Whats the best loadout you have seen on Scum Boba??

By The_Brown_Bomber, in X-Wing

I think putting more points into Serrissu is the mistake. Make them think about targetting the buffer that doesn't do much damage or the shoot at the person who benefits from Serrissu around. Oh, and her PS 8 is great with VI. That's about all I'd do for her. She might even get a barrel roll or something to R1 of a target to fire.

It's funny, I was just trying to process this very idea a couple days ago while theory crafting.

On one hand I agree but on the other hand if you don't up her damage output potential then you've sunk 20 points into a ship that you expect to die really quickly that has done very little to help eliminate enemies.

I want to like her or at least be able to fill a need in my lists but I'm not sure she is capable.

I'm thinking that waiting for the Kihraxz is the answer, lol.

Galactic Funk nailed it for me; Serissu doesn't really impact my targeting priority all that much if she's not got upgrades. Okay, Boba might deflect an extra damage or two above and beyond his ability anyway, and that's if the rerolls result in something he can use; I'm still going to throw everything I have at him first because he's a massive threat. Serissu running around the board by herself, not benefiting from her own ability, is something I will happily engage mid-endgame. She's not very intimidating.

PTL, Hull, HS, HLC? Now we're talking. Boba is still more expensive and more intimidating, but he has a 4-dice, very accurate wingmate. If I go for Serissu, yes I knock out a 4HP HLC, but with 3AGI and the potential to Focus/Evade all the dang time she's not a target I'm happy about shooting for more than two rounds. Meanwhile Boba is slapping me silly. So I'll still go for Boba first, especially if he has Engine and/or Autoblaster, but now I'm ignoring an HLC and Boba is harder to hit. It's expensive but Serissu needs to crank it up to 11 to earn her spot whenever I've used her.

I'm trying a fun Scum list soon:

Boba, VI, Engine, Tactician, Seismic Charge

Laetin, Heavy Scyk, Mangler

Serissu, Heavy Scyk, Heavy Laser Cannon, VI

That makes 2 PS10 ships. I'll admit the Scyks are glass cannons, but hey! I like them!

I don't think you need Serrissu to have damage output. In fact, it works against her. You want people to not shoot at her. If you have a list with Boba and say...Kavil with Blaster Turret. You have two high damage output ships (that are also high PS). If you put Serrissu in there, she is the least threat you are looking at. Who is going to shoot at her first? Even if they do, have her do an Evade each turn. Unless you totally flub your dice vs. a HLC, you should survive at least one shot.

With Kavil and Boba, you have 2 ships that can dish out the pain and move at PS 8. In fact, give them all VI and they all move at PS 10, which makes them harder to guess where they will go. So....you make them make bad choices. Fire at the two ships that are blasting the heck out of them....or at the non-damaging buffer. Either option is good. Spend 2 or more shots at Serrissu means your other ships stay alive for that much longer. Shoot at the big guns and you will give them a re-roll for their evades for each shot that fires.

It's like the idea of 4 generic Kihraxz and Serrisu. Do you fire at the ship that won't do damage itself, or against one of the many generics that has good attack dice? Force your opponent to make a bad choice...except there really isn't any bad result for you. It just makes them try to figure it out.

I fly him thusly:

(49) Boba Fett, PTL, Recon Spec, Engine

Simple and tanky.

Galactic Funk nailed it for me; Serissu doesn't really impact my targeting priority all that much if she's not got upgrades. Okay, Boba might deflect an extra damage or two above and beyond his ability anyway, and that's if the rerolls result in something he can use; I'm still going to throw everything I have at him first because he's a massive threat. Serissu running around the board by herself, not benefiting from her own ability, is something I will happily engage mid-endgame. She's not very intimidating.

PTL, Hull, HS, HLC? Now we're talking. Boba is still more expensive and more intimidating, but he has a 4-dice, very accurate wingmate. If I go for Serissu, yes I knock out a 4HP HLC, but with 3AGI and the potential to Focus/Evade all the dang time she's not a target I'm happy about shooting for more than two rounds. Meanwhile Boba is slapping me silly. So I'll still go for Boba first, especially if he has Engine and/or Autoblaster, but now I'm ignoring an HLC and Boba is harder to hit. It's expensive but Serissu needs to crank it up to 11 to earn her spot whenever I've used her.

