So I've got three different builds that I'm looking to use at a tournament coming up, not sure which one to go with so I'll post the lists, and if anyone has any thoughts or ideas they would be greatly appreiciated.
List 1. Empire - 100 points
Kath Scarlett with VI, Mangler Canon, Engine Upgrade, and Tactician
Soontir with PTL, Auto thrusters, stealth device and royal guard title
Dark Curse
List 2. 99 points
Kath Scarlett with VI, Mangler Canon, Engine Upgrade, and Tactician
Carnor Jax with PTL, Auto thrusters, stealth device and royal guard title
Dark Curse
List 3.
Kath Scarlett with VI, Mangler Canon, Engine Upgrade, and K-4
Syndicate Thug with Ion cannon turret btl title card, r4 aggromech
Syndicate Thug with Ion cannon turret btl title card, r4 aggromech
The theory behind the two empire builds is using both tatician and Kath's pilot ability to stress the hell out of ships to either deny them actions, or to make their movements easier to predict since they'll want to go green. At range 2 either arc there is the potential to double stress an opponent, but front arc is even better since of the auto crit roll up. Then Soontir does Soontir type things or Carnor is around to deny tokens at range 1 hopefully screwing things up no matter where you are. Dark Curse well I had a small amount of points left, and I like his ability because it can make him harder to take out. the Carnor build gives me a better chance at initiave but other than that they've flown pretty well
The idea behind the Scum build is that either front or back arc I'm firing at least 4 dice, K-4 is giving me the free target lock so I can either evade or focus depending on the situation. The Y-wings with the title card give me more chances to attack, and it's always fun to ion ships off the board or onto debris. The y-wings can be pretty tanky as well so while I sacrifice the manuevrbility of the Empire build I'm giving myself more hit points to work with and more fire power. The empire build is more annoying and harder to hit though.