Tie Punisher

By kagemushaclan, in X-Wing

I like. I need to revamp my bomber lists now...

Throwing more good points after bad does not a Defender fix make.

A single point modification that fixes pretty much all the issues people have with the Defender dial? Yeah, Defenders will be around a bit, especially after seeing a double Defender list doing well at a Regional.

These Punishers will make quick work of fat ships...

twin-ion-engine-mk2.png

:D

TIE Defender fix: Done.

But unless they give you extra cards you'll need to purchase extra ships to use the TIE MkII on more than one ship in a game.

Throwing more good points after bad does not a Defender fix make.

A single point modification that fixes pretty much all the issues people have with the Defender dial? Yeah, Defenders will be around a bit, especially after seeing a double Defender list doing well at a Regional.

Which does nothing to address the Defender's real problem, which is doing enough damage to make its points back in a timely manner. Now it's more expensive, uses up the modification slot, and you can't fit three generics with ions in a list any longer.

This does not fix the Defender.

As the owner of two Defenders who was already planning on getting two Punishers, I am pleased.

Edited by DarthEnderX

These Punishers will make quick work of fat ships...

Agreed. We have two new bombs that are pretty much custom-made for blocking off sections of the map for large ships. They'll still be around, but it'll be nice having more diversity in the options to deal with them.

I didn't see the rule card for Cluster Mines linked in the article. Has anyone found it yet?

It's there. Click on cluster mine and use the arrows.

Thanks. I've never noticed those arrows before.

twin-ion-engine-mk2.png

:D

TIE Defender fix: Done.

But unless they give you extra cards you'll need to purchase extra ships to use the TIE MkII on more than one ship in a game.

You get two per Punisher.

I didn't see the rule card for Cluster Mines linked in the article. Has anyone found it yet?

It's there. Click on cluster mine and use the arrows.

I always use middle click :(

I'm still gonna call it the TIE DoubleDown, but they done good.

Trying to convince myself I don't need three of each of the small ships...

Not convinced that this is a full defender fix either. Would need to test it to be sure.

So, nobody is pointing out the obvious error of Enhanced Scopes at 2pts?

The best thing that the Twin Ion Engine does is it lets the Defender abuse those hard 1 turns and stay in the fight the next round. Vessery combined with an Advanced once the Advanced fix comes out will be ridiculous.

I'm still gonna call it the TIE DoubleDown, but they done good.

Trying to convince myself I don't need three of each of the small ships...

Why would you need 3 of each?

Deathrain is unexpected and awesome. Mk2s might be good for PTL Rhymer.

Rhymer is my homeboy. I have to try that now.

Rhymer + PTL + APT + Ptroton Bombs + Extra Munitions + Mk2 hahaha I'll try it I swear. :P

I am so excited for these! I am definitely going to buy at least one, perhaps two. They can be outfitted to tackle almost any problem in the game!

Autothrusters is going to find a new home. I think these babies are going to be hard to kill, especially if your bombs and cluster missiles encourage your enemy to stay at range 3. I love the system slot getting onto a bombing platform as well. Advanced Sensors is awesome, as are advanced scopes (especially on Deathrain). Fire Control Systems are going to see the most use from me though, paired with Cluster and Concussion Missiles with extra munitions.

With Conner Net, Proximity Mines, and Cluster Mines using actions to drop, something that gives low PS ships actions late in the round could be pretty cool. A Punisher with Advanced Sensors could drop Cluster Mines on a ship that got behind them twice before the target ship would get a chance to move with a little help from Squad Leader Vader.

With Conner Net, Proximity Mines, and Cluster Mines using actions to drop, something that gives low PS ships actions late in the round could be pretty cool. A Punisher with Advanced Sensors could drop Cluster Mines on a ship that got behind them twice before the target ship would get a chance to move with a little help from Squad Leader Vader.

You can't drop two bombs in one turn or perform the same action twice in one turn, if that's what you were suggesting.

I love how Deathrain's Barrel-Roll allows it to get out of Range 1 from a front-launched Seismic Charge or Proton Bomb as well.
Also, I can't wait to see someone use his ability and land in their own Connor Net. Guarantee that happens.

TIE Engines mark II are a huge buff to Defenders, but also help Bombers and TIE/x1s incredibly well.

Autothrusters on a ship with 1 agility = Imperial C3P0. However, I don't like it nearly as well.

Some fun here, but I think its upgrades are best used elsewhere... except Deathrain.
Also, Enhanced Scopes + Mines is sure to be fun.

Deathrain seems like a very fun guy.

"Drop these Cluster Mines on your face with my Advanced Sensors, reveal my dial and drop this Seismic on your face as well. Barrel roll over this way and K-turn, while laughing madly. Nice swarm you had there."

Redline is also a blatant attempt to fix the "spend your targt lock to fire this" problem, and I for one approve.

Also looking forward to Defenders being more of a thing. Now that they have some actual options for clearing stress I think they'll be more useful.

First thing I'm doing is running 1 punisher and 3 bombers. I'm already finding a new favorite list in 3 bombers + something else. A punisher will fit in nicely.

So, nobody is pointing out the obvious error of Enhanced Scopes at 2pts?

Two fewer points than Advanced Sensors is what the article is referring to.

So, nobody is pointing out the obvious error of Enhanced Scopes at 2pts?

Read it again. Two fewer than advanced sensors.

Ive yet to see a heavy usage of bombs and mines in any of my games, but maybe some of the later pilots will bring them to the field.