Dauntless triggering twice?

By Tender Fiddles, in X-Wing Rules Questions

Just wanted to make sure this is legal...

Overlap Oicunn with enemy ship -->

Dauntless triggers and you pass the stress to Yorr -->

Daredevil as your action and overlap again passing the stress to Yorr-->

Dauntless again and you choose focus and you pass the third stress to Yorr

Sounds good, as long as Yorr was not stressed to begin with (he can only use his ability if he has 2 or less stress tokens).

Mostly ok, but wrong order execution.

The order is as follows:

- Reveal maneuver, Overlap, Dauntless #1 triggers (you do not recieve stress token yet)

- Free action from Dauntless #1: Daredevil, Overlap, Dauntless #2 triggers (you do not recieve stress token yet)

- Free action from Dauntless #2: Focus

- You now recieve stress from Dauntless #2 (Yorr Intercepts)

- You now recieve stress From Daredevil, (Yorr Intercepts).

- Now you recieve stress from Dauntless #1 (Yorr MAY intercept, see below)

Pro Bonus: If Oicunn's dial maneuver was green, you now clear 1 stress token from its decimator. Thus, Yorr only needs to absorb 2 tokens instead of 3, since the decimator will dissipate 1 itself with its green maneuver. Also, most opponents tend to explode in a nerd-rage ruleslawying fury after doing this.

Nested actions galore...

Addendum:

After all the explanations and rules-checking, when you opponent finally calms down, it is time to gently remind him that since you don't have stress, it is time to take your normal action of the round...

Edited by Jehan Menasis

So does that mean, after 'Dauntless' allows you to take an action, you can use 'push the limit' or 'experimental interface' before you get the stress token?

So does that mean, after 'Dauntless' allows you to take an action, you can use 'push the limit' or 'experimental interface' before you get the stress token?

Yes. That's how nested actions work. Once the 'next' is triggered by the 'previous', it is considered 'nested' in the sequence and you have to resolve it fully before returning to the previous.

Thus, when dauntless triggers the free action, you can use that free action to trigger push the limit, which can in turn be used to trigger 'experimental interface'. Then, you complete all after-effects in reverse triggering order:

[Dauntless [Push the limit [Experimental Interface >> Stress] >>Stress] >>Stress]

I can't believe I never thought of that. So having 'ptl' and 'ei' gives you 3 actions per turn? Sure, 2 stress tokens as well but that can be useful or ignored with the right pilot.

Edited by 2Hard

I can't believe I never thought of that. So having 'ptl' and 'ei' gives you 3 actions per turn? Sure, 2 stress tokens as well but that can be useful or ignored with the right pilot.

Yes, yet what is that worth on an A-Wing with only 1 remaining Elite Talent and no Stealth Device?

You can also get 3 actions (for a wider-than-technical definition of Action) per turn out of ::

  • Jake Farrell
  • Keyan Farlander
  • Tarn Mison
  • Commander Alozen
  • Darth Vader
  • Colonel Vessery
  • Turr Phennir
  • Soontir Fel
  • Whisper
  • IG-88C
  • Boba Fett
  • Palob Godalhi
  • Laetin A'shera
  • Guri
  • Drea Renthal
  • any ship both Crew and Elite Talent slots
  • any ship with an Elite Talent slot and the right squad mate
Edited by DraconPyrothayan

So having 'ptl' and 'ei' gives you 3 actions per turn?

Tycho loves to combine that with expert handling or daredevil. :wub:

Yes, yet what is that worth on an E-Wing with only 1 remaining Elite Talent and no Stealth Device?

I'm assuming you mean A-Wing? the only ship that can take multiple EPTs.

Edited by Forgottenlore

Yes, yet what is that worth on an E-Wing with only 1 remaining Elite Talent and no Stealth Device?

I'm assuming you mean A-Wing? the only ship that can take multiple EPTs.

... I am certain I said A-Wing the first time. Fie on your quote glitches

edits circumspectly

Addendum:

After all the explanations and rules-checking, when you opponent finally calms down, it is time to gently remind him that since you don't have stress, it is time to take your normal action of the round...

Overlapping requires that you skip your perform action step

Addendum:

After all the explanations and rules-checking, when you opponent finally calms down, it is time to gently remind him that since you don't have stress, it is time to take your normal action of the round...

Overlapping requires that you skip your perform action step

Oops, true, I got carried away.

I stand corrected.

Sure, I am aware of triple action combos but I thought stress from ptl or ei would stop the chain dead unless, of course, the stress triggered something else.

Edited by 2Hard

Mostly ok, but wrong order execution.