Actually, that's a good thing. If you won't focus on Serrissu early on, then that's a good thing. Loading her with HLC is a bad idea as she will then get targeted. You don't WANT her getting shot at.

Actually, that's a good thing. If you won't focus on Serrissu early on, then that's a good thing. Loading her with HLC is a bad idea as she will then get targeted. You don't WANT her getting shot at.

Well, sort of. The thing is, what's she guarding? She doesn't work well guarding swarms, because people can just target her first thing like Howlrunner.

If Serissu is guarding a very valuable Boba Fett or Talonbane or heck IG-88B, well, I'm not gonna lie, you would rather your opponents shoot Serissu first simply because she is definitely not as expensive or potent. Yes it seems counterintuitive to put a Heavy Cannon on someone as fragile as her, but if you can effectively intimidate your opponent with Serissu's wingmate then you've given them a hard choice. Every shot not at, say, Boba is another turn Boba gets to whittle down the enemy squad. If you can take out 25-50 points without Boba being shot at whatsoever? Yeah I'll spend 29-35 points on Serissu and have her pop early if that's the case. I'll make that trade every time. Boba crushes people in 1v1, so I want to engender that scenario whenever possible.

Now, if they don't shoot at Serissu first (the correct path), how do you maximise that opportunity? How do you exploit that outcome? If Serissu remains, what does she need to succeed? I like PtL and an HLC, myself, but there's more than one way to kit her out. So, she's used her ability and made Boba stick around longer, but hypothetically Fel and Chirry took him down and Fel is gone too. Now what? Naked Serissu wouldn't be able to do much at all, especially against Ysanne, unless she has another potent teammate she can latch onto and guard. Naked Serissu and two Ace small ships might work for that reason, but if you've got ~50 points in Scum Boba then Serissu needs to pull weight in order to get drafted in the first place.

I mean, just my two cents. There's no right or wrong way, frankly.

Serrissu works best not with a swarm, but with 1-2 high priority targets. She keeps them alive longer. So, along side Boba Fett, he stays alive longer. Same with Kavil. You stick a naked Serrissu along with those two and if they don't shoot at her.....the other two stay alive longer. That's her native ability. She allows them to re-roll for each time they are shot at. It's better if she isn't shot at.

So....they shoot at the main targets? Good. They shoot at Serrissu? Good. It's win-win.

You put an HLC on her and it's just asking her to be shot ASAP and you waste 7 pts.

Also, she can shoot. Yes, it's only 2 dice, but at R1 vs Decimator? She not only keeps the other two alive, but she does a little bit of damage, as well.

My favorite way to run scum boba so far is outlaw tech (focus on k turn is amazing!), EU, VI, Autoblaster, and ID(soon to be glitterstim). Sometimes I add in a bomb and I may try cluster with glitterstim but that's my base build. Someone mentioned Autoblaster earlier as well and they are right. The number of times I have one shot soontirs or ties and erased corran over two turns is crazy. The rerolls pair so well with Autoblaster and make him a HUGE threat to the aces people fly. Soon he will be good at Vader hunting as well ^_^

You put an HLC on her and it's just asking her to be shot ASAP and you waste 7 pts.

I really wish you didn't have to pay a cost to add anything to the Scyk's.

Edited by Galactic Funk

I fly him thusly:

(49) Boba Fett, PTL, Recon Spec, Engine

Simple and tanky.

I'm definitely of the opinion that PTL+EU+ either recon or k4 is the best way to run Boba, the recon being more defensive and the k4 being more offensive.

A 3 action ship is generally always scary. See: Dash and Fel and even Vader.

Personally I have been using Boba with VI, Autoblaster and Tactican .You move and shoot at PS10, range 1, interceptors, E-Wings, A-Wings and IG don't get evade dice or tokens. Range 2, they take a stress. Range 3, I get an extra evade dice.

Backed up with some Headhunters for the PWT burn and it has seen quite a bit of success.

I've been running

Boba
VI, Mangler, K4, ID, EU along with either three Pirates with Concussion missiles or three PS3 Z-95's all with feedbacks.

