I attended my first regionals in Vancouver today. It was a 2 day event with 5 Round Swiss on Saturday and a top 16 cut on Sunday with 75min rounds. They also held a separate tournament on Sunday for the people that did not make the top 16 cut.
It was a really amazing experience and tournament. Everyone was super friendly, the TO’s were great, the venue was awesome. We had around 33 players in the tournament, with a few coming from south of the border. I had met quite a few of the guys/girls from previous local tournaments.
The venue was a massive meeting room that was part of a new Casino/Hotel. You couldn’t ask for better. Clean, tons of space, airconditioning, access to alcohol/food and washrooms. Other miniatures games were also being played in the same room.

My list was:

Jake with PTL, VI, Test Pilot, Proton Rockets, and Autothrusters
Han with Predator, C3PO, Luke, Engine, MF
For a total of 97pts
Swiss
Round 1

Round 1 was versus Kevin with his Boba (VI + Navigator + EU + ID), Guri (Pred + Advanced Sensors + ID + AT + Title) and Pirate. Awesome paint job on the Firespray! Very intimidating. He set up Guri and the pirate in the middle of the board, while I set my ships in one corner. He then set Boba to Joust with Han and Jake. I went for Boba but he proved hard to kill. Since he was PS10 it would be difficult and risky trying to Procket him. I got him down to 2 hull with time running down (we started the first round a little late due to pairings so the 75min round was closer to 60). At this point, with Boba way out of reach, I knew I needed to kill something so I switched to the Pirate. Killed him and a couple rounds later time was called. Han left with 1 shield and Jake shieldless. Got the win but MOV is not so good.
Round 2

Round 2 was versus Nicholas and his 58 Dash and Jake (Outmaneuver + PTL + Assault Missile + Autothruster + Title). I looked at his list and then spent about 60mins of this game thinking he had Proton Rockets on Jake…I was trying to stay out of Range 1 of his Jake most of the game…until he finally got into Range 1 and threw only 3 red dice. I went for Dash first. I did a pretty good job at denying Dash his shots as much as possible, getting into Range 1 as well as having my opponent land on the asteroids denying him the shot. I ended up killing Jake first. Time was called and Dash was left with 1 hull…needed another round. I had both ships left. Another win but MOV is not improving much.
Round 3

Round 3 was versus Jon and his Soontir (PTL + Stealth + Autothrusters + Title), Turr (VI + Autothrusters), Bounty Hunter (Recon Spec + Tactical Jammer). I gave him initiative. He set up in one corner. I had Han joust and Jake start in the centre of the board. Round 2 looked like in the above picture. He turned and tucked the interceptors right behind the Bounty Hunter wasting actions to reposition. I set Han’s dial to 4F. 4F had me in arc of the BH so I boosted out of it. This put me into a Range 1 of a tokenless soontir (focus used for attack) with activated autothrusters or a focused Turr without autothrusters (due to having arc on him). I decided to go for Soontir. It paid off as I did 2 damage. From this point Soontir was on the Run and the engineless bounty hunter was severely out of position. Turr went down first, then soontir, then the Bounty hunter. I had both ships left. Win with full MOV.
Round 4

Round 4 was versus Jonas with his Tarn (R7 + Hull) and 6 Bandit Swarm. We set up to Joust. He slow rolls the whole formation as I turn Han away. The first few rounds I am only getting shots on Tarn as everyone else is out of range. I ended up getting him to 2 Hull. At that point I switched to the Zs as I needed to start taking ships off the board. It was a slow process with taking a shield here and there. Zs are actually quite durable with a focus. Jake one shotted a Z with a procket. His full concentration was on Han. Slowly and methodically he herded Han into a trap on the other side of the board. At that point I took down 3 Zs and made a key maneuver choice that he guessed wrong and put most of his ships out of position. Time was called. I believe I still had shields on both ships left. Win 136 MOV.
Round 5

Round 5 was at the top table versus Calen and his Corran (PTL + FCS + R2D2 +EU), 2 Autoblaster Golds, Bandit. I knew this would be a hard match up. The only reliable way of taking out Corran Horn would be to have a Range 1 shot with Han and Jake attack with his Procket. Since this was a timed round I thought about trying to take out his Z and Ys to win on points…We set up to Joust and in round 1 his Corran pulls a 5F and boost. Han and Corran are in Range 3 of each other. I ended up taking down 2 of his shields. Meanwhile Jake started near the centre of the board and was in the perfect position to get into range 1 of Corran next round. At this point I decide to deviate from my plan and go for Corran as I knew he would do a green to regen his shield. I get Han within range 1 and did a 3 Turn with Jake towards the outside of the board where all the action is happening. I focus and try to boost forward into range 1 of Corran but the Z blocked the boost by a millimeter. So I had to barrel roll then boost into range…no target lock…During combat Han takes out 1 shield on Corran and Jake rolls 3 hits on the Procket shot taking 1 shield from Corran…Corran left with 2 hull and 2 Range 1 shots on Han after the double tap…not good. In the same round I lost Jake with focus to a range 1 shot from a Z and 2 range 2 shots from the Ys. Han took a structural damage crit and went down pretty fast after that. I only killed the Z in the end. Loss and only got 12 MOV. I made it into the top 16 seeded 6th with the lowest 4-1 MOV.





