300 pt Rebel all ship list (2 AF2Bs, 2 CR90Bs)

By abesaljr, in Star Wars: Armada Fleet Builds

AF MKII-B
-Enhanced Armament
- General Dodonna

AF MKII-B
-Enhanced Armament
- Paragon

CR90-B

- Engine Techs
- Overload pulse

CR90-B

- Engine Techs
- Overload pulse

Objectives: Advanced Gunnery, Fire Lanes, Superior Positions

Thoughts?

As for how I would run it, this list is straight forward. Start CR90's at speed 4, AF2's at 3, and line up shots from the CR90's to allow the AF2's to bully the opposing ships to burn their tokens (if overload pulse crits). Hopefully ill get a few games in with this list this week and ill update on how it went!

Looks interesting. It's 299pts, mine is also that. So we'd roll for first player. If I lost I'd choose Superior Positions (My blue as well), if you lost you might be inclined to choose the same over Ambush or Precision Strike. So most likely it'll be a pitched battle. I like the tactics, but I always wonder how you'll do against squadrons...esp with SupPos, flanking CR-90's are in extreme danger to swarms of squadrons nailing them in the aft arc. Only 5 damage needs to land...I have 3 black dice and 5 blue...best case gives me 75vp and 55 for your ship just from my squadrons. I point this out due to people's seeming love of non-squadron lists opens them up to severe dangers like I just outlined.

That said, it looks interesting and plays towards one of the rebel's primary strengths: kiting and circle-strafing. Esp if an opponent is dumb enough to take Advanced Gunnery, you can put out some really impressive damage at long range. This is amazing against VSDs the like...however with ISDs in Wave 3 there is likely to be less ships you can simply avoid most of the game (VSDs being the only ship at speed 2, baring the MonCal if it's 2...but it can tango with you at long range).

Focus fire might really murder things early/fast. Which is nice. Speed 4 corvettes with Engine Techs are beyond agile...though with OLP they forgo damage output to burn tokens early. Of course burning off braces from heavy ships will make your 2-4 round shooting really hurt at long range.

Interesting list. I just always have to point out squadron's are dangerous in all-ship lists...esp if you take an objective that benefits them more than you (Superior Positions). Might wana rethink that blue to Intel or Dangerous Territory (I think this is best).

Thanks for the info above. Finally got a test game in so here are a few thoughts:

Played against a very good Imperial player

His list:
VSD2, Expanded hanger bay, Admiral Chiraeau, Corruptor
VSD2, Admirial Motti

Squadrons:
Tie Advanced x2

Tie Bomber x 5

Major Rhymer

My list, same as above, except take out engine techs, add in gunnery team to both guppies.

Sorry no photos...ill get some for the next game

Start of game:
I have initiative, so I decide to go first. Choosing precision strike as the objective. I know this is risky as he can potentially get a victory token for each faceup card I receive from his squadrons, but im banking on being able to out race his squadrons. Plus with initiative, I plan on putting down a VSD by turn two.

Set up:
We face off basically as close as we can away from each other across the map

Turn 1: Not much shooting (as usual), and I stock up on tokens

Turn 2: Lead CR-90 is in range, and able to hit a VSD with both the front and side arcs...leading to a blue crit which burns all his defense tokens. His VSD's shoot, but are ineffective at range against the VSD's and evades. My guppies then pummel the burnt VSD, forcing it to discard all 3 defense tokens...leaving it with none. His swarms then begin their attack, chasing after my Guppy with my general. No attacks go through.

Turn 3: Sensing blood in the water, I race the second CR-90 straight into the teeth of the second VSD, hoping to deliver another near knock out blow to the other. The blue crit goes through and burns the tokens, however I miscalculate just how far my speed will take me, and I end up in the front and side arc of the VSD. The CR-90 never had a chance. One guppy takes off the last 3 hull points of the limping VSD and it is destroyed. However, due to bad placement of my other CR-90, it doesnt have a shot on the second VSD, and my general only has its front arc to the remaining VSD, so even with no tokens, it only losses its front shields. The two ships then collide with each other. The imp squadrons finally are able to bust through the generals side shields and deal him 4! damage.

Turn 4: The remaining CR-90 once again burns the VSD's defense tokens, but on the next activation, the VSD destroys the generals guppy and moves onto a space station. The remaining guppy gets one broadside off taking off 3 hull before they separate.

Turn 5 and 6: Due to the slow turning radius of both the guppy and VSD, only the CR-90 shoots at the VSD for the remaining two turns...not doing nearly enough damage to counteract the engineer points the VSD issues.

End Summary:
Close fight, but a loss for the rebels. Even though we ended up with more victory tokens, we could not make up for the loss of two ships.

Key take aways:
This list hits HARD. If you can get initiative with this list, use it. Going first and forcing an opposing player to burn his defense tokens nearly won me the game. Two strong broadsides from the AF2's were able to bring a nearly 10HP VSD down in one volley.

CR-90's: You need to play fast and dangerous with them....bring them in close to get in range of the blues...but dont get caught in the front arc...like I did. They will die quickly without a brace. I may consider putting engine techs back on them.

AF 2's: In this list, its almost always better to set your dials to either spam Nav then Attack commands, or vice versa. You need the NAV to make those tight turns, and a 5 red broadside with an attack command is always worth its weight in gold. My mistake in this game was trying to thread the needle between two VSD's. When our ships overlapped, I got stuck in the front arc, and as you saw...not much can survive when that happens.

Either way, this was a totally awesome game and ill have pictures and a turn by turn next time!