Tank Han and Wedge (critique please)

By MyrMaster, in X-Wing Squad Lists

Thinking of bringing this to a tournament this week. Thoughts? I don't have C3PO, so that suggestion is useless.

Han (63)

-PTL

-Jan Ors

-Luke

-Falcon

-EU

Wedge (37)

-R2D2

-EU

My thinking is if they go after and kill my glass cannon wedge, he trades for something and they run out of time to kill super defensive Han. If they go after han, wedge takes pot shots at them, and han can arc dodge or if he gets in a jam can double evade. I figure the double evade is good against turrets especially, since you can't arc dodge them but are only facing one or two attacks a round. I don't like not having predator, but luke and hans ability will hopefully generate enough offense to make up for it. Does my thinking make sense?

Thanks!

Would it be worthwhile to drop Luke down to Gunner and use the 2 points to give Wedge Lone Wolf?

He'd get an offensive and defensive boost as long as you kept him away from Han, which shouldn't be too hard.

Hm. This may sound crazy on a PtL Han but might it be better to do as SRC says and drop Luke down to Gunner and remove the title to add C-3P0? Basically, you get the free evade you would from the title but free up your two actions to focus and boost.

Though honestly, it doesn't seem to be the most efficient build if you're going for pot shots. It's not better than a Chewie/Corran build that is trying to accomplish the same intention.

Would it be worthwhile to drop Luke down to Gunner and use the 2 points to give Wedge Lone Wolf?

He'd get an offensive and defensive boost as long as you kept him away from Han, which shouldn't be too hard.

I had this originally, but it led to me flying strangely trying to force the ability. I don't have much time to practice before the tournament, so I decided to drop it rather than risk losing matches to mis flying.

Hm. This may sound crazy on a PtL Han but might it be better to do as SRC says and drop Luke down to Gunner and remove the title to add C-3P0? Basically, you get the free evade you would from the title but free up your two actions to focus and boost.

Though honestly, it doesn't seem to be the most efficient build if you're going for pot shots. It's not better than a Chewie/Corran build that is trying to accomplish the same intention.

No 3PO. See my first post.

Hm. This may sound crazy on a PtL Han but might it be better to do as SRC says and drop Luke down to Gunner and remove the title to add C-3P0? Basically, you get the free evade you would from the title but free up your two actions to focus and boost.

Though honestly, it doesn't seem to be the most efficient build if you're going for pot shots. It's not better than a Chewie/Corran build that is trying to accomplish the same intention.

No 3PO. See my first post.

Fair enough. I skipped the first line. My point still stands about Chewie/Corran being more efficient in accomplishing the same thing.

What would that Chewie/Corran list look like?

I don't think Wedge is a good choice - he's so obviously your opponent's first target and not durable or manoeuvreable enough to avoid getting focussed to death early.

I would suggest Psycho Tycho or Jake if you have an a-wing. Its much easier to keep alive and costs about the same points. It does reduce your firepower somewhat, but you will have proton rockets which gives you one nasty punch.

Psycho Tycho: Push the Limit, a-wing test pilot, daredevil, experimental interface and proton rocket = 38 (you can drop to gunner to fit him in)

Jake: Push the limit, a-wing test pilot, outmanoeuvre, stealth device and proton rocket = 36

I don't think Wedge is a good choice - he's so obviously your opponent's first target and not durable or manoeuvreable enough to avoid getting focussed to death early.

I would suggest Psycho Tycho or Jake if you have an a-wing. Its much easier to keep alive and costs about the same points. It does reduce your firepower somewhat, but you will have proton rockets which gives you one nasty punch.

Psycho Tycho: Push the Limit, a-wing test pilot, daredevil, experimental interface and proton rocket = 38 (you can drop to gunner to fit him in)

Jake: Push the limit, a-wing test pilot, outmanoeuvre, stealth device and proton rocket = 36

That seems a valid point. I have the parts I'd need for Jake. Do you think the added durability is worth the reduction in firepower?

I don't think Wedge is a good choice - he's so obviously your opponent's first target and not durable or manoeuvreable enough to avoid getting focussed to death early.

I would suggest Psycho Tycho or Jake if you have an a-wing. Its much easier to keep alive and costs about the same points. It does reduce your firepower somewhat, but you will have proton rockets which gives you one nasty punch.

Psycho Tycho: Push the Limit, a-wing test pilot, daredevil, experimental interface and proton rocket = 38 (you can drop to gunner to fit him in)

Jake: Push the limit, a-wing test pilot, outmanoeuvre, stealth device and proton rocket = 36

That seems a valid point. I have the parts I'd need for Jake. Do you think the added durability is worth the reduction in firepower?

Well, Wedge's firepower is only good if he gets to shoot. He can't shoot if he's dead :P

So yeah, I think its worth it. The value of the a-wing is dependent on your ability to fly it, though. So if you are not comfortable/familiar with using it, then it might not be the best way to go for you. You should only fly things in a tourney that you feel super comfy with, afterall.

