)

-Intertial Dampners (1)

-IG-2000(0)

-Autothruster(2)

Aggressor(36)

IG-88D

-Stay on Target (2)

-Fire Control System(2)

-Mangler(4)

-IG-2000(0)

Intertial Dampners (1)

-Autothruster(2)

Still 97 points so you can have an option for a Prox mine on D or upgrade the Mangler to an HLC on D if you're in a situation where initiative doesn't matter.

The use of Stay on Target gives the Aggressors with IG88-D's ability 7 3-speed maneuvers or 5 2-speed maneuvers to chose from. At 3 speed that is (2) 3 banks, (1) 3 straight, (2) 3 S-Loops and (2) 3 S-Loops using Hard 3. Thats the most maneuverability in the game for the use of Stay on Target!

Lue.