mkII tie engine.

By Hobojebus, in X-Wing

The card is good for the defender. Though it should have been put on the missile slot, rather than the Modification slot and cost 0 points as a Defender exclusive.

Here is to hope that the Defender will get a direct titled fix, which reduces the price of a secondary weapon or allows more Modification with a big discount.

I guess we could argue all endlessly about whether this upgrade "fixes" the Defender or not, but my real question is this:

Is the Mk. 2 Engine the best Modification card for the TIE Defender? Is it a situational upgrade that you would sometimes want, sometimes not? Or is it good enough that there's no reason to take anything else?

Well honestly the only time I use mods on defenders is in DD lists, cannons are a far more common upgrade, so the engine isn't competing with anything.

Still competes for the Stealth/Hull on my Defenders, but I'm going to give it a shot.

Though it should have been put on the missile slot, rather than the Modification slot and cost 0 points as a Defender exclusive.

...why would an engine go in the missile slot?

The MkII engine seems like a great card for the Defender: as far as 'fixing' it goes, I'd say it was a good start. I still believe it requires the A-Wing/TIE Advanced level of treatment in the form of a title card or missile replacement. I'd also like (and fully expect) said fix to be substantially different from the TIE/X1 and Chaardan Refit in terms of execution.

But one point to gain a whole load of green moves? I'll take that, for the time being.

Edit: Nevermind

Edited by DarthEnderX

Stele with VI is PS9 so alongside vader you've got enough power to strip most ships of shields but then points start to get tight.

Yeah that was the problem I was getting. Vader + Rexlar tends to be right around 80 pts. Rexlar without HLC is a waste and Vader without EU and Predator really doesn't use him right. Plus, I'd really like to fly Maarek with PTL and Mk2 as well. This is what it looks like if you try to fit Maarek, Vader, and Rexlar in a 100 pts list... Rexler Brath (37)Push the Limit (3)Twin Ion Engine Mk. II (1) Darth Vader (29)Advanced Targeting Computer (1)TIE/x1 (0) Maarek Stele (27)Veteran Instincts (1)Advanced Targeting Computer (1)TIE/x1 (0) Total: 100 View in Yet Another Squad Builder If you give Vader and Maarek ATC, you have a total of 5 pts to spend, which I spent on VI, PTL, and Mk2.

Same as me, I'll be trying it out today against a friend.

Post a full report :)

Went 2-0 imp vs rebel my friend used 2 rookies keyan with SoT and sensors and Blount with MF and ion pulse missiles.

Vader and stele went in first with Rexler a little behind all three went straight for Kenyan reducing him to two hit points in the first exchange, keyan returned fire striping two shields from Rexler I took no other damage, next round Vader and stele killed a rookie while rex one shot Blount his missiles never fired.

In the end I lost three shields total.

Next he replaced Blount with a third rookie and we went again my list didn't change, this time I took out a rookie with my first volley return fire dropped Vader to two hit points, Next round I killed a second x-wing and took no damage third and final round saw farlander dead and we called it there.

Vader lost three hit points but the others were untouched.

PTL brath is a beast I used PTL to focus and TL every turn which gave me alot of offensive power, but because it was five hit point ships I didn't use his power because they died before I could spend the focus I had.

Using one banks to clear stress through the two games was simple and let me keep at range where defenders thrive.

Sad that a list designed to crit everything had no hull to land crits on :(

Are you going to try ptl rex and vi vess next?

The MkII engine seems like a great card for the Defender: as far as 'fixing' it goes, I'd say it was a good start. I still believe it requires the A-Wing/TIE Advanced level of treatment in the form of a title card or missile replacement. I'd also like (and fully expect) said fix to be substantially different from the TIE/X1 and Chaardan Refit in terms of execution.

But one point to gain a whole load of green moves? I'll take that, for the time being.

A Defender only cannon or a title that affects cannon cost or effectiveness is what I think we're going to see if we see anything.

A Defender only cannon or a title that affects cannon cost or effectiveness is what I think we're going to see if we see anything.

I doubt it'll be a cannon, since the Defender already has the cannon it was actually equipped with.

Stele with VI is PS9 so alongside vader you've got enough power to strip most ships of shields but then points start to get tight.

Yeah that was the problem I was getting. Vader + Rexlar tends to be right around 80 pts. Rexlar without HLC is a waste and Vader without EU and Predator really doesn't use him right. Plus, I'd really like to fly Maarek with PTL and Mk2 as well. This is what it looks like if you try to fit Maarek, Vader, and Rexlar in a 100 pts list... Rexler Brath (37)Push the Limit (3)Twin Ion Engine Mk. II (1) Darth Vader (29)Advanced Targeting Computer (1)TIE/x1 (0) Maarek Stele (27)Veteran Instincts (1)Advanced Targeting Computer (1)TIE/x1 (0) Total: 100 View in Yet Another Squad Builder If you give Vader and Maarek ATC, you have a total of 5 pts to spend, which I spent on VI, PTL, and Mk2.