So far so good, liking the free TL with the greens and using the action to either focus or EU.

I run VI, Tactician, Engine Upgrade and Inertial Dampeners.

I've been using VI, Gunner, Engine, Inertial Dampeners and Seismic Charges. The latter because I had 2 spare points - but it's really useful at PS10.

Sable G used proton bomb on his PS10 boba ;)

Sable G used proton bomb on his PS10 boba ;)

Personally I like the Autoblaster Cannon more, but it's a matter of preference if you like it in the front or back. ;-)

I really liked the Autoblaster version I saw at on Regional. It tore through TIEs like butter. So brutal.

I really liked the Autoblaster version I saw at on Regional. It tore through TIEs like butter. So brutal.

ties not getn much play in my area. IG-88s, decimators, falcons, corran and soontir fel sure are tho :(

I really liked the Autoblaster version I saw at on Regional. It tore through TIEs like butter. So brutal.

ties not getn much play in my area. IG-88s, decimators, falcons, corran and soontir fel sure are tho :(

Autoblaster cannon don't care. :P One-shotted Soontir a few times and can put a world of hurt on IG-88 if you are out of their arc.

Boba

PTL

Engine upgrade

K4 droid

Slave-1

Inertial Dampeners

For 50 points.

All three actions TL, Focus and Evade after using a green maneuver.

I also team him with Scum Kath withe the same build called "Making Mandalorian Babies"

Slave 1 allows Extra Munitions, which means double missiles and double bombs. I've used a fully loaded Boba in higher point games that's fully kitted out with Expert Handling, K4 Security Droid, Extra Munitions, Proton Bombs, Ion Pulse Missiles, Autoblaster and I think Munitions Failsafe was the other upgrade. K4 Security Droid and Expert Handling are solid on any Firespray.

Yes, as you all know, I run VI + Tactician + Engine Upgrade + Proton Bomb. It works really well.

I've tried switching Proton Bomb for Autoblaster, but I find Proton Bomb useful against more threats. Soontir fears a PS10 Proton Bomb almost as much as Autoblaster. Same with Tactician.

I don't use Inertial Dampeners simply because I ran out of points. It's a great upgrade. :)

I run scum Boba with Outmaneuver, K4 security droid,and HLC. I try to keep the enemy at range 2-3 and use fett's ability to get up in their face or fly past them and get them to lose an agility thanks to outmaneuver. Also getting a TL and focus every round I did a green maneuver is pretty boss.

Yes, as you all know, I run VI + Tactician + Engine Upgrade + Proton Bomb. It works really well.

I've tried switching Proton Bomb for Autoblaster, but I find Proton Bomb useful against more threats. Soontir fears a PS10 Proton Bomb almost as much as Autoblaster. Same with Tactician.

I don't use Inertial Dampeners simply because I ran out of points. It's a great upgrade. :)

Hi SableG,

I ran this list at Auckland regionals (34 players) yesterday...

Boba Fett/VI/tactician/engine upgrade/inertial dampeners (47)

IG88B/predator/HCL/advanced sensors/AT/inertial dampeners (52)

I spotted the list on these forums winning a regional in Sweden (?) and I'd been testing something very similar and was hooked.

i went 3-2 after a 1st round bye but should have probably been 4-1 if id played a little better (still had my training wheels on and developing some sound tactics to keep Boba on the table and into the endgame where he shines) but i really like this version of Boba/IG88B. its got firepower (when u remember to take your rerolls with predator!) and some really nice slippery movement options. The list has very good potential, when flown correctly.

I took out soontir turn5 (he was a sharp player) by getting him double stressed followed by a a range2 shot from IG88 with focus (caught him with advanced senors then K-turn). Once i get a lil more time in the saddle with the list I think it can compete with pretty much anything in the meta (solid but not stella vs most lists out there). The 99pts is useful vs other similar lists running PS6 IG88s and the mirror (which i faced and beat handily, although his list ran some questionable upgrades such as calculation and anti-persuit lasers... Engine Upgrade wrecked him in the endgame after he lost his boba very early)

Edited by The_Brown_Bomber