The Obsidian Fleet - Victory through space superiority

By BilbroSwaggins, in Star Wars: Armada Fleet Builds

The Obsidian Fleet (296 of 300 pts)

Flagship: (108 pts)


  • Victory I-Class Star Destroyer(73 pts)
  • Admiral Motti (24 pts)
  • Flight Controllers (6 pts)
  • Expanded Hangar Bay (5 pts)


Fleet Ship 1: (93 pts)




  • Victory I-Class Star Destroyer(73 pts)
  • Corrupter (5 pts)
  • Expanded Hangar Bay (5 pts)
  • Admiral Chiraneau (10 pts)


Squadrons (95 of 99 pts):




  • 1x Howlrunner Tie Fighter Squadron (16 pts)
  • 1x Major Rhymer Tie Bomber Squadron (16 pts)
  • 2x Tie Bomber Squadron (18 pts)
  • 3x Tie Interceptor Squadron (33 pts)
  • 1x Tie Advanced Squadron (12 pts)


This is what I want to run for my fighter heavy Imperial. would love some feedback on what other imperial fighter enthusiats have run.

While I love fighters, I only use them to tie up enemy squadrons for the two or three turns I need to smash the enemy fleet. At 400 points, I usually use Howlrunner, four TIEs and three Interceptors. Along with a VSD and three Gladiators.

Honestly, I feel that having as many Squadron commands (esp paying for them) as you do actual squadrons isn't the best idea. Firstly, once one dies you're not wasting them. Second, once you're stuck in, your commands might better be spent trying to obliterate enemy ships or fixing holes in yours. I run similar squadron compliments but only with a single "carrier" VSD. Esp with Rhymer, once you get set up and screen him (engage enemies) you're wasting commands telling him to shoot when he has a medium range threat-bubble.

I'd dedicate one VSD to combat and the other to mothership or drop some firepower (an interceptor and bomber) for more basic TIEs to order around.

Also: objectives? These are very important to your list.

Edited by Bitharne