Same as me, I'll be trying it out today against a friend.

Post a full report :)

Went 2-0 imp vs rebel my friend used 2 rookies keyan with SoT and sensors and Blount with MF and ion pulse missiles.

Vader and stele went in first with Rexler a little behind all three went straight for Kenyan reducing him to two hit points in the first exchange, keyan returned fire striping two shields from Rexler I took no other damage, next round Vader and stele killed a rookie while rex one shot Blount his missiles never fired.

In the end I lost three shields total.

Next he replaced Blount with a third rookie and we went again my list didn't change, this time I took out a rookie with my first volley return fire dropped Vader to two hit points, Next round I killed a second x-wing and took no damage third and final round saw farlander dead and we called it there.

Vader lost three hit points but the others were untouched.

PTL brath is a beast I used PTL to focus and TL every turn which gave me alot of offensive power, but because it was five hit point ships I didn't use his power because they died before I could spend the focus I had.

Using one banks to clear stress through the two games was simple and let me keep at range where defenders thrive.

Sad that a list designed to crit everything had no hull to land crits on :(

Are you going to try ptl rex and vi vess next?

I was thinking of this:

Rexler Brath (37)
Push the Limit (3)
Heavy Laser Cannon (7)
Twin Ion Engine Mk. II (1)
Colonel Vessery (35)
Veteran Instincts (1)
Heavy Laser Cannon (7)
Ion Pulse Missiles (3)
Shield Upgrade (4)
Total: 98

Now rexler can TL for vess and take a focus token for his own ability it costs me an extra shield but i think it'll be worth it.

I'd almost rather give vessery mk2 for resilience against stress giving things and it lets him more easily decide to 1 or 2 hard turn knowing he can 1 bank to clear the stress.

I think this might be fun:

Mk2 (100)

Tempest Squadron Pilot — TIE Advanced 21

Cluster Missiles 4

Accuracy Corrector 0

Twin Ion Engine Mk. II 1

TIE/x1 0

Ship Total: 26

Tempest Squadron Pilot — TIE Advanced 21

Cluster Missiles 4

Accuracy Corrector 0

Twin Ion Engine Mk. II 1

TIE/x1 0

Ship Total: 26

Rexler Brath — TIE Defender 37

Push the Limit 3

Heavy Laser Cannon 7

Twin Ion Engine Mk. II 1

Ship Total: 48

I think this might be fun:

Mk2 (100)

Tempest Squadron Pilot — TIE Advanced 21

Cluster Missiles 4

Accuracy Corrector 0

Twin Ion Engine Mk. II 1

TIE/x1 0

Ship Total: 26

Tempest Squadron Pilot — TIE Advanced 21

Cluster Missiles 4

Accuracy Corrector 0

Twin Ion Engine Mk. II 1

TIE/x1 0

Ship Total: 26

Rexler Brath — TIE Defender 37

Push the Limit 3

Heavy Laser Cannon 7

Twin Ion Engine Mk. II 1

Ship Total: 48

I was looking at running something similar. I'll probably end up with Predator on Brath instead.

Really really keen to try out a PtL Rhymer with TIE Mk2. This could be a hell of a lot of fun.

Major Rhymer (26)
Push the Limit (3)
Extra Munitions (2)
Advanced Proton Torpedoes (6)
Ion Pulse Missiles (3)
Cluster Missiles (4)
Twin Ion Engine Mk. II (1)
Total: 45

I thought the same thing, but I'd miss Munitions Failsafe. ~sigh~ I guess you can't have it all.

I think this might be fun:

Mk2 (100)

Tempest Squadron Pilot — TIE Advanced 21

Cluster Missiles 4

Accuracy Corrector 0

Twin Ion Engine Mk. II 1

TIE/x1 0

Ship Total: 26

Tempest Squadron Pilot — TIE Advanced 21

Cluster Missiles 4

Accuracy Corrector 0

Twin Ion Engine Mk. II 1

TIE/x1 0

Ship Total: 26

Rexler Brath — TIE Defender 37

Push the Limit 3

Heavy Laser Cannon 7

Twin Ion Engine Mk. II 1

Ship Total: 48

I'm totes stealing that awesome list.

I think this might be fun:

Mk2 (100)

Tempest Squadron Pilot — TIE Advanced 21

Cluster Missiles 4

Accuracy Corrector 0

Twin Ion Engine Mk. II 1

TIE/x1 0

Ship Total: 26

Tempest Squadron Pilot — TIE Advanced 21

Cluster Missiles 4

Accuracy Corrector 0

Twin Ion Engine Mk. II 1

TIE/x1 0

Ship Total: 26

Rexler Brath — TIE Defender 37

Push the Limit 3

Heavy Laser Cannon 7

Twin Ion Engine Mk. II 1

Ship Total: 48

I was looking at running something similar. I'll probably end up with Predator on Brath instead.

Edited by Koshinn