Whats your reasoning behind Stealth Device over Autothrusters?

My favorite Jake build is:

Jake

PtL

VI

Prockets

Autothrusters

Test Pilot

If you do it right. Drop a target lock before using those prockets, you're pretty much guaranteeing 5 hit and it's up to them to shoo away that damage. Jake's ability to triple action arch dodge makes him easy to get in range one and avoid being shot so you're putting in 3 red dice into your attacks plus whatever it is that Han is doing.

The Corran build is PtL/EU/Advanced Sensors/R2D2

I like to couple him with a Chewie with Predator/Title/Intel agent/C3P0. You don't have the droid, so maybe Ors and EU will make him hard to hit. Predator will make your get a lot of good offense up. Title/Ors/EU will get your defense up. And for the giggles, you have Intel to try and spot where some of those Soontir's/Chiry/Whispers are planning going and point your Corran in the right spot.

SO... after compiling opinions from this and a few other sources, this is what I've got

Han (67)

-PTL

-Jan Ors

-Luke

-Falcon

-EU

-Concussion Missiles (seemed a shame to waste 4 points, Im open to other suggestions)

Jake (33)

-Test Pilot

-Proton Rockets

-PTL

-Autothrusters

-VI

Look good?

Whats your reasoning behind Stealth Device over Autothrusters?

Its more useful vs small ships since Jake doesn't spend much time at R3.

Against large based ships, it comes down to your Han vs their fat whatever. As long as Jake lives long enough to feed the large ship a proton rocket, his job is done - I mean, you don't want him to die, but if your opponent wastes time killing him, Han can finish off the big ship and then you win whether or not Han kills the escort(s).

As to your list, I'd prefer outmanoeuvre and at 98 points that's a decent initiative bid to counter other PS9 builds. Although its a minor point----your build is fine as is (I know some really like Jake @ PS9 and it has its uses for sure). Keep in mind though, with 2 PS 9 @ 100 pts, most other PS9 builds will probably come in at less so they will decide initiative...

Looks good to send out there to me. If you didn't want to deal with the missiles, you could throw in Outmaneuver on Jake instead of VI and that might works since you already have Han has your PS beast. Though having both at 9 adds flexibility.

I'd suggest going with IPM instead of Conc Missiles. The Concussion Missiles aren't likely to boost your damage much, but the control of the IPM can force opponents into sub-optimal moves, even if you never shoot them since it reduces the border for large ships, and can make smaller ships more weary of flying through the rocks. Plus, it gives you a 1 point init bid, which is often enough to win (though not that often with PS9-centric lists, oh well).

Thanks for the help everyone. Regarding outmaneuver on Jake, dropping him to PS7, I'm concerned that if he's moving before other high PS ships, I will have a hard time making sure he ends up range 1 to fire off the rockets. Is that a valid concern? I haven't flown Jake enough to know.

So now it seems there are three ways I can go:

All options have this:

Jake: PTL, Proton Rockets, Test Pilot, Stealth Device,

Han: PTL, Jan Ors, Falcon, EU

Option 1) 99pts

Jake: Outmaneuver

Han: Luke

Option 2) 100pts

Jake: VI

Han: Luke, IPM

Option 3) 100pts

Jake: Outmaneuver

Han: IPM, Gunner

What do you guys think works best?

Personally, I like option 1 the best---a missile on the falcon is not easy to fire except at the start of the game (when you're least likely to need it). However, I can see the value in all 3, so I think its a matter of preference. I know I suggested stealth in place of autothrusters, but you could also go with the ATs if you feel you need a bigger bid on initiative (probably more important if you take VI on Jake)

I like Outmaneuver, if you think Jake at PS7 is viable.

I like Outmaneuver, if you think Jake at PS7 is viable.

Well you have han. Against higher PS arc-dodgers, like soontir, use Jake as a blocker. Han will kill soontir/whisper if they have no tokens for defense. Chiraneau with engine might be tough to get the prockets onto, unless you can box him in through clever placement of your two ships----just don't get into range 1 of Chiraneau with Jake unless you know for sure you can get the prockets off (his 4 dice attack can be killer).

Admittedly VI makes these sorts of matchups a little easier on you, but with a reduction in Jake's damage potential. Again, you should go with what you're most comfortable with, or if you have time to practice, try them both out and see what you prefer.

Edited by blade_mercurial

Aright, thanks for the advice. For clarification, outmaneuver works when shooting prockets, right?

Yep. Outmaneuver works for any attack if you are out of their arc.

Yep. Outmaneuver works for any attack if you are out of their arc.

Just checking...

I think I like VI Jake more than Outaneuver Jake personally. Especailly if you can fit in 1 or 2 point initiative bid to make sure you choose what Jake does.

You can choose if you want to shoot before a Whisper shoots, you can choose to maneuver AFTER Soontir... so it saves you with all the PS9 oriented opponants that you'll likely face in any competitive situation.