True, I guess had they allowed EPTs they would've had to go with different native pilot skills. Don't get me wrong I like what they've done with the heavy bomber elite pilots, the whole package just feels a little short of fixing ordnance - more than happy, nay hopeful, that time will prove me wrong.
Now back to deadeye recce spec combos with EM.... Hmmmm... Options?
Slave1? Decorators? Will have to see if there are any interesting builds that aren't too gimmicky.
I agree, they probably would have chosen different abilities if they were keeping Talents on the table. I'm also very excited about the new ordnance though, and I think it's going to be at least relevant if not prevalent.
As far as Deadeye/RecSpec, the main issue is that there's no ship with Crew that can do it with more than Extra Munitions and one other ordnance slot. I love Nera Dantels like this, using a Fire-Control System to keep Locks and blast away happily, but she's pretty fragile (EM will at least make her more cost effective!). Otherwise, you've got one missile on the Slave I that gets to double up, and the Decimator only has a Bomb slot after equipping EM. That's it.
Good points.
I really like the idea of this combo:
Nera Dantels — B-Wing 26
Deadeye 1
Advanced Sensors 3
Advanced Proton Torpedoes 6
Extra Munitions 2
Recon Specialist 3
B-Wing/E2 1
Ship Total: 42
Lethal at close range, Adv Sendors over FCS to allow for a focus before a bump, then being able to shoot someone behind her with focused APTs!
As you said, just a little too fragile for almost half your list points and everyone will try and stay out of range one!