The order is as follows:

- Reveal maneuver, Overlap, Dauntless #1 triggers (you do not recieve stress token yet)

- Free action from Dauntless #1: Daredevil, Overlap, Dauntless #2 triggers (you do not recieve stress token yet)

- Free action from Dauntless #2: Focus

- You now recieve stress from Dauntless #2 (Yorr Intercepts)

- You now recieve stress From Daredevil, (Yorr Intercepts).

- Now you recieve stress from Dauntless #1 (Yorr MAY intercept, see below)

You can also not use Yorr at all and end up with 2 stress tokens.

Please note though if you are stressed and overlap, even if you are doing a green maneuver, you cannot perform a free action from Dauntless as you are stressed during the overlap portion or movement. Check for stress comes after, clearing your stress if you did a green.

Please note though if you are stressed and overlap, even if you are doing a green maneuver, you cannot perform a free action from Dauntless as you are stressed during the overlap portion or movement. Check for stress comes after, clearing your stress if you did a green.

So I've read the FAQ on Dauntless and it backs up what you say. Basically...

- Overlap

- Resolve Dauntless action(s)

- Receive stress token(s) due to Dauntless and/or PTL/EI

- Check for pilot stress.

- If you did a green move, remove stress token (crazy strong!)

Okay, so 'check for pilot stress' resolves after any events triggered by the movement. This thinking is reinforced by the FAQ on Night Beast. (If he is stressed and does a green move, he DOES NOT get a focus token because he is still stressed at the time he gets to take the free action).

So putting on or taking off a stress token because of a red or green move is NOT a triggered effect. It is a separate step. Otherwise you could decide in which order you want to do it (letting you use Dauntless AFTER you have checked for stress).

Ahh...okay...clear.

sorry about this, I am a little slow on how it works... so the below build-out

Captain Oicunn

+Dauntless title

+Daredevil

+Engine Upgrade

+Proximity Mine

Oicunn does a 3 straight (green) into Dash is this how it could work?

since I am touching after maneuver, Dash gets 1 damage (Oicunn)

after maneuver that I am touching Dauntless triggers,

I choose Daredevil for a 1 Left

as I don't clear Dash, I stay where I am triggering Oicunn's ability again, +1 damage to Dash

also triggereing Dauntless ability again, and I kick the mine out the back door.

I get one stress from Dauntless

I get one stress from Daredevil

I get one stress from Dauntless

I clear one stress from the green maneuver.

Yes?

If I was offset to the right and chose to boost to the right instead of dropping the mine, as I am not in base contact with Dash, could I still shoot him during combat phase?

and then follow up to the above.

if I was right offset (say half way) could I

Oicunn triggers (+1 damage)

Dauntless triggers (1 free action 1 stress)

I boost to the right, clearing Dash

I clear the stress from moving green

as I have no stress and I am no longer in contact, I take my action and kick the mine out the back on top of Dash

Thanks,

Oicunn does a 3 straight (green) into Dash is this how it could work?

since I am touching after maneuver, Dash gets 1 damage (Oicunn)

after maneuver that I am touching Dauntless triggers,

I choose Daredevil for a 1 Left

as I don't clear Dash, I stay where I am triggering Oicunn's ability again, +1 damage to Dash

also triggereing Dauntless ability again, and I kick the mine out the back door.

I get one stress from Dauntless

I get one stress from Daredevil

I get one stress from Dauntless

I clear one stress from the green maneuver.

That all looks correct, yes.

If I was offset to the right and chose to boost to the right instead of dropping the mine, as I am not in base contact with Dash, could I still shoot him during combat phase?

Yes, you can. The targeting restriction only applies if the ships are still in base contact when it's their turn to shoot in the combat phase.

and then follow up to the above.

if I was right offset (say half way) could I

Oicunn triggers (+1 damage)

Dauntless triggers (1 free action 1 stress)

I boost to the right, clearing Dash

I clear the stress from moving green

as I have no stress and I am no longer in contact, I take my action and kick the mine out the back on top of Dash

Unfortunately, this doesn't work. The moment that you bump another ship, you lose your Perform Action step. Base contact doesn't factor into it, it's the act of overlapping a ship that makes you skip the action step.

It won't work with a bomb either since you've already moved.

It won't work with a bomb either since you've already moved.

Only with Seismic Charges or Proton Bombs.

Proximity Mines can get dropped as an action, so long as you haven't dropped another bomb this turn.

It won't work with a bomb either since you've already moved.

Only with Seismic Charges or Proton Bombs.

Proximity Mines can get dropped as an action, so long as you haven't dropped another bomb this turn.

Can be dropped as an action, or are dropped as an action?